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Abilities

Void Stone

Void Stone

Kassadin takes 15% reduced magic damage and ignores unit collision.

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Null Sphere

Null Sphere

Active: Kassadin fires an orb of void energy at a target enemy, dealing magic damage and interrupting channels. The excess energy forms around himself, granting a shield that absorbs magic damage for 1.5 seconds.

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Nether Blade

Nether Blade

Passive: Kassadin's basic attacks deal 20 (+10% AP) bonus magic damage on-hit.

Active: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage, gains 50 range (200 total range) and restore a percentage of his missing mana (quintupled against champions).

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Force Pulse

Force Pulse

Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse.

Active: Kassadin can emit a pulse of void energy, dealing magic damage and slowing enemies in a 80º cone in front of him for 1 second.

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Riftwalk

Riftwalk

Active: Kassadin teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival.

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Each subsequent Riftwalk within the next 20 seconds costs double the mana and deals bonus damage, stacking up to 4 times.

  • Total cost of using Riftwalk n times: 75 / 225 / 525 / 1125 / 2325

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Map-Specific Differences

Crystal Scar
  • Riftwalk Riftwalk
    • Cooldown is 9 / 7 / 5 instead of 7 / 5 / 3.
    • Range is 600 instead of 700.

References

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