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Karma

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Champion Ability Details Background Strategy Skins & Trivia
Karma
the Enlightened One
Cost: IP 3150 or RP 790
Ranged, Mage, Support Release date 1 February 2011
10
70
80
80
Statistics
Health 383 (+83) Attack damage 50 (+3.3)
Health regen. 4.7 (+0.55) Attack speed 0.625 (+2.3%)
Mana 290 (+50) Armor 9 (+4)
Mana regen. 6.8 (+0.65) Magic res. 30 (+0)
Range 525 Mov. speed 335

Karma, the Enlightened One is a champion in League of Legends.[1]

Abilities

Gathering Fire
    Gathering Fire

    Damaging enemy champions with Karma's abilities refreshes 2 seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions.

    Inner Flame
    • Range: 950
    • Cooldown: 7 / 6.5 / 6 / 5.5 / 5
    • Cost: 50 / 60 / 70 / 80 / 90 mana
    Inner Flame

    Active: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds.

    If it hits an unseen enemy, the detonation effect will still be visible.

    • Magic Damage: 80 / 125 / 170 / 215 / 260 (+60% AP)
    Soulflare
      Soulflare

      Mantra bonus: Inner Flame deals bonus magic damage and leaves a ??-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.

      Soulflare scales with ranks in Mantra.

      • Bonus Magic Damage: 25 / 75 / 125 / 175 (+30% AP)
      • Detonation Magic Damage: 50 / 150 / 250 / 350 (+60% AP)
      Focused Resolve
      • Range: 650
      • Cooldown: 16 / 15 / 14 / 13 / 12
      • Cost: 70 / 75 / 80 / 85 / 90 mana
      Focused Resolve

      Active: Karma forms a ??-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. Gathering Fire is applied every time this ability damages. If the tether is not broken after the 2 seconds, the target is rooted.

      • Magic Damage: 60 / 110 / 160 / 210 / 260 (+60% AP)
      • Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2
      Renewal
        Renewal

        Mantra bonus: Focused Resolve deals bonus damage and heals Karma for 25% (+1% per 100 AP) of missing health over the 2 seconds.

        Renewal scales with ranks in Mantra.

        • Bonus Magic Damage: 75 / 150 / 225 / 300 (+60% AP)
        Inspire
        • Range: 800
        • Cooldown: 10
        • Cost: 60 / 70 / 80 / 90 / 100 mana
        Inspire

        Active: Karma shields target ally for 4 seconds and grants the target bonus movement speed for 1.5 seconds.

        • Shield: 80 / 120 / 160 / 200 / 240 (+50% AP)
        • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
        Defiance
          Defiance

          Mantra bonus: Inspire's shield is increased by a bonus amount. Defiance grants this bonus shield and 60% bonus movement speed to herself and nearby allied champions within 700 range of the target while dealing magic damage to enemies in 600 range of the target.

          Defiance scales with ranks in Mantra.

          • Bonus Shield/AoE Shield: 30 / 70 / 110 / 150 (+30% AP)
          • Magic damage: 60 / 140 / 220 / 300 (+60% AP)
          Mantra
          • Cooldown: 45 / 42 / 39 / 36
          • Cost: No cost
          Mantra

          Active: Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form.

          Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.

          Ranks in Mantra improve the additional effects of empowered abilities.

          Notes
          • Mantra's bonus effects on abilities will stack on top of her abilities' normal effect.
          • Activating Mantra does not cause Karma's abilities to become available. As with Karma's current ultimate, Karma's empowered abilities share the same cooldown as her regular abilities. She cannot "double up" (like Rengar). [2]


          References

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