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Karthus

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Champion Ability Details Background Strategy Skins & Trivia
Karthus Cost: IP ? or RP ?
Release date TBA
100
100
100
100
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Karthus, the Deathsinger is a champion in League of Legends.[1]

Abilities

Patch v1.0.0.142

Death Defied
(Innate): Upon dying, Karthus enters a spirit form, which allows him to continue casting spells for 7 seconds. During this time, his abilities cost no mana.


Ability Description Leveling up

Lay Waste
(Active): After a 0.5 second delay, Karthus blasts target area at the cursor's position, dealing magic damage to every enemy in the area. The damage is doubled if it only hits one unit.
  • Cooldown: 1 second
  • Range to Center of AoE: 875
  • Radius of AoE: 100

Cost: 20 / 26 / 32 / 38 / 44 mana

Magic Damage (Multiple Target): 40 / 60 / 80 / 100 / 120 (+0.3 per ability power)

Magic Damage (Single Target): 80 / 120 / 160 / 200 / 240 (+0.6 per ability power)


Wall of Pain
(Active): Karthus creates a wall between 2 obelisks at target position for 5 seconds. Enemies who pass this wall have their armor, magic resistance, and movement speed reduced for 5 seconds.
  • Cost: 100 mana
  • Cooldown: 18 seconds
  • Range to Center of Wall: 1000

Wall Length: 800 / 900 / 1000 / 1100 / 1200

Maximum Wall Sight est.: 1300 / 1325 / 1350 / 1375 / 1400

Armor and Magic Resist Reduction: 15 / 20 / 25 / 30 / 35

Slow: 40 / 50 / 60 / 70 / 80 %


Defile
(Toggle Off): When Karthus kills a unit, he restores mana.

Mana Restored: 20 / 27 / 34 / 41 / 48 per kill

(Toggle On): Karthus surrounds himself with the souls of his victims, dealing magic damage per second for a high mana cost.
  • Radius of AoE: 550

Cost: 30 / 42 / 54 / 66 / 78 mana per second

Magic Damage: 30 / 50 / 70 / 90 / 110 (+0.25 per ability power)


Requiem
(Active): After channeling for 3 seconds, Karthus deals magic damage to all enemy champions regardless of distance.

Cost: 150 / 175 / 200 mana

Cooldown: 200 / 180 / 160 seconds

Magic Damage: 250 / 400 / 550 (+0.6 per ability power)

References

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