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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 516 (+75) Attack damage 45.66 (+3.25)
Health regen. 6.42 (+0.55) Attack speed [*] 0.625 (+2.11%)
Mana 372.48 (+61) Armor 20.88 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 450 Mov. speed 335


Death Defied
Death Defied

Upon taking fatal damage, Karthus remains active for 7 more seconds, losing the ability to move and use basic attacks but becoming untargetable and invulnerable for the duration, as well as able to use abilities at no cost.

If Defile.png Defile has been learned, it remains toggled on during the entirety of Death Defied.

Ability Details
Death Defied is a self-targeted death innate.

Additional Information:

  • Karthus cannot use basic attacks or summoner spells while in the Death Defied state and all passive and active item effects are disabled.
  • Defile.png Defile will automatically be toggled on if Karthus has at least one rank in the ability, and it cannot be toggled off for the duration.
  • Death Defied occupies a low priority for effects that trigger upon death: it will always trigger after effects such as Guardian Angel item.png Guardian Angel's or Yorick Yorick's Omen of Death.png Omen of Death.
  • Karthus will still benefit from cooldown reduction during Death Defied's duration.
  • Death Defied will still trigger if Karthus is killed by the Nexus Obelisk.

Lay Waste
RANGE: 875 / 100
COST: 20 / 26 / 32 / 38 / 44 mana
Lay Waste

Active: Karthus detonates the target area in the direction of the mouse cursor after a 0.5-second delay, dealing magic damage to all units within. This damage is doubled if the detonation hits only a single target.

「 Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 30% AP) 」「 Enhanced Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP) 」
Ability Details
Lay Waste is a ground-targeted area of effect ability.

Additional Information:

  • Lay Waste grants a small instance of sight before detonation.
  • Lay Waste hitting a single target lists damage as a critical strike both in the damage text in game and in the post-game screen, where the damage from Karthus's most powerful Lay Waste will appear in the post-game's "Largest Critical Strike" section of the graphs.
    • Despite this, Lay Waste can not actually critically strike and, as such, does not scale with Critical Strike Damage even if it hits a single target. It also will not trigger Essence Reaver item.png Essence Reaver's mana regeneration.

Wall of Pain
RANGE: 1000
COST: 100 mana
Wall of Pain

Active: Karthus creates a wall at the target location for 5 seconds that provides Sight icon sight around it for the duration, Slow icon slowing units who pass through it by an amount that is reduced after 1 second and that decays over 4 seconds and reducing their magic resistance by 15% for the duration.

  • Wall Length: 800 / 900 / 1000 / 1100 / 1200
  • Slow: 40 / 50 / 60 / 70 / 80%
  • Reduced Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Wall of Pain is a ground targeted linear area of effect ability.

Additional Information:

  • Wall of Pain grants sight around the pillars of the wall but not the wall itself.
  • Wall of Pain can only affect a given unit once per cast.

RANGE: 425
COST: 30 / 42 / 54 / 66 / 78 mana per second

Toggle Off: Karthus restores mana whenever he kills a unit.

  • Mana Restored: 20 / 27 / 34 / 41 / 48 mana

Toggle On: Karthus deals magic damage to all nearby units each second.

  • Magic Damage Per Second: 30 / 50 / 70 / 90 / 110 (+ 20% AP)
Ability Details
Defile is a point blank area of effect toggle.

Additional Information:

  • Defile also restores mana to Karthus if he kills an enemy structure.

RANGE: Global
COST: 150 / 175 / 200 Mana
COOLDOWN: 200 / 180 / 160

Active: Karthus channels for 3 seconds and, upon completing the channel, deals magic damage to all enemy champions.

  • Magic Damage: 250 / 400 / 550 (+ 60% AP)

Karthus cannot move or deactivate after activating Requiem until channel ends or is interrupted.

Ability Details
Requiem is an auto-targeted global area of effect ability.

Additional Information:

  • Requiem's impending damage is shown to enemy champions by a large beam of greenish light coming from the sky during the channel.
    • Champions who were untargetable when the channel begins will not have this beam show for them, but will still take damage when it ends (should they become targetable in the meantime).
  • Champions who are untargetable when the channel ends do not have any damage dealt to them.
  • If Requiem's channel is interrupted in some fashion, the ability's cooldown is still applied in full and the mana cost is not refunded.


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