Skaarl the Cowardly Lizard
COOLDOWN: 30 (On-Mount)

Kled is accompanied by his semi-trusty mount, Skaarl. Depending of whether Kled is Skaarl the Cowardly Lizard.png mounted or Skaarl the Cowardly Lizard 2.png dismounted from Skaarl, his set of abilities is altered.

Skaarl the Cowardly Lizard

Mounted – Innate: Kled's health cannot be improved except through growth, instead Skaarl has 400 - 1420 (based on level) (+ 100% bonus health) maximum health and, while together, all damage dealt to the duo is suffered by Skaarl. Upon being reduced to 0 health, Skaarl flees and Kled becomes Skaarl the Cowardly Lizard 2.png dismounted. While Kled dismounts Skaarl, Kled enters Stasis icon stasis briefly and any damage in excess of Skaarl's current health is ignored.

Skaarl the Cowardly Lizard 2

Dismounted – Innate: Kled's basic attacks have 250 range and he gains 105 - 190 (based on level) bonus movement speed while moving towards enemy champions, but his base movement speed is reduced 285 and his basic attacks only deal 80% AD against enemy champions. Additionally, Kled gains the ability to restore Skaarl's Skaarl the Cowardly Lizard 3.png Courage to Skaarl the Cowardly Lizard.png reunite again, which is displayed in Kled's resource bar.

Skaarl the Cowardly Lizard 3

Courage - Innate: Kled restores 4 / 20 Courage on takedowns, and 5 / 15 Courage for dealing damage. At 100 Courage, Skaarl returns to the fight with 50 / 60 / 70 / 80% of his maximum health, resetting all of Kled's basic ability cooldowns except for Violent Tendencies.png Violent Tendencies. Recall.png Returning to the base fully restores Skaarl's Courage and health. If reuniting outside of base Skaarl gains Frayed Nerves, and a Skaarl the Cowardly Lizard 2.png dismounted Kled will not be able to restore Skaarl's Courage for a brief period of time.

Ability Details
Notes
  • Skaarl's health is rounded down to the nearest integer.
    • This health is not lost but applied to Kled instead.
Kled - Passive00:09

Kled - Passive


Beartrap on a Rope
TARGET RANGE: 800
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Beartrap on a Rope

Skaarl the Cowardly Lizard Mounted - Active: Kled hurls a beartrap tied to a piece of rope forward in a line, dealing physical damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage.

Beartrap Physical Damage:
25 / 50 / 75 / 100 / 125 (+ 60% bonus AD)
Minion Damage:
37.5 / 75 / 112.5 / 150 / 187.5 (+ 90% bonus AD)

If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he Airborne icon pulls them 100 units towards him, Slow icon slowing them for 1.5 seconds and dealing them physical damage.

Yank Physical Damage:
50 / 100 / 150 / 200 / 250 (+ 120% bonus AD)
Non-Minion Total Damage:
75 / 150 / 225 / 300 / 375 (+ 180% bonus AD)

Slow:
40 / 45 / 50 / 55 / 60%
Ability Details
Notes
  • Spell shield will block Beartrap on a Rope's initial throw, but not its subsequent damage or pull.
  • Beartrap on a Rope grants True Sight icon true sight of the target for the leash duration.
Kled - Q (Mounted)00:06

Kled - Q (Mounted)


Violent Tendencies
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
Violent Tendencies

Passive: Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing bonus physical damage, capped at 200 against monsters.

Bonus Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 4 / 4.5 / 5 / 5.5 / 6% (+ 5% per 100 bonus AD) of target's maximum health)
Ability Details
Notes
  • The enhanced attack will apply other on-hit effects and can Critical strike icon critically strike as normal.
  • As with most on-hit physical damage, Violent Tendencies bonus damage will apply life steal.
  • The base bonus damage will affect structures.
Kled - W00:05

Kled - W


Jousting
TARGET RANGE: 550
COOLDOWN: 14 / 13 / 12 / 11 / 10
Jousting

Skaarl the Cowardly Lizard Mounted - Active: Kled and Skaarl dash a fixed distance in the target direction, dealing physical damage to all enemies in their path and gaining 50% bonus movement speed for 1 second. This cannot go through terrain.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 60% bonus AD)
Total Damage:
40 / 90 / 140 / 190 / 240 (+ 120% bonus AD)
Jousting 2

Kled and Skaarl mark the first enemy champion or large monster they hit, granting True Sight icon true sight of them and gaining the ability to reactivate Jousting 2.png Jousting to dash a fixed distance through the marked target, dealing physical damage to all enemies hit. If circumstances permit, this ability can go through terrain.

Ability Details
Notes
  • Jousting's dash will end prematurely if Kled is dismounted.
  • Kled and Skaarl will dash 250 units through the marked target.
  • Minions and small monsters hit by Jousting are Airborne icon pulled towards the duo, similair to Vi Vi's Vault Breaker.png Vault Breaker.
Kled - E00:10

Kled - E


Chaaaaaaaarge!!!
TARGET RANGE: 3500 / 4000 / 4500
COOLDOWN: 160 / 140 / 120
Chaaaaaaaarge!!!

Skaarl the Cowardly Lizard Mounted - Active: Kled and Skaarl charge toward the target location, automatically navigating around terrain along the way.

Chaaaaaaaarge!!! 2

While Chaaaaaaaarge!!! 2.png charging, the duo gain bonus movement speed and a shield, both increasing over the duration.

Maximum Shield:
200 / 300 / 400 (+ 300% bonus AD)

The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft on their wake for 6 seconds that grants the same movement speed to all allied champions who follow their lead.

Skaarl homes in on the first enemy champion encountered, Airborne icon knocking them back 100 units and dealing them physical damage based on the distance traveled.

Physical Damage:
12 / 15 / 18% (+ 12% per 100 bonus AD) of target's maximum health
Ability Details
Notes
  • All sections of trail provides the same movement speed. The speed will match Kled's CHAAAAAAARGE!!! speed, if CHAAAAAAARGE!!! ends early it will provide the speed when the CHAAAAAAARGE!!! locks on to a target.
  • Bonus movement speed is 30% but it's capped at 950.
  • Kled is immune to crowd control until the dash ends or hits an enemy champion.
  • Giving enough damage to make Kled dismount will cancel CHAAAAAAARGE!!!.
  • Enemies gain vision of Kled when he charges nearby.
Kled - R00:17

Kled - R


Skaarl the Cowardly Lizard
COOLDOWN: 30 (On-Mount)

Kled is accompanied by his semi-trusty mount, Skaarl. Depending of whether Kled is Skaarl the Cowardly Lizard.png mounted or Skaarl the Cowardly Lizard 2.png dismounted from Skaarl, his set of abilities is altered.

Skaarl the Cowardly Lizard

Mounted – Innate: Kled's health cannot be improved except through growth, instead Skaarl has 400 - 1420 (based on level) (+ 100% bonus health) maximum health and, while together, all damage dealt to the duo is suffered by Skaarl. Upon being reduced to 0 health, Skaarl flees and Kled becomes Skaarl the Cowardly Lizard 2.png dismounted. While Kled dismounts Skaarl, Kled enters Stasis icon stasis briefly and any damage in excess of Skaarl's current health is ignored.

Skaarl the Cowardly Lizard 2

Dismounted – Innate: Kled's basic attacks have 250 range and he gains 105 - 190 (based on level) bonus movement speed while moving towards enemy champions, but his base movement speed is reduced 285 and his basic attacks only deal 80% AD against enemy champions. Additionally, Kled gains the ability to restore Skaarl's Skaarl the Cowardly Lizard 3.png Courage to Skaarl the Cowardly Lizard.png reunite again, which is displayed in Kled's resource bar.

Skaarl the Cowardly Lizard 3

Courage - Innate: Kled restores 4 / 20 Courage on takedowns, and 5 / 15 Courage for dealing damage. At 100 Courage, Skaarl returns to the fight with 50 / 60 / 70 / 80% of his maximum health, resetting all of Kled's basic ability cooldowns except for Violent Tendencies.png Violent Tendencies. Recall.png Returning to the base fully restores Skaarl's Courage and health. If reuniting outside of base Skaarl gains Frayed Nerves, and a Skaarl the Cowardly Lizard 2.png dismounted Kled will not be able to restore Skaarl's Courage for a brief period of time.

Ability Details
Notes
  • Skaarl's health is rounded down to the nearest integer.
    • This health is not lost but applied to Kled instead.
Kled - Passive00:09

Kled - Passive


Pocket Pistol
COOLDOWN: 3
Recharge: 20 - 7.25 (based on level)
Pocket Pistol

Skaarl the Cowardly Lizard 2 Dismounted - Active: Kled sprays a hail of five pellets in a cone, dealing physical damage to all enemies that intercept the pellets, and dashing 250 units in the opposite direction.

Physical Damage:
30 / 45 / 60 / 75 / 90 (+ 80% bonus AD)
Maximum Damage:
54 / 81 / 108 / 135 / 162 (+ 144% bonus AD)

Enemies hit take only 20% damage per pellet beyond the first, and each pellet that hits an enemy champion restores 5 Skaarl the Cowardly Lizard 3.png Courage.

Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while Skaarl the Cowardly Lizard.png mounted.

Ability Details
Notes
  • The knockback from Pocket Pistol can be used to pass through terrain.
  • Casting Q during Kled's dismounting animation will buffer Pocket Pistol to cast when Kled lands. Casting Q during Kled's remounting animation will fire Pocket Pistol normally.
Kled - Q (Unmounted)00:07

Kled - Q (Unmounted)


Violent Tendencies
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
Violent Tendencies

Passive: Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing bonus physical damage, capped at 200 against monsters.

Bonus Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 4 / 4.5 / 5 / 5.5 / 6% (+ 5% per 100 bonus AD) of target's maximum health)
Ability Details
Notes
  • The enhanced attack will apply other on-hit effects and can Critical strike icon critically strike as normal.
  • As with most on-hit physical damage, Violent Tendencies bonus damage will apply life steal.
  • The base bonus damage will affect structures.
Kled - W00:05

Kled - W


References