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Template:C-topTemplate:Champion info

Abilities

Icathian Surprise

Icathian Surprise

Upon taking fatal damage, Kog'Maw remains active for 4 seconds, losing the ability to use abilities and basic attacks but becoming untargetable and invulnerable and gaining bonus movement speed over the duration, increasing to up to to 40% bonus movement speed. He then explodes, dealing Template:Pp18 true damage to all nearby enemies.

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Caustic Spittle

Caustic Spittle

Active: Kog'Maw launches a corrosive projectile in a target direction, dealing magic damage to the first enemy it hits and reducing their armor and magic resistance for 4 seconds.

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Bio-Arcane Barrage

Bio-Arcane Barrage

Passive: Kog'Maw permanently has bonus attack speed.

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Active: For 6 seconds, Kog'Maw gains bonus attack range, doubles his total attack speed and attack speed cap, also halving his ability cast times.

While Bio-Arcane Barrage is active, Kog'Maw's basic attacks deal 55% AD physical damage to non-minions, though on-hit effects are still fully applied, and deal 2% (+「 0.75% per 100 AP) 」「 1% per 133.3 AP 」 of target's maximum health bonus magic damage. The damage has a minimum threshold of 15 and is capped at 100 to non-champions.

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Void Ooze

Void Ooze

Active: Kog'Maw spews a ball of ooze in the target direction, dealing magic damage and Template:Cctip enemies for 1 second. The ooze lingers for 4 seconds, Template:Cctip enemies who stand in the ooze and persisting for an additional 0.25 seconds.

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Living Artillery

Living Artillery

Active: Kog'Maw launches a ball of acid into the air that drops after 0.6 seconds at the target location, damaging all enemies hit and granting Template:Cctip of them for 2 seconds.

  • Magic Damage: 70 / 110 / 150 (+ 65% bonus AD) (+ 25% AP)

Living Artillery's damage is doubled against enemies below 50% maximum health, and tripled against enemies below 25% maximum health.

「 Doubled Magic Damage: 140 / 220 / 300 (+ 130% bonus AD) (+ 50% AP) 」「 Maximum Magic Damage: 210 / 330 / 450 (+ 195% bonus AD) (+ 75% AP) 」

Each subsequent Living Artillery within the next 10 seconds costs 50 additional mana, capping at 500 mana per cast.

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References

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