Innate:Kha'Zix gains Unseen Threat when the enemy team loses sight of him, causing his next basic attack against an enemy champion to deal 15 - 190 (based on level)(+ 50% AP) bonus magic damage and slow them by 25% for 2 seconds.
Active:Kha'Zix fires a cluster of spikes in a line that detonates upon hitting an enemy, slowing all enemies in a small area by 20% for 2 seconds and dealing them physical damage, increased by 20% against monsters.
Kha'Zixheals himself if he is within detonation radius.
Heal: 60 / 85 / 110 / 135 / 160 (+ 50% AP)
Evolved Spike Racks:Void Spike fires three clusters in a cone, slows by 50% and grants sight of enemy champions hit for 2 seconds. Multiple explosions do not deal extra damage to the same target or provide Kha'Zix with additional healing.
Void Spike is a linear, colliding skillshot with an area-of-effect component.