Kled is accompanied by his semi-trusty mount, Skaarl. Depending of whether Kled is mounted or dismounted from Skaarl, his set of abilities is altered.
Mounted – Innate:Kled's health cannot be improved except through growth, instead Skaarl has 400 - 1420 (based on level) (+ 100% bonus health) maximum health and, while together, all damage dealt to the duo is suffered by Skaarl. Upon being reduced to 0 health, Skaarl flees and Kled becomes dismounted. While Kled dismounts Skaarl, Kled enters stasis briefly and any damage in excess of Skaarl'scurrent health is ignored.
Dismounted – Innate:Kled's basic attacks have 250 range and he gains 105 - 190 (based on level)bonusmovement speed while moving towards enemy champions, but his base movement speed is reduced to 285 and his basic attacks only deal 80% AD against enemy champions. Additionally, Kled gains the ability to restore Skaarl'sCourage to reunite again, which is displayed in Kled's resource bar.
Courage - Innate:Kled restores 20 Courage whenever a champion he damaged dies within 3 second, 4 Courage for minion and monster kills, 5 Courage when damaging a structure or epic monster, and 15 Courage when damaging an enemy champion. At 100 Courage, Skaarl returns to the fight with 50 / 60 / 70 / 80% of his maximum health, resetting all of Kled's basic ability cooldowns except for Violent Tendencies. Returning to the base fully restores Skaarl'sCourage and health. If reuniting outside of base Skaarl gains Frayed Nerves, and a dismountedKled will not be able to restore Skaarl'sCourage for a brief period of time.
Skaarl's health is rounded down to the nearest integer.
This health is not lost but applied to Kled instead.
Mounted - Active:Kled hurls a beartrap tied to a piece of rope forward in a line, dealing physical damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage.
Beartrap Physical Damage:
30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
45 / 82.5 / 120 / 157.5 / 195 (+ 90% bonus AD)
If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them 100 units towards him, slowing them for 1.5 seconds and dealing them physical damage.
Yank Physical Damage:
60 / 110 / 160 / 210 / 260 (+ 120% bonus AD)
Non-Minion Total Damage:
90 / 165 / 240 / 315 / 390 (+ 180% bonus AD)
40 / 45 / 50 / 55 / 60%
Spell shield will block Beartrap on a Rope's initial throw, but not its subsequent damage or pull.
Beartrap on a Rope grants true sight of the target for the leash duration.
Passive:Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing bonus physical damage, capped at 200 against monsters.
Bonus Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 5% per 100 bonus AD) of target's maximum health)
Mounted - Active:Kled and Skaarl dash a fixed distance in the target direction, dealing physical damage to all enemies in their path and gaining 50% bonus movement speed for 1 second. This cannot go through terrain.
35 / 60 / 85 / 110 / 135 (+ 60% bonus AD)
70 / 120 / 170 / 220 / 270 (+ 120% bonus AD)
Kled and Skaarl mark the first enemy champion or large monster they hit, granting true sight of them and gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing physical damage to all enemies hit. If circumstances permit, this ability can go through terrain.
Jousting's dash will end prematurely if Kled is dismounted.
Kled and Skaarl will dash 250 units through the marked target.
Mounted - Active:Kled and Skaarl charge unstoppably toward the target location, automatically navigating around terrain along the way.
While charging, the duo gains 30%bonus movement speed and a shield, both increasing over the duration. The shield lasts for 2 seconds upon finishing the charge.
200 / 300 / 400 (+ 300% bonus AD)
The duo trails a directional draft on their wake for 6 seconds that grants the same movement speed to all allied champions who follow their lead.
Skaarl homes in on the first enemy champion encountered, knocking them back100 units and dealing them physical damage based on the distance traveled.
12 / 15 / 18% (+ 12% per 100 bonus AD) of target's maximum health
All sections of the trail provide the same movement speed. The speed will match Kled's Chaaaaaaaarge!!! speed; if Chaaaaaaaarge!!! ends early it will provide the speed when the Chaaaaaaaarge!!! locks on to a target.
Kled is immune to crowd control until the dash ends or hits an enemy champion.
Giving enough damage to make Kled dismount will cancel Chaaaaaaaarge!!!.
Enemies gain vision of Kled when he charges nearby.