(Innate): Kayle's autoattacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times.
Holy Fervor is a passive ability that provides Kayle with an on-hit effect, reducing the attacked champion's armor and magic resistance by a percentage, lasting for 5 seconds. Subsequent autoattacks stack the debuff up to 5 times, refreshing the duration and increasing the defense reduction effect.
Attacks made while Righteous Fury is active will apply the debuff to Kayle's main target.
The armor and magic resistance reduction will not apply to any secondary targets hit by Righteous Fury's splash damage.
The debuff stacks additively, at five stacks the enemy will have its armor and magic resistance reduced by 15%.
Reckoning will damage Black Shield and the slow will be negated.
Damaging an enemy with Reckoning applies one stack of Holy Fervor on the target.
If Kayle launched the missile at an opposing Fizz and then he used Playful before the missile hits, the missile won't do any damage or apply slowing effect.
Reckoning can apply one stack of Holy Fervor on a minion/monster. With maximum cooldown reduction and standing extremely close to the target with good latency, up to 5 stacks can be achieved on the minion/monster. This is the only instance known where Holy Fervor can be applied to minions/monsters. It is unknown if this is intended or not.
(Active): Blesses a target allied champion, healing them and increasing their movement speed for 3 seconds.
Divine Blessing is a targeted ability that heals a target allied champion and increases their movement speed for a short duration.
Divine Blessing has no cast time, but Kayle can't attack or use abilities (can move) during the animation (0.15 seconds)
(Active): Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage. This splash damage does not affect turrets.
Righteous Fury is a self-target ability that grants Kayle's autoattacks extra range, and causes them to deal magic damage in a radius around the attacked target. On each attack Kayle deals bonus magic damage to the attacked target and enemies within the splash radius takes a percentage of her physical damage plus magic damage.
Righteous Fury procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
Kayle's autoattacks are considered ranged for the duration.
Despite functioning like a on-hit effect it behaves nothing like it, as it procs spell vamp, Rylai's slow, Blackfire Torch and Liandry's Torment, and ignores blinds and dodges( only magic damages hits, normal attack still miss on this cases).
Righteous Fury has no cast time and does not interrupt Kayle's previous orders.
Kayle's critical strikes during Righteous Fury will only hit her main target and will not splash.
Splash damage can damage a turret if you attack an enemy nearby it.
Splash damage proc when attacking an inibitor.
Cleave and Crescent from Tiamat and Ravenous Hydra will not trigger while in Fury, since Kayle becomes a ranged Champion. Meanwhile the Passive from Runaan's Hurricane will trigger, and the projectiles from Runaan's Hurricane will proc the on-hit magic damage portion of Righteous Fury but not the on-attack splash damage portion.
Kayle raises her sword as it catches on fire at the start of the ability; she is unable to attack or move during this duration (0.15-0.2 seconds).
(Active): Kayle bathes a target ally champion (or herself) in holy light, rendering them immune to all damage for a few seconds.
Cost: 100 / 75 / 50 mana
Cooldown: 90 / 75 / 60 seconds
Duration: 2 / 2.5 / 3 seconds
Intervention is a targeted ability that places a golden, shiny and swirling shield on Kayle or a single allied champion, negating all incoming damage, even true damage for a short duration.
The shield's size scales with the target's size and can be massive if cast on big champions like Cho'Gath with 6 stacks of Feast.
Intervention does not grant crowd control immunity, and will neither cleanse nor prevent crowd control from taking effect on the target.
Once cast, Intervention produces a distinctive sound which can be heard (by allies and enemies) from afar, almost as 4000 units away and even if the other player can't see the target.
Kayle can cast Intervention without interrupting her previous orders, and it has no cast time so Kayle can cast it while moving and without stopping.
However, while she performs the animation (Kayle spins, lasts for 0.2-0.25 seconds) she can only move.