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League of Legends Wiki
(Changed Karthus' Q damage radius to fall in line with evidence provided by this source:)
(Added the source that prompted the change:)
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|name = Lay Waste
 
|name = Lay Waste
 
|icon = LayWaste.jpg
 
|icon = LayWaste.jpg
|description = {{sbc|Active:}} Karthus creates a point of unstable magic at the target location that detonates after a {{fd|0.5}} second delay, dealing magic damage to enemies in a '''200'''-radius area (the damage is doubled if only one enemy is hit).
+
|description = {{sbc|Active:}} Karthus creates a point of unstable magic at the target location that detonates after a {{fd|0.5}} second delay, dealing magic damage to enemies in a '''200'''-radius area [http://forums.na.leagueoflegends.com/board/showthread.php?p=48186195#48186195 *] (the damage is doubled if only one enemy is hit).
 
|leveling ={{lc|Magic Damage (Multiple Target)}} {{ap|40|60|80|100|120}} {{as|(+ 30% AP)}}
 
|leveling ={{lc|Magic Damage (Multiple Target)}} {{ap|40|60|80|100|120}} {{as|(+ 30% AP)}}
 
{{lc|Magic Damage (Single Target)}} {{ap|80|120|160|200|240}} {{as|(+ 60% AP)}}
 
{{lc|Magic Damage (Single Target)}} {{ap|80|120|160|200|240}} {{as|(+ 60% AP)}}

Revision as of 01:53, 3 July 2014

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Abilities

Death Defied

Upon dying, Karthus enters a spirit form and becomes invulnerable and untargetable, allowing him to continue casting spells, with no mana cost, for 7 seconds.

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Lay Waste

Active: Karthus creates a point of unstable magic at the target location that detonates after a 0.5 second delay, dealing magic damage to enemies in a 200-radius area * (the damage is doubled if only one enemy is hit).

  • Magic Damage (Multiple Target): 40 / 60 / 80 / 100 / 120 (+ 30% AP)
  • Magic Damage (Single Target): 80 / 120 / 160 / 200 / 240 (+ 60% AP)

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Wall of Pain

Active: Karthus creates a wall of energy between 2 obelisks at target position for 5 seconds.

  • Wall Length: 800 / 900 / 1000 / 1100 / 1200
  • Maximum Wall Sight: 1300 / 1325 / 1350 / 1375 / 1400

Enemies who pass this wall have their movement speed reduced by a large amount and their magic resistance reduced by 15% for 5 seconds.

  • Slow: 40 / 50 / 60 / 70 / 80%

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Defile

Toggle Off: When Karthus kills a unit, he restores mana.

  • Mana Restored: 20 / 27 / 34 / 41 / 48

Toggle On: Karthus surrounds himself with the souls of his victims, draining his mana to deal magic damage to enemies in range each second.

  • Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

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Requiem

Active: After channeling for 3 seconds, Karthus blasts all enemy champions regardless of their position on the map, dealing magic damage.

  • Magic Damage: 250 / 400 / 550 (+ 60% AP)

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References

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