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Champion Spotlight

Kled Champion Spotlight09:08

Kled Champion Spotlight

Recommended Items

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Consumables Oracle&#039;s Extract item Health Potion item Corrupting Potion item Elixir of Wrath item


Playing As Kled Kled
  • Kled generates some Skaarl the Cowardly Lizard 3 courage by killing minions, but gets much more from fighting Champions or slamming turrets.
  • The last hit of Violent Tendencies.png Violent Tendencies deals more damage than the first three - make sure you hit it!
  • Chaaaaaaaarge!!!.png Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.
Playing Against Kled Kled
  • Kled generates Skaarl the Cowardly Lizard 3 courage by damaging enemies with his Pocket Pistol.png Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
  • Watch Kled's Skaarl the Cowardly Lizard 3 courage bar when he is off his Skaarl the Cowardly Lizard 2 mount - when it reaches 100%, he will Skaarl the Cowardly Lizard.png remount and regain a significant amount of health.
  • Kled is much more threatening when he has Violent Tendencies.png Violent Tendencies ready.


Ability Usage
  • Kled Kled is a sticky, close range fighter who excels at dueling and assisting initiation. He can also jungle as long as he stays mounted. His playstyle and abilites revolve around aggressive engages and encourages him to fight rather than run away, even when dismounted.
  • Kled is extremely good at turning the tides by surprising enemies with a burst of health when he remounts Skaarl. Therefore, it's usually a better idea to stand and fight opponents.
    • Due to the temporary untargetability and invulnerability when dismounting, Kled can towerdive quite well which fits well with his playstyle.
  • Beartrap on a Rope.png Beartrap on a Rope (Q) makes Kled throw a narrow beartrap on a rope. It will hook on to the first monster or champion it hits and after a while pull and slow the target. It can be used to harass enemies or start a full combo if you land both parts of it. Due to the bonus 50% damage to minions, it can also be used to clear waves. It can be likened to a leash ability such as LeBlanc LeBlanc's Ethereal Chains.png Ethereal Chains.
    • His dismounted Q, Pocket Pistol.png Pocket Pistol, fires 5 pellets that give courage if they hit enemies while knocking Kled backwards, much like Caitlyn Caitlyn's 90 Caliber Net.png 90 Caliber Net or Graves Graves' Collateral Damage.png Collateral Damage. It is used mainly to regain courage or to escape over a wall. However, it's damage should not underestimated and can be used to kill enemies who are out of autoattack range.
  • Violent Tendencies.png Violent Tendencies (W) grants Kled a massive attack speed boost for 4 autoattacks, with the final one dealing % maximum health damage. The cooldown of this ability needs to be managed carefully as it constitutes a lot of Kled's damage, especially against tanky opponents, and greatly helps him to regain Skaarl's courage.
    • Violent Tendencies.png Violent Tendencies is a passive. You can't press W to start the empowered autos so engages should be timed around its cooldown.
    • It can be helpful in the early game to only put a point in Violent Tendencies.png Violent Tendencies when you really need it as learning the ability will ready it instantly.
  • Jousting.png Jousting (E) can only be used while mounted and makes Skaarl dash a fixed distance in the target direction. Striking a champion or monster will allow you to recast the ability toward their location(this dash can cross walls). Jousting can be used as an escape, a chasing tool or a engage/disengage in a similar vein to Renekton Renekton's Slice.png Slice and Dice.png Dice.
  • Chaaaaaaaarge!!!.png Chaaaaaaaarge!!! is Kled's ult. It causes Skaarl to roll up in a ball and accelerate toward an area that can be selected by clicking on the map/minimap while building up a shield. Upon reaching an enemy, Skaarl will lock on and ram into the target, dealing % maximum health damage. This ability also leaves a trail behind which speeds up allies. Take note that after activation, you cannot cancel Chaaaaaaaarge!!!.png Chaaaaaaaarge!!! on your own, therefore one should never use this ability when you are unsure of or cannot predict your target's location, because it may lead to your demise or an embarrassing waste of your ult. You should coordinate with your team to storm the enemy like you would with Sivir Sivir's On The Hunt.png On The Hunt or Sion Sion's Unstoppable Onslaught.png Unstoppable Onslaught.
  • Pocket Pistol.png Pocket Pistol and  Violent Tendencies.png Violent Tendencies are the only abilities available to Kled when he dismounts. They both aid him in getting Skaarl's courage back quickly if used properly. This helps as an unmounted Kled is probably the weakest champion in the game.
    • The best way to regain courage if both abilities are up is to run up to your opponent, attack them 4 times with Violent Tendencies.png Violent Tendencies(60) and finish with a point-blank Pocket Pistol.png Pocket Pistol(25). This will leave Kled with 85 courage. Attacking some time during or after the combo will get you to 100.
      • The extra movement speed from running toward enemies combined with your bonus range helps start the combo and the knockback from Pocket Pistol.png Pocket Pistol ensures a safe retreat.
  • Kled abilities are only limited by cooldowns so resource management isn't an issue for him.
  • Skaarl and Kled have separate health bars. Be wary of Kled's HP if dismounted a second time as health regen and lifesteal will apply to Skaarl's HP before Kled's.
  • Kled can cast Beartrap on a Rope.png Beartrap on a Rope and Chaaaaaaaarge!!!.png Chaaaaaaaarge!!! during Jousting.png Jousting. Likewise, he can also cast Beartrap on a Rope.png Beartrap on a Rope and Jousting.png Jousting during the lunge from Chaaaaaaaarge!!!.png Chaaaaaaaarge!!!.
  • The knockback from Pocket Pistol.png Pocket Pistol, the second dash from Jousting 2.png Jousting and the dash from Chaaaaaaaarge!!!.png Chaaaaaaaarge!!! can cross terrain. This is particularly important to remember for Jousting.png Jousting as the first dash cannot cross terrain.
  • Courage is gained from killing minions and attacking/killing enemy champions and structures.
  • It is recommended to start with either Beartrap on a Rope.png Beartrap on a Rope (Q) or Violent Tendencies.png Violent Tendencies (W). Both abilities can be used for powerful early trades although Beartrap on a Rope.png Beartrap on a Rope is more reliable. Not that Violent Tendencies.png Violent Tendencies deals enough damage to kill a minion at level 1 if all 4 basic attacks hit the same minion. Kled can then max either Q or W first with, the other one second, and Jousting.png Jousting third.
  • Kled can do an early kill with Q, W and E like this: You engage with Beartrap on a Rope.png Beartrap on a Rope and follow the target, because the rope length will get shorter and shorter. After ripping the target, you make the first basic attack of Violent Tendencies.png Violent Tendencies. You then dash through the target with Jousting.png Jousting to stay close to target to deal the other 3 empowered basic attacks. Use Jousting.png Jousting again to chase them if they try to escape or back off if the trade seems unfavourable.
Mastery Usage
  • Due to Kled Kled's all-in playstyle, Fervor of Battle mastery 2016.png Fervor of Battle is a great mastery to use as he tends to autoattack a lot with Violent Tendencies.png Violent Tendencies. 4 damaging abilites also ensure that Kled stacks the mastery rapidly to make good use of it.
  • Grasp of the Undying mastery 2016.png Grasp of the Undying or Warlord&#039;s Bloodlust mastery 2016.png Warlord's Bloodlust can be used to remedy Kled Kled's lack of sustain and make it safer for Kled when he is dismounted. The former also provides a decent amount of damage given Kled and Skaarl's high combined health.
  • Alternatively, Thunderlord&#039;s Decree mastery 2016.png Thunderlord's Decree can be used for higher burst damage.
  • In the jungle, Strength of the Ages mastery 2016.png Strength of the Ages helps bolster Skaarl's survivability if Kled Kled needs more tankiness.
Item Usage
  • Kled Kled's buildpaths are somewhat flexible but usually prioritise Attack Damage, Armor Pen/Shred for damage and Health, Resistances and to an extent, Lifesteal, for survivability. Cooldown Reduction helps in both departments and increases the frequency of his utility.
  • Less popular builds include high Crit Chance and Attack Speed, which in conjunction with Violent Tendencies.png Violent Tendencies, can four-hit squishy targets and tear tankier ones apart, akin to a Tryndamere Tryndamere or Master Yi Master Yi.
  • Great items for Kled are The Black Cleaver item.png The Black Cleaver, Mercurial Scimitar item.png Mercurial Scimitar, Ravenous Hydra item.png Ravenous Hydra, Titanic Hydra item.png Titanic Hydra, Trinity Force item.png Trinity Force, Guardian Angel item.png Guardian Angel, Blade of the Ruined King item.png Blade of the Ruined King, Maw of Malmortius item.png Maw of Malmortius and Youmuu&#039;s Ghostblade item.png Youmuu's Ghostblade.
    • The Black Cleaver item.png The Black Cleaver is a must. The attack amage(AD), 20% CDR and health (H) is crucial for Kled not to mention the armor shred and extra movement speed. It also has a smooth buildpath which gives Kled the stats he needs easily if he needs to back early.
    • Mercurial Scimitar item.png Mercurial Scimitar gives Kled AD, magic resist (MR) and lifesteal(LS). The Quicksilver active can get Kled out of dangerous CC which is important as his survivability depends heavily on his ability to attack enemies.
    • The Ravenous Hydra item.png Ravenous Hydra is a good item because it gives a lot of AD for high damage, more LS and base HR for a bit more sustain. It also gives Kled another active for burst and stronger waveclear.
    • Titanic Hydra item.png Titanic Hydra should be considered as a tankier alternative to Ravenous Hydra item.png Ravenous Hydra. Despite granting less AD, the bonus damage from both the passive and active do wonders for him, as they both scale with the combined health bars of the duo, along with the active resetting his attack timer, which synergises with Violent Tendencies.png Violent Tendencies after consuming the buff to increase their DPS.
    • Trinity Force item.png Trinity Force is decent for Kled even though the mana is wasted because it grants Tons of Damage. It has AD, AS, 20% CDR, a high damage Sheen effect for even more burst and movement speed for more stickiness.
    • As a fighter who goes really deep into fights, Guardian Angel item.png Guardian Angel's life saving passive along with constant remounting will make Kled annoyingly hard to kill. It can suffice as Kled's lone defensive item as the dual resistances will buffer his already high HP.
      • Zz&#039;Rot Portal item.png Zz'Rot Portal could also be viable if for the dual resistances. It also augments Kled's splitpushing capability and his high HP also gives the voidlings more damage.
    • Blade of the Ruined King item.png Blade of the Ruined King can be a situational buy as it gives AS, LS and a bit of AD along with its health shredding active and passive. This item compliments Kled's % health damage on Violent Tendencies.png Violent Tendencies and Chaaaaaaaarge!!!.png Chaaaaaaaarge!!! and also gives even more sticking power with its active. However, the amount of AD it gives is rather low for Kled's high scalings on his kit's abilities.
    • Maw of Malmortius item.png Maw of Malmortius is a valuable item for staying alive. Along with mandatory AD, it has MR, armor penetration and a Lifeline passive which gives Kled a better chance to survive and remount against high burst.
      • Sterak&#039;s Gage item.png Sterak's Gage is also good if seeking a Lifeline passive. It gives health and a boost to base AD which is helpful if you pick up a Spellblade item(bear in mind that since it is Base AD, it won't benefit Kled's bonus AD scalings). The shield it gives after taking a large amount of damage gives even more survivability on top of Skaarl's HP.
    • Youmuu&#039;s Ghostblade item.png Youmuu's Ghostblade is a fantastic item if snowballing as it gives a tremendous amount of damage through AD, Armor Penetration and Cooldown Reduction on top of its active which provides Attack Speed. The movement speed from the active also works well with Kled's stickiness.
  • ​Kled can use all the boots fairly well with the exception of Sorcerer&#039;s Shoes item.png Sorcerer's Shoes as he has no magic damage in his kit.
    • Berserker&#039;s Greaves item.png Berserker's Greaves grants attack speed which isn't too bad for Kled as it works well with Violent Tendencies.png Violent Tendencies and Fervor of Battle mastery 2016.png Fervor of Battle.
    • Boots of Mobility item.png Boots of Mobility is decent for roaming early on which Kled is quite good at. However, it should be sold later in the game for a more useful pair of boots.
    • Boots of Swiftness item.png Boots of Swiftness is probably the best choice for Kled if he doesn't need tanky boots. The extra movement speed combined with the slow resist makes him even harder to peel off than he normally would be with the insane stickiness in his kit.
    • Mercury&#039;s Treads item.png Mercury's Treads is gives MR but more importantly, tenacity, which is useful for the same reasons as above.
    • Ninja Tabi item.png Ninja Tabi can greatly reduce the damage output of autoattackers like Marksmen which can allow Kled to kill them without risking death himself.
    • Ionian Boots of Lucidity item.png Ionian Boots of Lucidity grants CDR and summoner spell CDR. The latter is useful as it can help Kled with both roaming or killing depending on his summoner spells.
  • Kled's standard starting items are Doran&#039;s Blade item.png Doran's Blade (AD, H and LS) and Health Potion item.png Health Potion. Alternatively, you can get a Long Sword item.png Long Sword right away, because it builds in to the The Black Cleaver item.png The Black Cleaver. Though you don't get LS and H, which you can compensate with 2 more Health Potion item.png Health Potions.
  • You can set up 20% CDR in runes, giving Kled 20% CDR right from start. When he gets The Black Cleaver item.png The Black Cleaver, his CDR will be maximized, leaving you to choose alternative items.
  • Kled can't cancel his ultimate, using a knockback will allow you to push Kled's teamates back and isolate him from his team, thus making him easier to kill.
  • Kled has a couple of weaknesses when he is dismounted: His base movement speed is reduced to 285, his basic attacks deal 80% AD and he only has access to two of his abilities. When in this form, gap closing capabilities (for example, Fiora Fiora's Lunge.png Lunge) may hamper his only escape (the knockback from Pocket Pistol.png Pocket Pistol)
  • You can tell how much courage Kled has the more he glows.
  • When unmounted, Kled is poor at running away from fights and as such will usually fight back in hopes of getting Skaarl back. This is very hard for him to do if his Pocket Pistol.png Pocket Pistol and Violent Tendencies.png Violent Tendencies are down which makes it a prime time to engage on him.
  • Despite scalings of % health benefit them well for considering their combined health (e.g.: Grasp of the Undying mastery 2016.png Grasp of the Undying and Titanic Hydra item.png Titanic Hydra), it does hinder them as well, making any source of damage based on % health being more effective against them.


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