- Playing As
- Using on a high-DPS ally can turn the tides of battle by giving your ally free reign to attack.
- Kayle can effectively do large amounts of damage or support her allies depending on her item build.
- Kayle benefits greatly from Attack Damage and Ability Power, making hybrid items like and very effective on her.
- If you wish to support your allies, items like can help you assist teammates.
- Playing Against
- only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they're being overzealous.
- Kayle is usually a fragile target. If you see her cast on an ally, switch to attacking her.
- Be sure to look at what items Kayle is building to determine what role she is fulfilling on her team.
is a fighter who is designed to outlast and outdamage enemy fighters and assassins by burning them with rapid blasts of mixed damage. To better aid her in her aggressive role, she has both an and a to make outsustaining her targets more viable and to provide support to her allies during teamfights.
- Ability Usage
- can be used for sustaining in lane or for harrying allies to a position or lane all the while healing them.
- blinded or being , as the magic damage on-hit is dealt regardless of if the attack damage on-hit is being negated. allows to deal damage even when
- If duration ends while is in the middle of her attack animation, she will hit the target, but neither the bonus damage nor the splash will be dealt. The attack is considered ranged.
- It is possible to hit enemies easily while staying at the back of your minion wave by using . This can be accomplished because not only does the splash damage 'spill' over to nearby enemies when you last hit a minion, but also allows you to harass melee enemies. Staying behind your wave in this fashion will let you wait for cooldowns and heal yourself or allies.
- Putting a point into mana cost and more continuous effect and duration. instead of at level one may improve your ability to harass and stay in lane due to its lower
- Use to rescue fleeing allies, to hasten and heal them, and to slow their pursuers.
- turret dive at low health, making them commit to killing your ally or die. is also an effective ability to bait enemies to attack or
- It may not always be best to use on an ally when they are nearly dead. If they are about to receive a large amount of burst damage (such as combo), shielding them will absorb more damage than if you were to shield them just before death (which may end up saving their life or prolonging it more effectively than if you had waited until the last second).
- Nexus Obelisk. will not grant invulnerability against the
- crowd control effect. will not grant immunity to any
- Rune Usage
- , , and are the default choices for Kayle. Press the Attack gives Kayle potential early game dominance, is reliable, and can be used to boost her allies' damage against an enemy, further solidifying her role as a utility-oriented late game carry. Lethal Tempo gives Kayle significantly more DPS late game, and allows her to bypass the attack speed cap, which can be taken advantage of by stacking attack speed items, giving Kayle insane damage potential - it is unreliable, however, and requires Kayle to stick to her enemies to be able to make the best use of it. Fleet Footwork does not give any damage potential, but it gives more sustain and movement speed. It is mainly used by players who prefer to have a safe early game and late game, and have issues with kiting.
- If Kayle is being played as a support at bot lane, is the best choice, as Kaye will be likely to max her or her first. Both of those abilities work best with Aery, and is likely that Kayle will play more as a support rather than a carry anyway, so the Precision keystones will be of little use to her.
- Item Usage
- is the main core item for Kayle, as it gives every stat that she needs: attack speed, ability power, and cooldown reduction. In addition, it gives Kayle another on-hit effect that scales with ablity power, which stacks very well with , which not only gives Kayle more ability power and attack speed, but also gives her Phantom Hit - she will trigger on-hit effects twice on every other attack; this amplify Kayle's DPS by a lot. Indeed, Guinsoo's Rageblade is another core item for Kayle.
- After building Nashor's Tooth and Guinsoo's Rageblade, you have two options; either build more AP, or build more on-hit/hybrid items. The former will give Kayle stronger burst (better against squishies) and a better heal and more movement speed with her
. The latter will make Kayle have more DPS and, in general, is better against tanky opponents, in addition to dealing more mixed damage.
- AP items
- is a good option, because it essentially works like for Kayle, as it makes her slow on hitting the enemy with auto-attacks, thanks, to applying spell effects. However, unlike Frozen Mallet, Rylai gives more useful stats (AP scales better on Kayle). In addition, it also applies on enemies that Kayle hits with the splash damage from Righteous Fury. Frozen Mallet would only slow the actual target from her auto-attacks.
- gives Kayle a large amount of AP, and unlike other AP champions, Kayle can shred the enemy's magic resistance with her passive, so building this item instead of is not as much of a problem. You still need the latter against enemies that stack magic resistance, however, since her passive will not be enough later in the game.
- gives Kayle an even stronger burst damage potential. It can be used if Kayle needs to get rid of an enemy squishy as soon as possible.
- gives Kayle AP and AD. It can be used in an AP build because, in addition to giving Kayle more sustain, it provides her with an active that allows her to deal burst damage against an enemy. That active scales with AP too, so it scales very well the more AP that Kayle builds.
- gives flat magic penetration and, more importantly, it is the only viable Grievous Wounds item that Kayle can build.
- has an active that is very useful for Kayle, especially because she is likely to be focused, and, squishy as Kayle is, her will more often than not be insufficient as a means of survivability against high burst damage.
- is a very situtional item that is best used when paired with , and to deal with HP stacking champions, like tanks or bruisers. Kayle can actually apply this item's passive with because this ability apply spell effects on-hit.
- On-hit and hybrid items
- An iteresting option is , since it gives Kayle more magic resistance reduction, and more on-hit magic damage. Unlike Void Staff, it needs to be stacked first, and is worse against enemies that actually stack magic resistance. However, it gives attack speed, giving Kayle better DPS. It also gives magic resistance, so it can be potentially better if you need that magic resistance against enemies that deal magic damage.
- works well with . While that ability already deals AoE damage, it is only with Runaan's that Kayle is able to apply on-hit effects against more than one enemy. This makes this item useful if Kayle is being used with a dedicated on-hit build.
- Despite not having any on-hit effects, is an useful item, since in addition to giving Kayle better dueling potential with the damage reduction passive, it also allow Kayle to better stick to or kite her enemies, since she has a rather low base movement speed and otherwise is lacking in good options for movement speed items (other than boots).
- If you plan to build either Runaan's Hurricane or Phantom Dancer (or both), you can also build . This will amplify Kayle's critical strikes, since Kayle will ocasionally crit when using either of those attack speed items. It makes Kayle deal more physical damage too, making her harder to itemize against. Be wary that this item doesn't actually provide any on-hit effects (though it will make the AD on-hit from Guinsoo scale better). It is also very expensive and doesn't make her Righteous Fury scale better. It is better used if your team is lacking in physical damage.
- and are still good options in an on-hit build. The former's on-hit slow is still very useful, and the latter's sustain and mixed stats can be taken advantage of even in an on-hit build (remember that Hextech Gunblade provides omnivamp, which means Kayle heals from every damage deal, even from on-hit effects).
- / are good options against enemies that have hard CC, especially those that cannot be reduced by tenacity, such as . Unlike other AP oriented champions, the AD is not wasted on Kayle, as she is going to auto-attack a lot, and possibly build some crit items (also because of Guinsoo). Her also scales with bonus AD.
- is a very situtional option. It is often not recommended, as Kayle can, most of time, deal well enough with tanks, and other items scale way better for Kayle. It can be used because it is one of the very few actual on-hit items avaliable, because Kayle's passive allows her to shred armor (increasing the damage done by this item's passive), because Kayle builds Guinsoo's Rageblade (AD increases its on-hit damage, and Guinsoo doubles the on-hit effect from BotRK) and because it lets Kayle better deal with HP stacking champions.
- can be used, giving Kayle a second chance during fights. It is also one of the few viable armor items on Kayle, aside from , which can also be used on an on-hit build, protecting Kayle from incoming burst damage.
- AP items
- As for boots, Kayle has many choices. gives Kayle more cooldown reduction, which makes her be able to mantain Righteous Fury for an higher amount of time. It works especially well if you use instead of , since Kayle will still need 30% cooldown reduction if you want to constantly keep Righteous Fury active. give Kaye a lot more DPS, but on on-hit builds, they can be a questionable choice, as Kayle will already build a lot of attack speeed items, and other than Ionians, Transcendence, and Nashor's Tooth, Kayle lacks viable cooldown reduction options in an on-hit build. is mainly for those that want to better survive against a physical damage enemy, while will give Kayle much needed tenacity. Both of those options are a lot more situtional compared to Ionian Boots or Berserker's Greaves.
- If you plan to play Kayle as a support, you are very likely to be maxing her or her first, while maxing last most of time. Either way, is a good item to start with, giving Kayle AP, and more gold generation. After upgrading it into , it gives Kayle a way to ward for her team. After that, you can build utility items, many of which give AP (making Divine Blessing and Reckoning scale better): , , , and are some examples.
- Watch her build carefully to know what to do:
- If she is AP (most likely with large amounts of AS) she must be immediately shut down as she will scale into a deadly powerhouse late-game, but is very weak early. All her damage comes from and . This build depends heavily on for survivability as Kayle is fragile, baiting her to using it on a wounded ally and switching your focus onto her will take her out quickly.
- If she is AD she stands strong at all stages of the game, she does not depend much on her skills for damage and is somewhat tanky. She deals less damage than an average top laner due to lack of AD scaling on any skill apart from and any AS or AD steroid. Later on, will become akin to a second AD Carry albeit with the ability to become invulnerable, make sure to engage her in planned out fights, but don't fear her damage output too much.
- If she is supporting it's very likely that she leaves the role after a while, most likely deviating into the first mentioned build, but still taking care of wards and heals. Facing her in the bot lane can be very hard if you are unable to keep your distance, so be sure to pick a mobile or long ranged champion.* Avoid dueling her late game as she will most likely have almost finished items. She excels at 1v1's due to her and . This not only allows her deal incredible amounts of damage against you, but also completely negate any damage you can deal to her.
- Avoid dueling her late game as she will most likely have almost finished items. She excels at 1v1's due to her
and . This not only allows her deal incredible amounts of damage against you, but also completely negate any damage you can deal to her.
- The combination of , and very likely a will make very potent at duels, stronger the longer the duel lasts.
- If she starts to weaken she will likely use to quickly turn the tides of the duel and kill you. Because of this, avoid duels that last too long.
- There are some champions who can duel her, though. Tanky champions with better sustained damage, (e.g. , , ) are capable of doing that, as long as Kayle does not kite them. Another option is ; with some AP and HP, he is able to duel Kayle quite well; thanks to his he can cut off some of Kayle's attack speed (thus, reducing the damage from ) and with he can stick to her.
- Another option is using an ADC, preferably one with higher range. The lifesteal and crits will likely outdamage Kayle's , but if she is able to get close, she can cast and use to still win the trades.
- has a very fast and strong snowball, make sure to deny her kills as it will hasten her late-game supremacy.
- is especially hard to beat in the top lane, due to overly outranging almost all other champions here. The few ranged ones, like , and the ones with long-ranged gap closers, such as or , will have a much easier time against her.
- Her ultimate, , blocks any form of damage to the target with this buff, including true damage. Wait until the buff wears off before you use your high-damaging spell.
- Never underestimate mobility. gives her movement speed and will slow you down, allowing her to outrun you.
- With 2092 health at level 18, has a very high natural health. Abilities and items that deal % of max health as damage are effective against .
- Try to force to use her spells and then back off, due to her high mana costs in the early game.
- is vulnerable early game, burst damage can easily kill her.
- can use to avoid damage, but while in this state she is still vulnerable to CC effects. Use this tactically when she turret dives to have her still take damage when Intervention's short duration (2 / 2.5 / 3 seconds) wears off.
- Because is her only nuke, buying will significantly cripple her damage.
is considered to be a counter to assassins who are reliant on using their ultimates to kill off their enemies because of and . Avoid playing assassins such as , , , , , , and .
- However, if you manage to bait Kayle's , she is quite easy to kill with the aforementioned assassins.
- abilities are short-ranged, and her pushing power is limited to . As such, long range mages should easily zone out. Keep in note that has natural sustain using and can still use the ability to try and gap close someone using the ability's movement speed bonus.
- Using a champion who is able to hard CC Kayle and then kill her is quite effective, as Kayle will be unable to cast before she is killed. Champions who can do this are , , and .
, , or any other ability/spell that reduces attack speed is a good way to cut off some of damage, especially if she bought a . The more attack speed she has, the more effective will be the attack speed reduction.
- Keep in mind that if Kayle is going AP, the armor will be ineffective against her. Only magic resistance, combined with HP and the attack speed reduction from the aforementioned items, is able to mitigate damage.