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Kindred/Abilities

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Kindred Kindred consists of two characters:

Mark of the Kindred
STATIC COOLDOWN: 25 / 75
Per-Target Cooldown: 240
Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health as bonus on-hit physical damage, capped at 75 (+ 10 per stack) against monsters, stacking with each Mark consumed.

Lamb - Enemy Champions: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 seconds delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for some minutes.

Wolf - Enemy Monsters: Starting at 2:30, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 50 seconds after killing a marked monster:

The marked camp is highlighted on the minimap to both teams. The mark is removed upon the monster camp's death even if Kindred are not involved.

Ability Details


Dance of Arrows
RANGE: 340 / 500
COST: 35 Mana
COOLDOWN: 9
Dance of Arrows

Active: Lamb dashes in the target direction and fires up to three homing arrows on arrival upon the three nearest targets, dealing physical damage to each. Lamb's current attack target at any proximity will be prioritized by one of the arrows.

  • Physical Damage: 55 / 75 / 95 / 115 / 135 (+ 20% AD) (+ 5 per Mark of the Kindred.png Mark)

Casting Wolf&#039;s Frenzy.png Wolf's Frenzy or dashing while inside its area of effect will reduce Dance of Arrows cooldown.

  • Reduced Cooldown: 4 / 3.5 / 3 / 2.5 / 2

Dance of Arrows resets Lamb's autoattack timer.

Ability Details
Dance of Arrows is a ground-targeted dash with an auto-targeted damage component as well as a cooldown reduction one.


Wolf's Frenzy
RANGE: 800
COST: 40 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wolf&#039;s Frenzy

Active: Wolf claims a small area as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area autonomously, prioritizing Lamb's attack target.

Wolf's basic attacks scale with 50% of Kindred's bonus attack speed and deal physical damage. Against monsters deals 50% bonus damage and Slow icon cripples them by 50% for 2 seconds.

  • Physical Damage: 25 / 30 / 35 / 40 / 45 (+ 40% AD)「 (+ 40% of Mark of the Kindred.png Mark's damage) 」「 (+ 0.5% of target's current health per Mark of the Kindred.png Mark) 」

On activation, the territory is centered about Lamb and her current attack target, or the nearest unit, and Wolf's Frenzy ends immediately if she leaves the area.

Ability Details
Wolf's Frenzy is a point-blank area of effect with a summon component.


Mounting Dread
RANGE: 500
COST: 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Mounting Dread

Active: Lamb cripples the target unit, Slow icon slowing them by 50% for 1 second.

If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing bonus physical damage, capped at 300 against monsters.

Bonus Physical Damage: 40 / 75 / 110 / 145 / 180 (+ 20% AD) (+ 5% of target's maximum health)
Ability Details
PENDING FOR TEST: Mounting Dread is a single-targeted debuff with an on-hit effect component.


Lamb's Respite
RANGE: 500
COST: 100 Mana
COOLDOWN: 160 / 130 / 100
Lamb&#039;s Respite

Active: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.

All units within the zone are healed immediately after the blessing ends.

  • Heal: 200 / 250 / 300
Kindred.R1
"Shine once more, before the end."
Ability Details
Lamb's Respite is a self-targeted, point-blank area of effect.

Additional Information:


Mark of the Kindred
STATIC COOLDOWN: 25 / 75
Per-Target Cooldown: 240
Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting her 75 / 100 / ... / ∞ bonus range.

Lamb - Enemy Champions: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected and after a delay, the target is Marked and can be collected. Lamb cannot select a new target until her current target dies or after a static cooldown. Targets successfully hunted cannot be targeted again for some minutes.

Wolf - Enemy Monsters: Starting at 2:30, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 50 seconds after killing a marked monster:

The marked camp is highlighted on the minimap to both teams. The mark is removed upon the monster camp's death even if Kindred are not involved.

Ability Details


Dance of Arrows
TARGET RANGE: 340
EFFECT RADIUS: 500 / 575 / 600 / ... / ∞
COST: 35 Mana
COOLDOWN: 9
Dance of Arrows

Active: Lamb dashes in the target direction, gaining bonus attack speed for 4 seconds and fires up to three homing arrows on arrival upon the three nearest targets, dealing physical damage to each. Lamb's current attack target at any proximity will be prioritized by one of the arrows.

  • Attack Speed: 10 / 15 / 20 / 25 / 30% (+ 5% per Mark of the Kindred.png Mark)
  • Physical Damage: 55 / 75 / 95 / 115 / 135 (+ 75% bonus AD)

Casting Wolf&#039;s Frenzy.png Wolf's Frenzy or dashing while inside its area of effect will reduce Dance of Arrows cooldown.

  • Reduced Cooldown: 4 / 3.5 / 3 / 2.5 / 2

Dance of Arrows resets Lamb's autoattack timer.

Ability Details
Dance of Arrows is a ground-targeted dash with an auto-targeted damage component as well as a cooldown reduction one.


Wolf's Frenzy
TARGET RANGE: 500
EFFECT RADIUS: 800
COST: 40 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wolf&#039;s Frenzy

Active: Wolf claims an area centered on the target location as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area autonomously, prioritizing Lamb's attack target, is Ghost ghosted and ignores terrain collision.

Wolf's basic attacks deal magic damage and scale with 50% of Kindred's bonus attack speed. Against monsters deals 50% bonus damage and Slow icon cripples them by 50% for 2 seconds.

  • Magic Damage: 25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 0.5% per Mark of the Kindred.png Mark) of target's current health)

Wolf's Frenzy ends immediately if Lamb leaves the area.

Ability Details
Wolf's Frenzy is a point-blank area of effect with a summon component.

Additional Information:

  • Wolf's initial dash can be used to send Wolf over terrain that he could not otherwise walk around within Wolf's Frenzy's radius.


Mounting Dread
TARGET RANGE: 500 / 575 / 600 / ... / ∞
COST: 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Mounting Dread

Active: Lamb cripples the target unit, Slow icon slowing them by 50% for 1 second and applying Dread for 4 seconds. Lamb's next two attacks mounts the Dread and refreshes the duration.

On the third attack, Lamb signals Wolf to pounce the target, dealing bonus magic damage. Percentage damage is capped at 300 vs. monsters.

「 Bonus Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark of the Kindred.png Mark) of target's missing health) 」「 Bonus Damage vs. Monsters: 340 / 360 / 380 / 400 / 420 (+ 80% bonus AD) 」

Jaws of Death: Wolf's' pounce will Critical strike icon critical strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% - 65% (based on critical chance) of their maximum health.

Ability Details
PENDING FOR TEST: Mounting Dread is a single-targeted debuff with an on-hit effect component.


Lamb's Respite
EFFECT RADIUS: 500
COST: 100 Mana
COOLDOWN: 160 / 130 / 100
Lamb&#039;s Respite

Active: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.

All units within the zone are healed immediately after the blessing ends.

  • Heal: 200 / 250 / 300
Kindred.R1
"Shine once more, before the end."
Ability Details
Lamb's Respite is a self-targeted, point-blank area of effect.

Additional Information:


References