Innate:Kha'Zix gains Unseen Threat when the enemy team loses sight of him, causing his next basic attack against an enemy champion to deal 15 - 190 (based on level)(+ 50% AP) bonus magic damage and slow them by 25% for 2 seconds.
Active:Kha'Zix fires a cluster of spikes in a line that detonates upon hitting an enemy,slowing all enemies in a small area by 20% for 2 seconds and dealing them physical damage, increased by 20% against monsters.
Kha'Zixheals himself if he is within the detonation radius.
Heal: 60 / 85 / 110 / 135 / 160 (+ 50% AP)
Evolved Spike Racks:Void Spike fires three clusters in a cone, slows by 50% and grants sight of enemy champions hit for 2 seconds. Multiple explosions do not deal extra damage to the same target or provide Kha'Zix with additional healing.
Void Spike is a linear, colliding skillshot that deals damage in an area of effect.
Void Assault has no cast time and does not interrupt Kha'Zix's previous orders.
Each ranking of Void Assault will bring up a secondary selection menu that allows Kha'Zix to choose the ability to next evolve. Selecting one will cause Kha'Zix to begin channeling, receiving the evolution when it ends. He may not evolve an ability more than once.
Although the evolution is represented as a channel, applying hard crowd control to Kha'Zix as he is evolving will not cancel the process as it does for most channeled spells. Even if Kha'Zix is killed partway through the channel, he will still receive the evolution buff.
If Kha'Zix emerges victorious in the The Hunt is On!event, he will receive a fourth evolution point to spend on his final unevolved ability. This is the only way through which he may evolve all of his abilities at once.