Isolation:Kha'Zix marks all nearby enemies who aren't accompanied by any of their allies nearby as Isolated. Kha'Zix's abilities have special interactions against Isolated targets.
Innate:Kha'Zix gains Unseen Threat when the enemy team loses sight of him, causing his next basic attack against an enemy champion to deal 10 - 146 (based on level)(+ 40% bonus AD)bonusmagic damage and slow them by 25% for 2 seconds.
Active:Kha'Zix fires a cluster of spikes in a line that detonates upon hitting an enemy dealing them physical damage, increased by 20% against monsters.
80 / 110 / 140 / 170 / 200 (+ 100% bonus AD)
96 / 132 / 168 / 204 / 240 (+ 120% bonus AD)
Kha'Zixheals himself if he is within detonation radius.
60 / 85 / 110 / 135 / 160 (+ 50% AP)
Evolved Spike Racks:Void Spike fires three clusters in a cone, slows by 40% and grants sight of enemy champions hit for 2 seconds. Multiple explosions do not deal extra damage to the same target or provide Kha'Zix with additional healing.
Isolated targets hit by Evolved Void Spike are slowed by 80% instead.
After 2 seconds of leaving stealth, and for the next 10 seconds, Void Assault can be cast a second time at no additional cost.
Evolved Adaptive Cloaking: While out of combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to 1.5 seconds after exiting the brush (10 second per brush cooldown).