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Skaarl the Cowardly Lizard
Kled is accompanied by his semi-trusty mount, Skaarl. Depending of whether Kled is mounted or dismounted from Skaarl, his set of abilities is altered.
Mounted – Innate:Kled's health cannot be improved except through growth, instead Skaarl has 400 - 1505 (based on level) (+ 100% bonus health) maximum health and, while together, all damage dealt to the duo is suffered by Skaarl. Upon being reduced to 0 health, Skaarl flees and Kled becomes dismounted. While Kled dismounts Skaarl, Kled becomes briefly untargetable and any damage in excess of Skaarl'scurrent health is ignored.
Dismounted – Innate:Kled gains 「 125 bonus attack range 」「 250 total attack range 」 and 105 - 190 (based on level)bonusmovement speed while moving towards enemy champions, but his base movement speed is reduced 「 by 60 」「 to 285 」 and his basic attacks only deal 80% AD against enemy champions. Additionally, Kled gains the ability to restore Skaarl'sCourage to reunite again, which is displayed in Kled's resource bar.
Courage - Innate:Kled restores 4 / 20Courage on takedowns, and 5 / 15Courage for dealing damage. At 100 Courage, Skaarl returns to the fight with 50 / 60 / 70 / 80% of his maximum health. Returning to the base fully restores Skaarl'sCourage and health. If reuniting outside of base Skaarl gains Frayed Nerves, and a dismountedKled will not be able to restore Skaarl'sCourage for a brief period of time.
Mounted - Active:Kled hurls a beartrap tied to a piece of rope forward in a line, dealing physical damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage.
Spell shields will block Beartrap on a Rope's initial throw, but not its subsequent damage or pull. Will block Pocket Pistol's damage.
Beartrap on a Rope grants true sight of the target for the leash duration.
The knockback from Pocket Pistol can be used to pass through terrain.
Casting Q during Kled's dismounting animation will buffer Pocket Pistol to cast when Kled lands. Casting Q during Kled's remounting animation will fire Pocket Pistol normally.
Hitting Kog'maw while his passive is up also restores Courage.
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
Passive:Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing bonus physical damage, capped at 200 against monsters.
The attack speed buff from Violent Tendencies activates as soon as Kled begins his autoattack animation, regardless of whether the autoattack is completed.
COOLDOWN: 14 / 13 / 12 / 11 / 10
Mounted - Active:Kled and Skaarl dash a fixed distance in the target direction, dealing physical damage to all enemies in their path and gaining 50% bonus movement speed for 1 second. This cannot go through terrain.
Kled and Skaarl mark the last enemy champion or large monster they hit, gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing physical damage to all enemies hit. If circumstances permit, this ability can go through terrain.
Spell shields will block one instance of damage, but not the mark.
Minions and small monsters hit by Jousting are dragged forward.
RANGE:3500 / 4000 / 4500 / X
COOLDOWN: 160 / 140 / 120
Mounted - Active:Kled and Skaarl charge toward the target location, automatically navigating around terrain along the way.
While charging, the duo gain bonus movement speed and a shield, both increasing over the duration.
Maximum Shield: 200 / 300 / 400 (+ 300% bonus AD)
The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft on their wake for 6 seconds that grants the same movement speed to all allied champions who follow their lead.
Skaarl homes in on the first enemy champion encountered, knocking them back and dealing them physical damage based on the distance traveled.
Physical Damage:12 / 15 / 18% (+ 12% per 100 AD) of target's maximum health
All sections of trail provides the same movement speed. The speed will match Kled's CHAAAAAAARGE!!! speed, if CHAAAAAAARGE!!! ends early it will provide the speed when the CHAAAAAAARGE!!! locks on to a target.
Bonus movement speed is 30% but it's capped at 950.
Kled is immune to crowd control until the dash ends or hits an enemy champion.
Giving enough damage to make Kled dismount will cancel CHAAAAAAARGE!!!.
Enemies gain vision of Kled when he charges nearby.