Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting Lamb75 - 250 (based on Marks)bonus range on her basic attacks and abilities.
Lamb - Enemy Champions:Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 seconds delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for 4 minutes.
Wolf - Enemy Monsters: Starting at 2:05, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 40 seconds after killing a marked monster. If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the stack:
Active:Lambdashes in the target direction, gaining 25% (+ 5% per Mark)bonus attack speed for 4 seconds while firing up to three arrows to nearby targets, dealing physical damage. Lamb's current attack target at any proximity will be prioritized by one of the arrows.
60 / 80 / 100 / 120 / 140 (+ 65% bonus AD)
Casting Wolf's Frenzy or dashing while inside the area will reduce Dance of Arrows' cooldown.
Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack restores up to 32 - 100 (based on level) health, based on Kindred'smissing health.
Active:Wolfdashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolfautonomously attacks enemies within the area, prioritizing Lamb's attack target.
Wolf's basic attacks deal magic damage and scale with 50% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks both slow his target by 50% for 2 seconds.
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD)(+ 1.5% (+ 1% per Mark) of target's current health)
Wolf's Frenzy ends immediately if Lamb leaves the area.
Wolf is untargetable, invulnerable and ghosted, but cannot move through terrain other than the initial dash on activation.
Wolf is not able to re-target Rift Scuttler if he loses sight of it while he's attacking it.
Active:Lamb cripples the target unit, slowing them by 50% for 1 second.
If Lamb manages to attack the target twice with no longer than 4 seconds between each attack after casting Mounting Dread, her third attack within the following 4 seconds directs Wolf to pounce the target, dealing bonus physical damage, capped against monster at 300 bonus damage.
Active:Lamb blesses the ground under herself for 4 seconds. While inside the area, all unitscannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed for the remaining duration.
All units within the zone are healed immediately when the blessing ends.