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Abilities
References
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Kassadin perpetually ignores unit collision and takes 15% less magic damage.
Active: Kassadin fires an orb of void energy at the target enemy, dealing magic damage and Template:Cctip. The excess energy forms around Kassadin granting him a shield that absorbs incoming magic damage for 1.5 seconds.
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Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage.
Active: Kassadin's next basic attack gains range, deals additional magic damage and restores a portion of his missing mana, quintupled against champions.
Template:Lcaps 「 Mana Restored: 4 / 5 / 6 / 7 / 8% missing mana 」「 Mana Restored Against Champions: 20 / 25 / 30 / 35 / 40% missing mana 」 |
Nether Blade resets Kassadin's autoattack timer.
Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a nearby champion, including himself, uses an ability, capping at 6. Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse.
Active: Kassadin emits a pulse of void energy, dealing magic damage to all enemies in a cone and Template:Cctip them for 1 second.
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Active: Kassadin blinks to the target location, dealing magic damage all to nearby enemies on arrival.
Template:Lcaps (+ 2% maximum mana) |
Each subsequent Riftwalk within 15 seconds doubles its cost and increases its damage, stacking up to 4 times.
「 Bonus Damage Per Stack: 40 / 50 / 60 (+ 10% AP) (+ 1% maximum mana) 」「 Maximum magic damage: 240 / 300 / 360 (+ 60% AP) (+ 6% maximum mana) 」 |
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