Active:Kassadin fires an orb of void energy at the target enemy, dealing magic damage and interrupting channeled abilities. The excess energy forms around Kassadin, granting him a shield that exclusively absorbs magic damage for 1.5 seconds.
Passive:Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a nearby champion, including himself, uses an ability, capping at 6. Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse.
Active:Kassadin emits a pulse of void energy, dealing magic damage to all enemies in a cone and slowing them for 1 second.