Active: Kha'Zix fires a cluster of spikes in a line that explode on contact with an enemy, dealing physical damage to all nearby enemies and slowing them by 20% for 2 seconds. Monsters take 20% extra damage.
Kha'Zix is healed if he is within the explosion radius.
Heal: 40 / 70 / 100 / 130 / 160 (+ 50% AP)
Evolved Spike Racks
Enhances Void Spike to fire three spikes in a cone, increases the slow to 50% and grants vision of champions hit for 2 seconds. Multiple explosions upon the same enemy do not deal extra damage, and the vision does not apply to stealthed units.
Void Spike is a linear, colliding skill shot that deals damage in an area of effect.
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
Active: Kha'Zix enters stealth for 1 second, acquiring Unseen Threat, gaining 40% bonus movement speed and ignores unit collision while stealthed.
After leaving stealth for 2 seconds, Void Assault can be cast a second time within 15 seconds at no cost.
Evolved Active Camouflage
Allows Void Assault to be cast up to three times and stealth duration increased by 1 second (total 2 seconds).