Void Stone
Void Stone

Innate: Kassadin is permanently Ghost ghosted and takes 15% reduced magic damage.

Ability Details
Void Stone is a self-targeted buff.


Null Sphere
TARGET RANGE: 650
SPEED: 1400
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 9
Null Sphere

Active: Kassadin fires an orb of void energy at the target enemy, dealing magic damage and Silence icon interrupting channeled abilities. The excess energy forms around Kassadin, granting him a shield that exclusively absorbs magic damage for 1.5 seconds.

Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 70% AP)
Shield:
40 / 70 / 100 / 130 / 160 (+ 30% AP)
Ability Details
Null Sphere is a single-targeted ability.


Nether Blade
COOLDOWN: 7
Nether Blade

Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage.

Active: Kassadin's next basic attack has 200 range, deals increased bonus magic damage and restores mana, with the amount quintupled against champions.

Increased Bonus Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 70% AP)
Mana Restored:
4 / 5 / 6 / 7 / 8% missing mana
Mana Restored Against Champions:
20 / 25 / 30 / 35 / 40% missing mana

Nether Blade resets Kassadin's autoattack timer.

Ability Details
Nether Blade is an on-hit effect.


Force Pulse
EFFECT RADIUS: 600
ANGLE: 80°
COST: 60 / 65 / 70 / 75 / 80 Mana + 6 Charges
COOLDOWN: 5
Force Pulse

Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a nearby champion, including himself, uses an ability, capping at 6. Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse.

Active: Kassadin emits a pulse of void energy, dealing magic damage to all enemies in the target direction and Slow icon slowing them for 1 second.

Magic Damage:
80 / 105 / 130 / 155 / 180 (+ 70% AP)
Slow:
50 / 60 / 70 / 80 / 90%
Ability Details
Force Pulse is a conic area of effect.


Riftwalk
TARGET RANGE: 500
EFFECT RADIUS: 150
COST: 50 / 100 / 200 / 400 / 800 Mana
COOLDOWN: 6 / 4 / 2
Riftwalk

Active: Kassadin blinks to the target location, dealing magic damage all to nearby enemies on arrival.

Magic Damage:
80 / 100 / 120 (+ 30% AP) (+ 2% maximum mana)

Each subsequent Riftwalk within 15 seconds doubles its cost and increases its damage, stacking up to 4 times.

Bonus Damage Per Stack:
40 / 50 / 60 (+ 10% AP) (+ 1% maximum mana)
Maximum Magic Damage:
240 / 300 / 360 (+ 70% AP) (+ 6% maximum mana)
Ability Details
Riftwalk is a ground-targeted blink with an area of effect component.

Additional Information:

Riftwalk has a brief delay before Kassadin blinks to the target location.


References