Last Whisper is an advanced item in League of Legends.[1]
Recipe
Cost Analysis
Gold Value
- 40 attack damage = 1440g
- Total Gold Value = 1440g
Gold efficiency
- 62.6% gold efficient. is
- The percentage armor penetration stat must have at least a value of 860g for to be gold efficient.
Similar Items
Notes
- armor than when an opponent has more than 28.6 armor. It becomes more effective than at 57.1 armor. It becomes more effective than five stacks of debuff (plus its flat penetration) at 100 armor. becomes more effective at penetrating
- Percentage armor penetration stacks multiplicatively with other percentage armor penetration abilities.
- If the increased physical damage from the 35% amour penetration can be thought of as increased AD, the passive must increase damage by 23.89 points (860g/36g per AD = 23.89 AD), in order to be gold efficient.
- For this to occur, “Arm*(AD-44.367) > 6825.7”, where Arm is the targets armour. This can be rounded to “Arm*(AD-45) > 7000”, for ease of remembering. A graph of the unrounded equation can be seen to the right.
Patch History
- Combine cost increased to 1065g from 1025g (total cost remains the same due to price being reduced).
- Item cost increase to 2300g from 2135g.
- Combine cost increase to 1025g from 860g.
- Item cost reduced to 2135g from 2290g.
- Combine cost reduced to 860g from 900g.
- Armor penetration reduced to 35% from 40%.
- Now shows up as an upgrade from in the item shop.
- Total cost increased to 2290g from 2090g.
- Recipe changed: Now requires and instead of and .
- Combine cost increased to 700g from 500g.
- Now provides +40 attack damage and 40% Armor penetration, instead of +40% attack speed, +10 attack damage and 40% Armor penetration.
- Unique armor penetration now functions with abilities (but still not against turrets).
- Bonus damage decreased to 10 from 20.
- Combine cost reduced to 500g from 750g.
- No longer works on turrets.
- Armor penetration increased to 40% from 33%.
May 23, 2009 Patch: Reworked
- now penetrates 33% of the defender's armor (Unique).
- Combine cost reduced to 750g from 850g.
- Fixed a bug which gave it an ability power ratio of 1.
- Fixed a bug which caused it to do bonus damage based on ability power.
- Functionality changed to a "35% chance on hit to deal 1 Magic Damage for each point of Armor the target has" from a 50% chance to ignore all of the target's armor.
- Recipe cost increased to 750g from 600g.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items