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"Death is not the end of the journey, it is just the beginning... " - Karthus Karthus

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals as an apostle of the unliving.

Lore

Karthus was born into abject poverty in the sprawl of dwellings built beyond the walls of the Noxian capital. His mother died at the moment of his birth, leaving his father to raise him and his three sisters alone. They shared a crumbling, rat-infested almshouse with scores of other families, subsisting on a diet of rainwater and vermin. Of all the children, Karthus was the best ratter, and regularly brought gnawed corpses for the cook-pot.

Death was commonplace in the slums of Noxus, and many mornings began with the wailing of bereaved parents who woke to discover their child cold and lifeless beside them. Karthus learned to love these laments, and would watch, fascinated, as the tally-men of Kindred notched their staffs and bore the bodies from the almshouse. At night the young Karthus would sneak through the cramped rooms, seeking those whose lives hung by a thread, hoping to witness the moment their soul passed from life to death. For years, his nightly travels were fruitless, as it was impossible to predict exactly when a person would die. He was denied witnessing the moment of death until it reached his own family.

Outbreaks of disease were frequent in such cramped confines, and when Karthus’s sisters sickened with the plague, he watched over them intently. While his father drowned his grief, Karthus was the ever dutiful brother, caring for his sisters as the disease consumed them. He watched each of them as they died, and a sublime connection seemed to reach into him as the light faded from their eyes - a yearning to see what lay beyond death and unlock the secrets of eternity. When the tally-men came for the bodies, Karthus followed them back to their temple, asking them question after question about their order and the workings of death. Could a person exist at the moment where life ends, but before death begins? If such a liminal moment could be understood and held, might the wisdom of life be combined with the clarity of death?

The tally-men quickly recognized Karthus’s suitability for their order and he was inducted into their ranks, first as a digger of graves and pyre-builder, before ascending to the rank of corpse collector. Karthus guided his bone-cart around the streets of Noxus to gather the dead every day. His dirges quickly became known throughout Noxus, mournful laments that spoke to the beauty of death and the hope that what lay beyond was something to be embraced. Many a grieving family took solace in his songs, finding a measure of peace in his heartfelt elegies. Eventually, Karthus worked in the temple itself, tending to the sick in their final moments, watching as whatever death had laid its claim upon them took its due. Karthus would speak to each person laid before him, ushering their souls into death, in search of further wisdom in their fading eyes.

Eventually, Karthus reached the conclusion that he could learn no more from mortals, that only the dead themselves could answer his questions. None of the dying souls could tell of what lay beyond, but whispered rumors and tales told to frighten children echoed of a place where death was not the end - The Shadow Isles.

Karthus emptied the temple’s coffers and bought passage to Bilgewater, a city plagued by a strange black mist said to draw souls to a cursed island far out at sea. No captain was willing to take Karthus to the Shadow Isles, but eventually he came upon a rum-sodden fisherman with a mountain of debts and nothing to lose. The boat plied the ocean for many days and nights, until a storm drove them onto the rocks of an island that appeared on no charts. A black mist rolled out from a haunted landscape of gnarled trees and tumbled ruins. The fisherman freed his boat and turned its prow in terror for Bilgewater, but Karthus leapt into the sea and waded ashore. Steadying himself with his notched tally-staff, he proudly sang the lament he had prepared for the moment of his own death, and his words were carried on a cold wind to the heart of the island.

The black mist flowed through Karthus, ravaging his flesh and spirit with ancient sorcery, but such was the force of his desire to transcend mortality that it did not destroy him. Instead, it remade him, and Karthus was born anew in the waters of the island as a fleshless revenant.

Revelation filled Karthus as he became what he always believed he should have been; a being poised at the threshold of death and life. The beauty of this eternal moment filled him with wonder as the wretched spirits of the island rose to behold his transformation, drawn to his passion like predators scenting blood in the ocean. Finally, Karthus was where he belonged, surrounded by those who truly understood the boon undeath truly was. Filled with righteous zeal, he knew he had to return to Valoran and share his gift with the living, to free them from petty mortal concerns.

Karthus turned and the Black Mist bore him over the waves to the fisherman’s boat. The man fell to his knees before Karthus, begging for his life, and Karthus granted him the blessing of death, ending his mortal suffering and raising him up as an immortal spirit as he sang his lament for passing souls. The fisherman was the first of many such souls Karthus would free, and soon the Deathsinger would command a legion of unliving wraiths. To Karthus’s awakened senses, the Shadow Isles was in a state of apathetic limbo, where the blessings of death were squandered. He would galvanize the dead in a crusade to bring the beauty of oblivion to the living, to end the suffering of mortality and usher in a glorious age of undeath.

Karthus has become the emissary of the Shadow Isles, the herald of oblivion whose laments are paeans to the glory of death. His legions of unbound souls join with his funereal dirges, their haunting song reaching beyond the Black Mist to be heard on cold nights over graveyards and charnel houses all across Valoran.

Burial At Sea

The sea was mirror-smooth and dark. A pirate’s moon hung low on the horizon as it had for the last six nights. Not so much as a whisper of wind stirred the air, only that damned dirge carried from who knew where.Vionax had sailed the oceans around Noxus long enough to know that seas like this only ever presaged ill-fortune. She stood on the Darkwill’s foredeck, training her spyglass on the far ocean, searching for anything she could use to plot their position.

“Nothing but sea in all directions,” she said to the night. “No land in sight and no stars I recognize. Our sails are empty of wind. The oar decks have rowed for days, but no matter which way we turn, land never comes and the moon neither waxes nor wanes.”

She took a moment to rub the heels of her palms against her face. Thirst and hunger growled in her belly and the constant darkness had made it impossible to accurately gauge the passage of time. The Darkwill wasn’t even her ship. She’d been it’s first mate until a Freljordian reaver’s axe had split Captain Mettok’s skull and given her a sudden promotion. The captain and fifteen other Noxian warriors were laid within sewn-up hammocks on the main deck. The growing stench rising from the bodies was the only consistent measure of time’s passing.

She lifted her gaze to the open ocean and her eyes widened as she saw thick black mist rising from the water. Shapes moved in the mist, lambent suggestions of clawed arms and gaping mouths. That damned dirge rang out over the water again, louder now and accompanied by the dolorous peals of a funeral bell.

“The Black Mist,” she said. “All hands on deck!”

She turned and vaulted down to the main deck, running for the quarterdeck and the ship’s wheel. Not that she could do anything to move the ship, but she’d be damned if she’d be found anywhere else. A haunting lament for lost souls drifted over the ship as men stumbled from below decks, and even as terror shivered her spine, Vionax couldn’t deny the poetry in the sound. Tears pricked her eyes and ran down her cheeks, not in fear, but from infinite sadness. “Let me end your grief.”''

The voice in her head was cold and lifeless, the voice of a dead man. It conjured the image of iron-rimmed wheels on a corpse-heaped cart, a knife cutting yet another death mark on a staff. Vionax knew the tales of the Black Mist; she knew to avoid the islands brooding beneath the darkness in the east. She’d thought the ship was far from the Shadow Isles, but she was wrong.

She pulled up short as black mist boiled up over the gunwale, bringing with it howls and screeches of dead things. Wraiths spun overhead, a swirling chorus of the damned, and the Darkwill’s crew cried out in terror at the sight of them. Vionax drew her pistol and cocked the hammer as a figure loomed from the mist; towering and wide-shouldered, robed in tattered vestments like an ancient prelate, yet his shoulders and gaunt skull were armored as a warrior. A chained book hung at his waist and he carried a long staff with its haft notched by countless tally-marks. Spectral light shone at its tip and burned like a fallen star in the palm of his free hand.

“Why do you cry?” said the creature. “I am Karthus, and I bring you a great gift.”

“I don’t want your gift,” said Vionax, pulling the trigger. Her pistol boomed and fire exploded from the barrel. The shot struck the monstrous wraith, but passed through it without harm.

“You mortals,” said Karthus, shaking his helmeted head. “You fear what you do not understand and would turn away from a boon that is freely offered.”

The monster drifted closer, and the dark radiance of his staff bathed the ship’s deck in pale, sickly light. Vionax backed away from the wraith’s chill as her crew fell before the light, their souls drifting like steam from their bodies. Her heel caught on one of the laid out hammocks and she tripped, falling backwards onto her haunches. She pushed herself away from Karthus, scrambling over the bodies of her fellow sailors.

The hammock beneath her moved.

They were all moving, squirming and writhing like fresh-caught fish gasping for air at the bottom of a boat. Tendrils of mist rose from tears in the canvas and between the rough stitches the ship’s sailmaker had used to sew them shut. Faces moved in the mist, faces she’d sailed with for years, men and women she’d fought beside. The wraith towered over her and the dead crew of the Darkwill stood beside him, their spirit forms limned in moonlight.''

“Death is nothing to be feared, Mistress Vionax,” said Karthus. “It will free you from all your pain. It will lift your eyes from your mundane existence and show you the glory of life eternal. Embrace the beauty and wonder of death. Let go of your mortality. You do not need it.”

He held his hand out and the light there swelled to envelop her. She screamed as it pressed through her skin, into muscle, through bone, down to her very soul. The wraith clenched his fist and Vionax cried out as she felt herself being unwoven from the inside out.

“Let your soul fly free,” said Karthus, turning to carve another notch in his staff with a sharpened nail. “You shall feel no pain, no fear, no desire to feel anything but the beauty of what I have to show you. Miracles and wonders await, mortal. Why would you not crave such rapture...?”

“No,” she said with her last breath. “I don’t want to see.”

“It is already done,” said Karthus.

Sermon of The Dead

Narrated by Karthus Karthus

"Come closer, my children, let me look upon you. So many new faces, searching and uncertain. Many find their way to this consecrated land without knowing it to be their destination. But this pilgrimage was no accident; you have suffered, and you seek a convalescence of the spirit. Look around. You are not alone."

"We are gathered here this day to mourn those lost to us. To weep, to wail, and cry out for those souls whom we hold so dear, yet who remain out of reach. Speak now and let them hear us. Let them hear our pain! Let them hear our anguish! Let them know in their hearts that they are not forgotten!"

"These pitiable creatures are pale reflections of ourselves, shrouded in a haze of false light, groping blindly for some scrap of meaning. Shackled to a hollow existence, they languish, unaware of what they are or what they could be. Every second, secretly begging for release."

"My children, we are their shepherds. Only when they hear our voices do they stir. So call to them! Raise them up from their aimless stupor. Sing with all your longing, your hatred, your hunger! Fill their empty lives with dread; remind them of their inevitable mortality."

"Go forth, you faithful, and offer these wretches freedom from life’s prison. Deliver unto them the word of death, and bring their wayward spirits home."

"Death frees us all."

Quotes

Upon selection
Upon beginning a match
Attacking
While using Template:Csi
Movement
While using Template:Csi
Joke
While using Template:Csi
Joking near an enemy Urgot Urgot
Taunt
Taunting an enemy Elise Elise
Taunting an enemy Hecarim Hecarim
Taunting an enemy Leona Leona
Taunting an enemy Lucian Lucian
Taunting an enemy Mordekaiser Mordekaiser
Taunting an enemy Sion Sion
Taunting an enemy Thresh Thresh
Taunting an enemy Urgot Urgot
Taunting an enemy Varus Varus
Laugh
Dance
While using Template:Csi
Upon triggering Death Defied Death Defied
While using Template:Csi
Upon using Wall of Pain Wall of Pain
Upon using Defile Defile
Upon using Requiem Requiem
While using Template:Csi
Upon placing a Stealth Ward Stealth Ward or Vision Ward Vision Ward
Upon buying Archangel's Staff Archangel's Staff
Upon buying Rod of Ages Rod of Ages
Upon buying Tear of the Goddess Tear of the Goddess
Upon buying Rabadon's Deathcap Rabadon's Deathcap
Upon buying Rylai's Crystal Scepter Rylai's Crystal Scepter
Upon buying Void Staff Void Staff
Upon buying Zhonya's Hourglass Zhonya's Hourglass
Upon buying Athene's Unholy Grail Athene's Unholy Grail
Upon casting Recall Recall

Co-op vs. AI Responses

Match start

  • "Let me show you an alternative to life."

Player team victory

  • "You have earned a page in my book."

Player team defeat

  • "GG!"

Special

  • "My song is death."

Twisted Treeline Altar Responses

If Karthus Karthus captures the Altars on Twisted Treeline, the Altars may give the following unique responses:

West Altar
East Altar

Development

Karthus Karthus was designed by Guinsoo.

Champion Update (Visual): Karthus

By Ququroon [1]

While others are bound by the shackles of death, one man embraced the yearning darkness stretching on beyond life’s boundaries. And though he chose to forgo mortality on the lost lands of the Shadow Isles, Karthus has yet been born anew, and drifts now towards the PBE bearing new-found morbid resplendence.

Champion Insight: Karthus

By Ququroon [2]

"Next in our sights for a champion update is the Deathsinger himself! Part of League’s launch back in 2009, Karthus has seen almost 80 champion releases since he first graced the Fields of Justice. Over the last five years, we’ve brought in a whole host of tech updates, design improvements, narrative world-building and art upgrades to champions and maps. It’s time to bring Karthus up to date, too.

But how? Well, just as with our previous updates, we had to first identify what the goals of Karthus’ update were. Here’s what we came up with:

File:Karthus concept 4.png

A True Shadow Isles Champion

On his release, Karthus was a champion from the Shadow Isles, or at least created there. Awesome! What did that mean at the time? Very little, honestly. But since then, we’ve taken pretty extensive steps to really define the Shadow Isles. Twisted Treeline’s set there, for example, and we’ve created Shadow Isles champions like Elise, Hecarim and Thresh who each share the same thematic ties and cool blue-green color palettes. Updating Karthus means we can add his own spin on the place while aligning him to the world that we’ve since established.

A Unique Lich

We’ve also taken the chance to really cement who Karthus is with his update. In 2009, we had just 40 champions, and Karthus had the whole “evil and malicious undead baddie” archetype to himself. He had a whole nine lines of voice over to convey character, too. Now we have close to 120 champions, and old Karthus has had to cozy up with all the half-dead, dead, extra dead and spectral characters we’ve since created. Updating Karthus gives us a chance to expand his breadth of character so he again fills a unique niche. New Karthus has significantly expanded voice over (over 200 script lines, all voiced by a new actor!) and characterful animations that really nail his personality.

A 2014 Champion

Updating Karthus means we can apply all the tech and knowhow that we’ve picked up since launching the game. For example, we’re actually going to animate his robes so he doesn’t look like a jellyfish in his idle state, and we’re building a whole range of Lay Waste animations so he Qs with variety. On top of that, we’re greatly increasing the fidelity of his model. Karthus looks a little different – we’ve made him less bare-bones – because we now have the tech and expertise needed to display the level of detail that a withered necromancer visually demands. In addition, the change means players around the world can enjoy the same awesome Karthus without us having to switch things up for various cultural sensibilities.

Karthus Skins

Karthus will be on PBE soon. Before he brings death to the live servers, give him a spin and let us know your thoughts below!"

Previous Lore

Karthus Karthus is a terrible creature who was once a mortal so obsessed with death that he eagerly embraced the gift of undeath. Now in his unlife as a lich, Karthus is closer to his beloved grave than he ever imagined. He commands magic with oblivion as its source, and seeks to bring his grim truth to the rest of the world: only in death does life gain clarity and purpose.

Even as a boy, Karthus was different. There was a darkness within him that could not be denied. The young child clung to the shadows and shunned the company of others. He snuck into the funerals of strangers, and spoke to their tombstones in the cemetery. He sought out corpses of animals to preserve and memorialize them, creating a grim collection of morbid art. Karthus volunteered to tend to the sick and dying, though his intentions were not to help, but to closely witness the passing of those who were beyond help. Ultimately, he went so far as to elaborately stage his death, and he secretly observed his own funeral with intense fascination. When others discovered what Karthus had done, they were so shocked and disturbed that, in a way, he became truly dead to them. Karthus found himself fully rejected by the living.

His isolation only served to fuel his obsession. Karthus delved further into his exploration of death, and became fascinated by the legends of the Shadow Isles. There, it was said, the specters of the deceased continued on in unlife everlasting. Possessed by these tales, he knew he had to discover for himself if they were true. Journeying to those dreaded isles, Karthus soon found himself wandering through the mist, overcome by the surreal beauty of the place. He felt as if he had finally come home. He had always chased the elusive purity of the moment of death, when life passed and in a single instant achieved meaning. Karthus saw that undeath was like that moment, preserved in dread stillness forever. He had discovered his destiny, to cross over the veil and leave the living behind for eternity. Something awoke in the Shadow Isles that day, when Karthus did something no other creature had ever done: he willingly gave his life over to undeath. When he reentered the world, Karthus had become the embodiment of his own obsession. An undying lich with the keys to life and death, he seeks to bring his dark requiem to the world.

"There is no sweeter song than the last breath of the dying."
Karthus Karthus
Separator

The vast quantities of physical magic that were consumed and destroyed during Valoran's numerous Rune Wars have scarred much of Valoran. Many locations far from civilization have been morphed into hazardous and dangerous locales. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus Karthus. It is thought that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. Karthus now rules over his swampy dominion with an iron (albeit skeletal) fist. Visitors are not welcome, and those who are not scared away by the lich's terrible power most likely end up as one of the undead themselves... skeletons and zombies in Karthus' growing army of eternal servants. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present.

Karthus' tenure in the League of Legends is one of the more unusual ones in the history of the League. First, it is highly unusual that a lich who was known for isolation and hatred of life would even be a willing part of an organization which promoted the preservation of life. Next, Karthus specifically eschews the accrual of power and influence gained through service to the League; he is essentially an unpaid volunteer. This behavior is completely different than what his life outside of the League would have onlookers believe. Karthus has never spoken about his intentions in being a champion of the League, and in fact becomes quite agitated when asked about it. In the interests of not aggravating a lich, most sensible people subsequently drop the issue.

"Come visit my home, and I shall sing a dirge of your life as it once was."
Karthus Karthus
Separator

Previous Abilities

Patch History

V6.4:

  • General
    • Bug Fix: The eagle screesh from the dancing animation of the Error: Skin Statue of for Karthus is not specified in Module:SkinData/data. being heard globally by allies.

V5.24:

  • Wall of Pain Wall of Pain
    • New Effect: The wall's Template:Cctip reduces to 20 / 25 / 30 / 35 / 40% after 1 second.

V5.6:

  • General
    • Basic attack frame improved.

V5.5:

  • Wall of Pain Wall of Pain
    • Fixed a bug where enemy champions could sometimes dash through Karthus' Wall of Pain without being slowed.

V4.11:

  • Requiem Requiem
    • Fixed a bug where Requiem's team ult HUD indicator would display as available even when it wasn't.

V4.10:

  • Skin
    • Added the screech of a certain bird of prey to Template:Csi' dance.
  • Lay Waste Lay Waste
    • Bugfix: Fixed a bug where Lay Waste appeared to give more vision than it actually did.
  • Wall of Pain Wall of Pain
    • Bugfix: No longer be interrupted by movement commands.
  • Requiem Requiem
    • Particle effect made more noticeable

V4.9:

  • General
    • Visual upgrade across all skins
    • A new voice over (new voice actor)
    • New lore
    • New icons
    • New classic splash artwork
  • Added team-color indicators to basic abilities
  • Lay Waste Lay Waste
    • Added a new indicator that shows the full area of effect
    • Added crit-style combat text and a unique sound effect for double-damage Qs
  • Wall of Pain Wall of Pain
    • Added a visual debuff effect that marks affected enemy champions

V4.5:

  • Stats
    • Base armor increased to 15 from 11.

V4.4:

V3.12:

  • Requiem Requiem
    • Warning buff on enemy champions now has a duration that matches the impact delay.

V3.10:

  • Lay Waste Lay Waste
    • Now casts at max range when targeted beyond max range during Death Defied.
  • Defile Defile
    • Ability power ratio reduced to 0.2 from 0.25.
    • Fixed a bug where cooldown reduction allowed Defile to be rapidly toggled, increasing its damage output.

V3.7:

  • Requiem Requiem
    • Should no longer have a major FPS performance hit across all maps.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 335 from 310.

V1.0.0.146:

  • Wall of Pain Wall of Pain
    • No longer reduces armor.
    • Magic resist reduction changed to 15% from a flat 15 / 20 / 25 / 30 / 35.

V1.0.0.142:

  • Requiem Requiem
    • Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.

V1.0.0.131:

  • On Dominion only, Karthus' respawn timer will now start when Death Defied Death Defied ends.

V1.0.0.130:

  • Wall of Pain Wall of Pain
    • Wall duration reduced to 5 seconds from 7.
    • Now only affects a target once (instead of reapplying every pass through).
  • Fixed a bug where Leona's Leona's Sunlight Sunlight and the Dominion Storm Shield could cause an immediate double kill against Karthus.

V1.0.0.126

V1.0.0.118

  • Death Defied Death Defied
    • Duration reduced to 7 seconds from 8.
    • No longer reduces respawn timer.
  • Requiem Requiem
    • Ability power ratio reduced to (+60% AP) from (+70% AP).

V1.0.0.105:

  • Wall of Pain Wall of Pain
    • Clarified tooltip slightly to emphasize that target movement speeds are restored over time.

V1.0.0.103:

  • Death Defied Death Defied
    • Now allows all spells to be free to cast while defying death.
    • Fixed several usability bugs.
  • Lay Waste Lay Waste
    • Mana cost reduced to 20 / 26 / 32 / 38 / 44 from 20 / 28 / 36 / 44 / 52.
  • Wall of Pain Wall of Pain
    • Cooldown reduced to 18 seconds from 22.

V1.0.0.101:

  • Death Defied Death Defied
    • Now also grants 20% death timer reduction to compensate for the 8 seconds Karthus is active after dying.
    • The code has been remade to fix some bugs and usability issues.

V1.0.0.100:

  • Wall of Pain Wall of Pain
    • Level up tooltip now correctly states the increased slow amount.

V1.0.0.99:

  • Requiem Requiem
    • Mana cost reduced to 150 / 175 / 200 from 200 / 300 / 400.

V1.0.0.86:

  • Lay Waste Lay Waste
    • Fixed a bug with the tooltip to display the correct ability power ratio.

V1.0.0.75:

  • Death Defied Death Defied
    • Updated the icon to be more reflective of the ability.

V1.0.0.70:

  • Stats
    • Armor per level increased to 3.5 from 3.0.
  • Lay Waste Lay Waste
    • Range increased to 875 from 825.
    • Mana cost decreased to 20 / 28 / 36 / 44 / 52 from 24 / 32 / 40 / 48 / 54.

V1.0.0.63:

  • Basic attack projectile speed increased to 1200 from 800.
  • Lay Waste Lay Waste
    • Ability power ratio increased to (+30% AP) from (+25% AP).
    • Damage increased to 40 / 60 / 80 / 100 / 120 from 35 / 55 / 75 / 95 / 115.
  • Defile Defile
    • Ability power ratio increased to (+25% AP) from (+20% AP).
  • Requiem Requiem
    • No longer reveals Karthus to enemies when cast.

V1.0.0.61:

  • Lay Waste Lay Waste
    • Ability power ratio increased to (+25% AP) from (+20% AP).

V1.0.0.52:

  • Lay Waste Lay Waste
    • Corrected ability power ratio.
  • Wall of Pain Wall of Pain
    • Fixed a bug where it was slowing units 2 seconds after the particle had faded.

V1.0.0.32:

  • Lay Waste Lay Waste
    • Mana cost decreased to 24 / 32 / 40 / 48 / 54 from 25 / 35 / 45 / 55 / 65.
  • Defile Defile
    • Mana cost decreased to 30 / 42 / 54 / 66 / 78 from 30 / 45 / 60 / 75 / 90.

V0.9.25.34:

  • Updated secondary/critical strike animations.

V0.9.25.24:

  • Karthus can no longer outrange Template:Moi.

V0.9.25.21:

  • Death Defied Death Defied
    • Duration reduced to 8 seconds from 10.
  • Wall of Pain Wall of Pain
    • Improved visibility and removed bugs causing it to not appear correctly.
    • Duration reduced to 7 second from 9.
    • Made it more difficult to move through without being slowed.
  • Defile Defile
    • Mana cost increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
  • Lay Waste Lay Waste
    • Mana cost increased to 25 / 35 / 45 / 55 / 65 from 24 / 32 / 40 / 48 / 54.

V0.9.22.16:

  • Lay Waste Lay Waste
    • Mana cost increased to 24 / 32 / 40 / 48 / 54 from 18 / 26 / 34 / 42 / 50.
  • Defile Defile
    • Mana restored on kill modified to 20 / 27 / 34 / 41 / 48 from 15 / 25 / 35 / 45 / 55.
    • Removed the kill a champion mana regen effect.
    • Increased mana cost to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
  • Fallen One Fallen One
    • Ability power ratio reduced to (+60% AP) from (+70% AP).
    • Cleanse Cleanse will no longer stop the spell.

V0.9.22.15:

  • Stats
    • Base damage increased to 44 from 39.
  • Lay Waste Lay Waste
    • Range reduced to 825 from 900.
  • Wall of Pain Wall of Pain
    • Now shows a new wall targeting cursor.
  • Defile Defile
    • No longer costs double mana upon casting.

V0.8.21.110:

  • Lay Waste Lay Waste
    • AoE diameter increased to 200 from 185.

July 10, 2009 Patch:

  • Fallen One Fallen One
    • Damage increased to 250 / 400 / 550 from 200 / 350 / 550.

June 26, 2009 Patch:

  • Wall of Pain Wall of Pain
    • Slow reduced to 40 / 50 / 60 / 70 / 80% from 80%.
  • Defile Defile
    • Cooldown reduced to 0.5 seconds from 1.
  • Fallen One Fallen One
    • Now correctly shows buff tooltips.

June 19, 2009 Patch:

  • Lay Waste Lay Waste
    • Damage increased to 35 / 55 / 75 / 95 / 115 from 30 / 50 / 70 / 90 / 110.
    • Corrected tool-tip to say that it deals double damage if it hits a single target (corrected numbers in tool-tip as well).
  • Wall of Pain Wall of Pain
    • Cast range reduced to 1000 from 1200.
    • Magic resistance and armor reduction reduced to 15 / 20 / 25 / 30 / 35 from 20 / 25 / 30 / 35 / 40.
    • Duration reduced to 9 seconds from (and it no longer lingers after the particle fades).
    • Cooldown reduced to 22 seconds from 25.
  • Defile Defile
    • Damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
  • Fallen One Fallen One
    • Ability power ratio reduced to (+70% AP) from (+75% AP).
    • Can no longer be cast while dead.

June 12, 2009 Patch: Added

  • Death Defied Death Defied (Innate)
    • When Karthus dies, he can continue to cast spells for 10 seconds after death. If he kills a champion in this time he respawns instantly at base.
  • Lay Waste Lay Waste (Q)
    • A 1 second cooldown spell which leaves a time delayed mine that deals double damage if it only hits a single target.
  • Wall of Pain Wall of Pain (W)
    • Stretches a perpendicular wall through the target location, enemies who walk through it are slowed and take increased damage.
  • Defile Defile (E)
    • While toggled on, Defile continually damages nearby enemies. While off, Karthus regains mana whenever he kills a unit.
  • Fallen One Fallen One (Ultimate)
    • Channeled spell; upon successful cast, Karthus damages all enemy champions in the game.

References

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