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KindredSquare Kindred consists of two characters:

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Mark of the Kindred
STATIC COOLDOWN: 25 / 75
On-Target Cooldown: 240
Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting her 75 - 250 (based on Marks) bonus range.

Lamb - Enemy Champions: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 seconds delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for some minutes.

Wolf - Enemy Monsters: Starting at 2:30, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 50 seconds after killing a marked monster:

The marked camp is highlighted on the minimap to both teams. The mark is removed upon the monster camp's death even if Kindred are not involved.

Ability Details


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Dance of Arrows
TARGET RANGE: 340
EFFECT RADIUS: 500 (+ 75 - 250 (based on Marks))
SPEED: 500
COST: 35 Mana
COOLDOWN: 9
Dance of Arrows

Active: Lamb dashes in the target direction, gaining 10% (+ 5% per Mark of the Kindred Mark) bonus attack speed for 4 seconds while firing up to three homing arrows on arrival against the three nearest targets, dealing them physical damage. Lamb's current attack target at any proximity will be prioritized by one of the arrows.

Physical Damage:
60 / 80 / 100 / 120 / 140 (+ 65% bonus AD)

Casting Wolf's Frenzy Wolf's Frenzy or dashing while inside its area of effect will reduce Dance of Arrows cooldown.

Reduced Cooldown:
4 / 3.5 / 3 / 2.5 / 2

Dance of Arrows resets Lamb's autoattack timer.

Ability Details
Dance of Arrows is a ground-targeted dash with an auto-targeted damage component as well as a cooldown reduction one.


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Wolf's Frenzy
TARGET RANGE: 500
EFFECT RADIUS: 800
SPEED: 1400
COST: 40 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wolf's Frenzy

Active: Wolf dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area autonomously, prioritizing Lamb's attack target.

Wolf's basic attacks deal magic damage and scale with 50% of Kindred's bonus attack speed. Against monsters deals 50% increased damage and Slow icon cripples them by 50% for 2 seconds.

Magic Damage:
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 1% per Mark of the Kindred Mark) of target's current health)

Wolf's Frenzy ends immediately if she leaves the area.

Ability Details
Wolf's Frenzy is a point-blank area of effect with a summon component.

Additional Information:

Wolf is untargetable, invulnerable and Ghost ghosted, but cannot move through terrain other than the initial dash on activation.


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Mounting Dread
TARGET RANGE: 500 (+ 75 - 250 (based on Marks))
COST: 50 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Mounting Dread

Active: Lamb cripples the target unit, Slow icon slowing them by 50% for 1 second.

If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing bonus physical damage, capped at 300 against monsters.

Bonus Physical Damage:
65 / 85 / 105 / 125 / 145 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark of the Kindred Mark) of target's missing health)
Bonus Damage vs. Monsters:
365 / 385 / 405 / 425 / 445 (+ 80% bonus AD)

Wolf's pounce will Critical strike icon critically strike for 50% (Infinity Edge item +25%) bonus damage against targets below 15% (+50% Critical Strike Chance) of their maximum health.

Ability Details
PENDING FOR TEST: Mounting Dread is a single-targeted debuff with an on-hit effect component.


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Lamb's Respite
EFFECT RADIUS: 500
COST: 100 Mana
COOLDOWN: 160 / 130 / 100
Lamb's Respite

Active: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.

All units within the zone are healed immediately after the blessing ends.

Heal:
200 / 250 / 300
 
Kindred.R1
"Shine once more, before the end."
Ability Details
Lamb's Respite is a self-targeted, point-blank area of effect.

Additional Information:


References