Active:Kha'Zix fires a cluster of spikes in a straight line skill shot which detonates on the first enemy struck, dealing physical damage and slowing enemies within X-range of the detonation by 20% for 2 seconds. Monsters receive 20% extra damage.
Kha'Zix is healed if he is within the detonation radius.
Heal: 40 / 70 / 100 / 130 / 160 (+ 50% AP)
Evolved Spike Racks
Enhances Void Spike to fire three spikes in a cone, increases the slow to 50% and grants vision of champions hit for 2 seconds. Multiple explosions upon the same enemy do not deal extra damage, and the vision does not apply to stealthed units. Being within multiple explosions does not heal Kha'Zix for an extra amount.
Void Spike is a linear, colliding skill shot that deals damage in an area of effect.
Void Assault has no cast time and does not interrupt Kha'Zix's previous orders.
Each ranking of Void Assault will bring up a secondary selection menu that allows Kha'Zix to choose the ability to next evolve. Selecting one will cause Kha'Zix to begin channeling, receiving the evolution when it ends. He may not evolve an ability more than once.
Although the evolution is represented as a channel, applying hard crowd control to Kha'Zix as he is evolving will not cancel the process as it does for most channeled spells. Even if Kha'Zix is killed partway through the channel, he will still receive the evolution buff.
If Kha'Zix emerges victorious in the The Hunt is On!event, he will receive a fourth evolution point to spend on his final unevolved ability. This is the only way through which he may evolve all of his abilities at once.