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Tag: rte-source
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{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
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{{champion info|{{PAGENAME}}}}
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{{C-ref}}'''Karthus, the Deathsinger''' is a ranged [[mage]] [[champion]] whose abilities specialize in dealing heavy sustained damage in an area of effect fashion. Capable of dealing damage from both near and afar, '''Karthus''' excels at both inflicting constant harm to the enemy team from a distance as well as decimating the enemy team's collective health pool through the application of a high-risk, high-reward, self-destructive playstyle.
 
 
== Abilities ==
 
== Abilities ==
   
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*Karthus cannot use basic attacks or [[summoner spell]]s while in the ''Death Defied'' state.
 
*Karthus cannot use basic attacks or [[summoner spell]]s while in the ''Death Defied'' state.
 
*{{ai|Defile|Karthus}} will automatically be toggled on if Karthus has at least one rank in the ability, and it cannot be toggled off for the duration.
 
*{{ai|Defile|Karthus}} will automatically be toggled on if Karthus has at least one rank in the ability, and it cannot be toggled off for the duration.
*''Death Defied'' occupies the lowest possible priority for effects that trigger upon death. As such, it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
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*''Death Defied'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
 
*Karthus will still benefit from cooldown reduction during ''Death Defied's'' duration.
 
*Karthus will still benefit from cooldown reduction during ''Death Defied's'' duration.
 
*''Death Defied'' will still trigger if Karthus is killed by the [[Nexus Obelisk]].
 
*''Death Defied'' will still trigger if Karthus is killed by the [[Nexus Obelisk]].
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|name = Lay Waste
 
|name = Lay Waste
 
|icon = LayWaste.jpg
 
|icon = LayWaste.jpg
|description = {{sbc|Active:}} Karthus creates a point of unstable magic at the target location that detonates after a {{fd|0.5}} second delay, dealing magic damage to enemies in a '''200'''[http://forums.na.leagueoflegends.com/board/showthread.php?p=48186195#48186195 *]-radius area (the damage is doubled if only one enemy is hit).
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|description = {{sbc|Active:}} Karthus creates a point of unstable magic at the target location that detonates after a {{fd|0.5}} second delay, dealing magic damage to enemies in a '''200'''[http://forums.na.leagueoflegends.com/board/showthread.php?p=48186195#48186195 *]-radius area. ''Lay Waste'' deals double damage against isolated targets. <!-- incoerent data it is probably "200 diameter" area not "200 radius"-->
 
|leveling ={{lcaps|Magic Damage (Multiple Target)|40|60|80|100|120|(+ 30% AP)}}
 
|leveling ={{lcaps|Magic Damage (Multiple Target)|40|60|80|100|120|(+ 30% AP)}}
 
{{lcaps|Magic Damage (Single Target)|80|120|160|200|240|(+ 60% AP)}}
 
{{lcaps|Magic Damage (Single Target)|80|120|160|200|240|(+ 60% AP)}}
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**{{ii|Rylai's Crystal Scepter}} will apply a 15% slow.
 
**{{ii|Rylai's Crystal Scepter}} will apply a 15% slow.
 
*''Lay Waste'' grants a small instance of [[sight]] before detonation.
 
*''Lay Waste'' grants a small instance of [[sight]] before detonation.
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*''Lay Waste'' hitting a single target lists damage as a [[critical strike]] both in the damage text in game and in the post-game screen, where the damage from Karthus's most powerful Lay Waste will appear in the post-game's "Largest Critical Strike" section of the graphs.
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**{{Pending for test}} Despite this, ''Lay Waste'' can not actually critically strike and, as such, does not scale with Critical Strike Damage even if it hits a single target.
 
|video=Karthus QVideo
 
|video=Karthus QVideo
 
}}
 
}}
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|icon = WallofPain.jpg
 
|icon = WallofPain.jpg
 
|description = {{sbc|Active:}} Karthus creates a wall of energy between 2 obelisks at target position for 5 seconds.
 
|description = {{sbc|Active:}} Karthus creates a wall of energy between 2 obelisks at target position for 5 seconds.
|description2 = Enemies who pass this wall have their movement speed reduced by a large amount and their magic resistance reduced by 15% for 5 seconds. Movement speed gradually recovers over the duration.
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|description2 = Enemies who pass this wall have their movement speed {{cctip|slow|reduced}} by a large amount and their magic resistance reduced by 15% for 5 seconds. Movement speed gradually recovers over the duration.
 
|leveling ={{lcap|Wall Length|800|900|1000|1100|1200}}
 
|leveling ={{lcap|Wall Length|800|900|1000|1100|1200}}
 
{{lcap|{{tt|Maximum Wall Sight|Estimated}}|1300|1325|1350|1375|1400}}
 
{{lcap|{{tt|Maximum Wall Sight|Estimated}}|1300|1325|1350|1375|1400}}
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[[Category:Mana Heal champion]]
 
[[Category:Mana Heal champion]]
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
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[[Category:Ranged champion]]
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[[Category:3150 IP champion]]
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[[Category:790 RP champion]]

Revision as of 21:12, 24 March 2015

Template:C-top Template:Champion info Template:C-refKarthus, the Deathsinger is a ranged mage champion whose abilities specialize in dealing heavy sustained damage in an area of effect fashion. Capable of dealing damage from both near and afar, Karthus excels at both inflicting constant harm to the enemy team from a distance as well as decimating the enemy team's collective health pool through the application of a high-risk, high-reward, self-destructive playstyle.

Abilities

Death Defied

Upon dying, Karthus enters a spirit form and becomes invulnerable and untargetable, allowing him to continue casting spells at no cost for 7 seconds.

Template:Ability2


Lay Waste

Active: Karthus creates a point of unstable magic at the target location that detonates after a 0.5 second delay, dealing magic damage to enemies in a 200*-radius area. Lay Waste deals double damage against isolated targets.

Template:Lcaps

Template:Lcaps

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Wall of Pain

Active: Karthus creates a wall of energy between 2 obelisks at target position for 5 seconds.

Template:Lcap

Template:Lcap

Enemies who pass this wall have their movement speed Template:Cctip by a large amount and their magic resistance reduced by 15% for 5 seconds. Movement speed gradually recovers over the duration.

Template:Lcap

Template:Ability2


Defile

Toggle Off: When Karthus kills a unit, he restores mana.

Template:Lcap

Toggle On: Karthus surrounds himself with the souls of his victims, draining his mana to deal magic damage to enemies in range each second.

Template:Lcaps

Template:Ability2


Requiem

Active: After channeling for 3 seconds, Karthus blasts all enemy champions on the map and deals magic damage.

Template:Lcaps

Template:Ability2


References

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