Isolation:Kha'Zix marks all nearby enemies who aren't accompanied by any of their allies nearby as Isolated. Kha'Zix's abilities have special interactions against Isolated targets.
Innate:Kha'Zix gains Unseen Threat when the enemy team loses sight of him, causing his next basic attack against an enemy champion to deal 14 - 150 (based on level)(+ 20% bonus AD)bonusmagic damage and slow them by 25% for 2 seconds.
Unseen Threat's damage will cause Muramana'sShock damage to trigger twice with a single basic attack.
Active:Kha'Zix fires a cluster of spikes in a line that detonates upon hitting an enemy dealing them physical damage.
85 / 115 / 145 / 175 / 205 (+ 100% bonus AD)
Kha'Zixheals himself if he is within detonation radius.
60 / 85 / 110 / 135 / 160 (+ 50% AP)
Evolved Spike Racks:Void Spike fires three clusters in a cone, slows by 40% and grants sight of enemy champions hit for 2 seconds. Multiple explosions do not deal extra damage to the same target or provide Kha'Zix with additional healing.
Isolated targets hit by Evolved Void Spike are slowed by 80% instead.
Void Spike is actually be composed of two mini projectiles which proceed in the target direction in a helical pattern, meaning it's collision radius is somewhat random.