Isolation:Kha'Zix marks all nearby enemies who aren't accompanied by any of their allies nearby as Isolated. Kha'Zix's abilities have special interactions against Isolated targets.
Innate:Kha'Zix gains Unseen Threat when the enemy team loses sight of him, causing his next basic attack against an enemy champion to deal 14 - 150 (based on level)(+ 20% bonus AD)bonusmagic damage and slow them by 25% for 2 seconds.
Unseen Threat's damage will cause Muramana'sShock damage to trigger twice with a single basic attack.
Active:Kha'Zix fires a cluster of spikes in a line that detonates upon hitting an enemy dealing them physical damage.
85 / 115 / 145 / 175 / 205 (+ 100% bonus AD)
Kha'Zixheals himself if he is within detonation radius.
60 / 85 / 110 / 135 / 160 (+ 50% AP)
Evolved Spike Racks:Void Spike fires three clusters in a cone, slows by 40% and grants sight of enemy champions hit for 2 seconds. Multiple explosions do not deal extra damage to the same target or provide Kha'Zix with additional healing.
Isolated targets hit by Evolved Void Spike are slowed by 80% instead.
After 2 seconds of leaving stealth, and for the next 10 seconds, Void Assault can be cast a second time at no additional cost.
Evolved Adaptive Cloaking: While out-of-combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to 1.5 seconds after exiting the brush (10 second per brush cooldown).
Void Assault has no cast time and does not interrupt Kha'Zix's previous orders.
Every time Void Assault is ranked a secondary menu will pop up for Kha'Zix to choose which ability to evolve (can only be done once for each)
Selecting one will cause Kha'Zix to begin channeling, receiving the evolution when it ends (disabling or killing Kha'Zix while transforming will not stop him from gaining the evolution)
The only way for Kha'Zix to evolve all of his abilities is to gain the fourth evolution point by being victorious in The Hunt is On! (by scoring a kill/assist on Rengar).