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Kassadin

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Champion Ability Details Background Strategy Skins & Trivia
Kassadin
the Void Walker
Cost: IP 3150 or RP 790
Assassin, Mage, Melee Release date 7 August 2009
30
50
80
80
Statistics
Health 433 (+78) Attack damage 52.3 (+3.9)
Health regen. 6.95 (+0.5) Attack speed 0.638 (+3.7%)
Mana 230 (+45) Armor 14 (+3.2)
Mana regen. 6.9 (+0.6) Magic res. 30 (+1.25)
Range 125 Mov. speed 340

Kassadin, the Void Walker is a champion in League of Legends.[1]

Abilities Edit

Void Stone
    Void Stone

    Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin converts each point of this ignored damage into 1% bonus attack speed for 4 seconds. This bonus attack speed stacks indefinitely, with the duration refreshing each time Kassadin takes magic damage.

    Null Sphere
    • Range: 650
    • Cooldown: 9
    • Cost: 70 / 80 / 90 / 100 / 110 Mana
    Null Sphere

    Active: Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and silencing the target for a few seconds.

    • Projectile Speed: 1400
    • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 70% AP)
    • Silence Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6
    Nether Blade
    • Cooldown: 12
    • Cost: 25 Mana
    Nether Blade

    Passive: Kassadin's melee attacks restore mana. This effect returns triple the mana when striking champions.

    • Mana Restored: 8 / 11 / 14 / 17 / 20
    • Mana Restored per champion hit: 24 / 33 / 42 / 51 / 60

    Active: Kassadin's basic attacks deal bonus magic damage for 5 seconds.

    • Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 30% AP)
    Force Pulse
    • Range: 400
    • Cooldown: 6
    • Cost: 80 Mana
    Force Pulse

    Active: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can emit a pulse of void energy, dealing magic damage and slowing enemies in a cone in front of him for 3 seconds.

    • Cone Width: 80º
    • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 70% AP)
    • Slow: 30% / 35% / 40% / 45% / 50%
    Riftwalk
    • Range: 700
    • Cooldown: 7 / 6 / 5
    • Cost: 100 Mana
    Riftwalk

    Active: Kassadin uses his void powers to blink to a nearby location, emitting a blast of void energy that deals magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 8 seconds will cost 100 additional mana and will deal additional damage. The cost and damage increase can stack up to 10 times.

    Cost of each nth Riftwalk (n x 100): 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 / 1100

    Total cost of using Riftwalk n times: 100 / 300 / 600 / 1000 / 1500 / 2100 / 2800 / 3600 / 4500 / 5500 / 6600 mana

    • Base Magic Damage: 60 / 70 / 80 (+ 80% AP)
    • Additional Damage Per Stack: 60 / 70 / 80
    • Radius of Damage AoE: 150

    References Edit

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