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Kassadin

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 564.04 (+78) Attack damage 58.852 (+3.9)
Health regen. 7.79 (+0.5) Attack speed [*] 0.64 (+3.7%)
Mana 347.6 (+70) Armor 23.376 (+3.2)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Melee 150 Mov. speed 340


Abilities

Void Stone
Void Stone

Kassadin perpetually ignores unit collision and takes 15% less magic damage.


Ability Details
Void Stone is a self-buff ability.


Null Sphere
RANGE: 650
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 9
Null Sphere

Active: Kassadin fires an orb of void energy at a target enemy, dealing magic damage and Silence icon interrupting channeled abilities. The excess energy forms around himself, granting a shield that absorbs magic damage for 1.5 seconds.

  • Magic Damage: 70 / 95 / 120 / 145 / 170 (+ 70% AP)
  • Shield Strength: 40 / 70 / 100 / 130 / 160 (+ 30% AP)


Ability Details
Null Sphere is a single target ability.


Nether Blade
COOLDOWN: 9
Nether Blade

Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit.

Active: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage, gain 50 range (200 total range) and restore a percentage of his missing mana (quintupled against champions).

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP)
  • Mana Restored: 4 / 5 / 6 / 7 / 8 % missing mana
  • Mana Restored against Champions: 20 / 25 / 30 / 35 / 40 % missing mana


Ability Details
Nether Blade's Passive is a non-physical on-hit effect

Nether Blade's Active is a non-physical on-hit effect, with a non-damaging component.


Force Pulse
RANGE: 700
COST: 80 Mana
COOLDOWN: 6
Force Pulse

Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse.

Active: Kassadin emits a pulse of void energy, dealing magic damage and Slow icon slowing enemies in a 80º cone in front of him for 1 second.

  • Magic Damage: 80 / 105 / 130 / 155 / 180 (+ 70% AP)
  • Slow: 50 / 60 / 70 / 80 / 90%


Ability Details
Force Pulse is a conic area of effect ability.


Riftwalk
RANGE: 500
COST: 50 / 100 / 200 / 400 / 800 Mana
COOLDOWN: 6 / 4 / 2
Riftwalk

Active: Kassadin teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival.

  • Magic Damage: 80 / 100 / 120 (+ 2% of max mana)

Each subsequent Riftwalk within the next 20 seconds costs double the mana and deals bonus damage, stacking up to 4 times.

  • Bonus Damage per stack: 40 / 50 / 60 (+ 1% max mana)
  • Maximum magic damage: 240 / 300 / 360 (+ 6% max mana)


Ability Details
Riftwalk is a ground targeted blink.

Additional Information:

  • There's a brief delay before Kassadin blinks to the chosen in-range location.


Map-Specific Differences

Crystal Scar
  • Riftwalk.png Riftwalk
    • Cooldown is 9 / 7 / 5 instead of 6 / 4 / 2.
    • Range is 600 instead of 500.

References

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