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There are League of Legends terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions.

Please contribute to the page by adding more terms and definitions alphabetically.

These terms are mostly used in the English language.

Contents:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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10 death powerspike
Refers to a community meme where someone jokingly proclaims a player gets a powerspike when reaching 10 deaths in a game, usually while also having a very low number of kills ("0/10 powerspike"); a very poor performance.
1v1
A challenge to a duel.
A custom game between two players. Usually done on Howling Abyss icon Howling Abyss but occasionally done on Summoner's Rift icon Summoner's Rift in mid lane. Could also refer to Showdown.
A champion's capability of dueling against an enemy champion. Fighters like Jax Jax and Irelia Irelia have good 1v1 capabilities.
200 years
Refers to a champion whose kit has a convoluted or superfluous amount of attributes, resulting in them being extremely frustrating to play against. Most commonly used to refer to Aphelios.
Quotes a tweet from Nathan Lutz on a Wukong mini-rework: "Being good at playing a certain character in a video game is valuable, but I think I'll take the 200+ collective years of professional game design experience."

A

AA
Auto
Auto attack
Basic attack, which is nicknamed Auto attack since the champion can repeat without new orders.
AAS
Archangel's
Archangel's Staff Archangel's Staff.
ABAM
All Blind All Mid: a custom game type where players pick champions in Blind Pick to fight only in the middle lane.
Ace
When all champions on a team are defeated at the same time.
To kill the last living champion on the opposing team.
Active
Abilities possessed by champions and certain items that require activating (via clicking and/or hitting a key) to function, as opposed to "passive".
Attack damage icon Attack damage.
ADAM
All Draft All Mid: a custom game type where players pick a champion to only fight in the middle lane.
ADC
AD Carry
Also see Carry. Attack Damage Carry: a champion that has greatly increasing outputs of attack damage as the match progresses, and is relied on as the primary damage dealer. Counterpart to the Ability Power Carry.
Congruent to the above, veteran players may also refer the Bottom icon bottom role as "ADC" because the majority of Marksman icon marksman champions, whose outputs are largely attack damage, are started in the bottom lane.
AFK
Away From Keyboard: a player who is not currently in control of their champion in a match.
Agency
How much control a player have over a situation or how much a player is capable of responding an enemy's actions. For example, enchanter supports are often said the remove agency from assassins because enchanter supports can deny all possibilities of an assassin from doing their job (to burst squishies) without them being able to do anything back, effectively removing all control the assassin has over the match.
Aggro
The targeting priority (or enmity) of an A.I. controlled minion, turret, monster, etc.
Alcove
The outer corners of top and bot lanes added to Summoner's Rift icon Summoner's Rift in patch V9.23.
Ali
Alistar Alistar.
All-in
(verb) Engaging in a fight with all available attacks and abilities.
(noun) An engaged fight in which all available attacks and abilities are used.
Ani
Aniv
Anivia Anivia.
AoE
Death Lotus Area of effect.
AP
Ability power icon Ability power.
APC
AP Carry
Also see Carry. Ability Power Carry: a champion that has greatly increasing outputs of ability power as the match progresses, and is relied on as the primary damage dealer. Counterpart to the Attack Damage Carry.
Another term for champions, usually but not strictly Mage icon Mages, intended to have offensive outputs that deal a significant amount of magic damage.
AR
All Random. Used in ARAM and AR URF.
ARAM
Reroll All Random All Mid: A game where all players randomly pick or are assigned a champion each and the game is played on a single lane. The Howling Abyss icon Howling Abyss as a map strictly has a single lane, so ARAM games are typically played there, and the matchmade queue of that map is also called ARAM.
Armor Pen
Armor penetration icon Armor penetration.
AS
Attack speed icon Attack speed.
Assassin
Champions who can rapidly eliminate targets to the extent of being so quick the target cannot even react. Assassins' kit typically features a form of gap closer to reach an enemy, large burst for when they do, and a form of escape.
Aura
A passive ability that usually applies to the champion and those around the champion.
Aura platform
Aura bot
A champion who is equipped with multiple aura-producing items to assist teammates.
Atmog's
A deprecated build that utilized Atma's Impaler Atma's Impaler and Warmog's Armor Warmog's Armor. Could also be referred to as Warma's.

B

B
Back: to retreat in the general direction of your base or away from the enemy.
Recall Recall: To return to the base by pressing the "B" key by default.

Back-to-Front
Also see Dive. One of the two standard executions of team comp that is supposed to lock down and burst squishy champions that have to stand at the backline and behind the more durable frontline. Opposite of Front-to-Back.
Backline
The champions that are positioning furthest away from the enemy team. Opposite of frontline.
Bait
To feign weakness in order to lure the enemy into a trap.
Banana
Soraka's Soraka's autoattack which is shaped like a banana. Inspiration for Order of the Banana Soraka Order of the Banana Soraka.
Baron
Baron Nashor Baron Nashor.
Hand of Baron Hand of Baron. (Aka "Baron Buff")
Base
The walled area where the shop, nexus and inhibitors are situated.
BC
Black Cleaver Black Cleaver
BD
Backdoor
To approach the enemy's nexus while most of them are focused elsewhere. Typically this is done by sneaking through the jungle and only becoming revealed to the opposing team as late as possible.
BE
Blue Essence BE Blue Essence
Bear
Volibear Volibear
Annie's Annie's Summon Tibbers Summon Tibbers
Udyr's Udyr's Bear Stance Bear Stance
Bench
The swap available champion pool in ARAM.
BF
BFS
B. F B. F. Sword.
BG
Bad Game.
Blitz
Blitzcrank Blitzcrank.
Blue
Blue Buff: Crest of Insight Crest of Insight. By extension, can also refer to the Blue Sentinel Blue Sentinel.
Glyphs, a removed type of rune.
BM
Bad mannered / bad manners, to perform ludicrous actions meant to taunt an enemy at a disadvantage.
Boosted (animal)
Describes a lower skilled player that has been undeservingly placed in a higher skill bracket. (Coined by Michael Santana)
Boosting
Refers to Elo Boosting: an act where a player logs into another player's account to climb the ranks or increase matchmaking rating on their behalf. (See also: Report Feature)
BoRK
BotRK
BRK
Blade of the Ruined King Blade of the Ruined King.
Bot
Bottom lane.
The Bottom icon bottom carry role.
The Quarry/Boneyard capture points in Dominated Dominion profileicon Dominion.
An A.I. controlled champion.
Bot game
Co-op vs. AI.
A custom game where nearly all of the players are bots.
Box
Boxes
Jack
Shaco's Shaco's Jack in the Box Jack in the Box
BRB
Be right back.
Broken
When something within the game is viewed as grossly imbalanced or malfunctioning (a champion, an item, a spell, etc.).
Bruteforce
To agressively push an objective without regard for enemy counterattack.
BT
Bloodthirster Bloodthirster.
Buff
(Abilities) A positive effect applied to a champion.
(Patch) An official modification to the game which makes something more powerful; opposite of a nerf.
(Jungle) Red Buff Red Buff or Blue Buff Blue Buff.
Bug
A defect in the mechanics of the game that is not intended.
Kha'Zix Kha'Zix.
Skarner Skarner.
Rek'Sai Rek'Sai.
Burst
A large amount of damage being dealt in a short time, pertaining particularly to the damage dealt by a single champion. Nuke is also a commonly used term.
BV
Banshee's Veil Banshee's Veil.

C

Cait
Caitlyn Caitlyn.
Camp
To gank the same enemy laner multiple times in a short amount of time. Can be effective at making them fall behind or to tilt them.
A jungle monster's spawn location.
Cap
Rabadon's Deathcap Rabadon's Deathcap.
Wooglet's Witchcap Wooglet's Witchcap.
To capture a point in Dominion.
A limit which something can not exceed (For instance, attack speed is capped at 2.5 attacks per second).
Care
To be careful, implying a possible gank incoming or any other kind of danger.

Carry
A champion that is designed to become powerful in damage by acquiring resources, thereby "carrying" the rest of the team on their back. Also see ADC and APC.
By extension, a player that assumes the role of the primary damage dealer for their team, as opposed to having a lower-damage, facilitative, or supportive role.
The acknowledgement of a player being ultimately responsible for winning a game for their team by having played exceptionally well.
In context, the Bottom icon Bottom carry role.
Cass
Cassiopeia Cassiopeia.
Caster
A champion whose main source of damage is their abilities. The damage can be either magic or physical damage, and can scale with either Ability power icon AP or Attack damage icon AD.
Caster minion Caster minion.
Cat
Nidalee Nidalee.
Rengar Rengar.
Yuumi Yuumi.
CC
Stun icon Crowd control: A category of status effects which limit movement or actions.
CD
Cooldown
Waiting for an ability's cooldown to finish before commencing an action.
CDR
Cooldown reduction icon Cooldown reduction.
Chain CC
To consecutively use multiple crowd control spells on an enemy champion.
Champ
A champion; a particular character that the summoner calls on and controls.
Char
Short for "character", used to mean champion.
Cheese
An unexpected strategy, often early game oriented, that allows a player to kill or otherwise significantly cripple an enemy (generally during the first two levels), gain a lead, then snowball.
Cho
Cho'Gath Cho'Gath.
Classic
The standard MOBA game mode in which players focus on laning, pushing minion waves, and destroying the enemy structures.
Summoner's Rift icon Summoner's Rift and Twisted Treeline icon Twisted Treeline.
Clash
Name of the tournament system used in League of Legends icon League of Legends.
Clown fiesta
A derogatory term used to refer to games, especially from lower elos, where one or both teams have no coordination or proper strategy, and the champion compositions are random and poorly planned.
A teamfight where, from the spectator point of view, is difficult to properly understand what exactly happened.
Clutch move
To perform a well-timed action while under pressure.
Collapsing
When allied players converge and overwhelm the enemy team.
Commit
To not retreat. To stay in a fight until the battle is over, or until your champion is slain.
Counter gank
Setting up an ambush in immediate response to an enemy ambush with the intention of negating or thwarting the advantage gained by the enemy's attack.
Counter jungle
To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, gold and experience.
Counter pick
To choose a particular champion during the selection phase in order to oppose a particular enemy champion.
Counterplay
Things that one can do to counteract or minimize the impact or dominance of a champion, ability, item, or rune. For example, against an ability that is a skillshot, the main counterplay is to dodge it.
Counterpush
To neutralize a shove or splitpush.
Cover
A player request for another teammate to hold the player's lane while they're not there. (See "babysit" and "hold.")
Cow
Alistar Alistar and more specifically Moo Cow Alistar Moo Cow Alistar.
Crash
When minions have successfully entered the upcoming enemy turret's range, or are left in a state that allows them to reach it on their own before the enemy can themselves reach those minions.
A derogatory term referring to bugs in the Clash tournament system.
When the game stops working properly, freezes, and shuts down unexpectedly.
Creep
The perception that an amount of something has gradually increased in the game when compared to the past. This could be caused by multiple changes, such as direct buffs to champion potential, nerfs to deterrents, etc. For example, cooldown reduction creep is used to refer to Cooldown icon cooldown reduction being more abundant in items and easier to obtain for more champions, compared to the past.
Creep block
Being slowed down or temporarily stopped when moving toward a destination, or during a fight, because of the Pathing radius pathing radius of creeps meeting with your champion. Two units cannot coincide, therefore the champion is temporarily "blocked" or prevented from moving in the intended direction. "Minion block" refers to being creep-blocked by Minion icon minions specifically.
Creeps
Minion icon Minions and Monster icon monsters. See Creep score definition.
Cross-map
Crossmap
Getting an objective—including significantly pushing a lane—away from the enemy team's interest. Depending on the game state and objectives, the team successfully performing a crossmap play has the potential to snowball a lead, gain a lead, or neutralize the enemy's lead.
Also sometimes refers to rotations and/or Recall Recall timings in tandem with the ally team, in the context of gaining or utilizing game tempo.
Crown
Rabadon's Deathcrown Rabadon's Deathcrown.
Wooglet's Witchcrown Wooglet's Witchcrown.
CS
Creep Score, an adapted term from DotA. It measures the number of minions and jungle camps killed.
The Dominated Dominion profileicon Crystal Scar.
Zilean's Zilean's Chronoshift Chronoshift.
Custom
Custom game: the match mode created by player with the freedom to determine the team size, map, A.I. controlled champion participation and install a password for limited access.
Cup
Chalice of Harmony Chalice of Harmony or Athene's Unholy Grail Athene's Unholy Grail.
Another name for a Clash tournament.
Cupcake
Caitlyn's Caitlyn's Yordle Snap Trap Yordle Snap Trap.
Caitlyn Caitlyn (coined by Vi Vi)
Bittersweet Lulu Bittersweet Lulu's polymorphed polymorphed victims
CV
Clairvoyance Clairvoyance.

D

Dar
Darius Darius.
D
The first of two summoner spells the player can allot, bound to D by default.
Def
Defend: to protect the tower or base without attacking aggressively.
DFG
Deathfire Grasp Deathfire Grasp.
DC
Disconnected.
Debuff
A negative effect applied to a champion; the opposite of a buff.
Deny
Denial
To kill allied minions or pets, preventing the opponent from earning the gold and experience from killing them. While this feature is common in other MOBA games, it is intentionally absent from League of Legends and replaced with zoning tactics.
Dirt Dragon
Mountain Drake Mountain Drake
Disengage
Successfully retreating from an initiated fight. Opposite of engage.
A quality that certain champions naturally have due to their abilities, or a team comp they are part of. Refers to easily disrupting a fight from a distance and for long enough in order for allies to retreat from it safely or engage again in a better way.
Dive
To pursue a specific target into a highly dangerous area, typically beneath an enemy turret.
Synonym for back-to-front.
Dodge
To disband champion select without mutual consent.
A deprecated champion statistic, which determined the possibility to avoid a basic attack.
Following the removal of the dodge global stat, it is the status effect granted by Jax's Jax's Counter Strike Counter Strike and Nilah's Nilah's Jubilant Veil Jubilant Veil.
Dog
Doge
Nasus Nasus.
Dom
Dominion
A game mode that differs from the classic MOBA-style gameplay, and focuses on seizing capture points.
Donger
Heimerdinger Heimerdinger. (coined by Michael Santana)
DoT
Blaze Damage over time effect.
DotA
Defense of the Ancients: Allstars: a successful mod created from Warcraft 3. It has inspired similar games such as League of Legends. "Dota" is also used to categorize games of this particular sub-genre within the real-time strategy genre.
Double
Double kill
Single-handedly achieving two champion kills within ten seconds of each other.
DPS
Damage per second. A measure of how much damage a champion or team can deal each second.
A champion who specializes in dealing steady sustained damage.
Drag
Either a reference to the Drake neutral objective, or a call to contest it. "Drag" and "dragon" may be used by veteran players, because the objective in place of Drakes used to be "The Dragon The Dragon".
Drain effect
Ravenous Hunter rune Drain effect is a conjectural term for various healing effects that are based on damage dealt, but are not Life steal icon life steal and Spell vamp icon spell vamp.
Drain tank
Drain tanking
The act of lifestealing (or using spellvamp/other forms of sustain in case of casters) damage done against enemies to tank their damage. Champions which do this are difficult to kill, especially in 1x1 situations, because they heal through all the damage done, and even if they don't do a lot of damage back, they can win the duel just because the enemy cannot burst them down quickly enough to prevent them from healing back. However, if their sustain is reduced or denied (because they are under CC effects or unable to attack), they can become easy to kill, since they tend to not have or to have less actual tankyness to fall back on. Examples of champions designed to be drain tanks are Aatrox Aatrox, Warwick Warwick, and Olaf Olaf.
Dubstep Ignite
The act of casting Ignite Ignite on a very low-health target and proceeding to walk away carelessly.
Duelist
A champion who excels at combating enemy champions one on one (e.g. Fiora Fiora, Jax Jax).
Dunking
A flashy or rewarding kill on a champion, described in terms of a slam dunk.
To use an aerial leap ability to severely damage or slay an enemy champion. Examples of dunking abilities include Darius' Darius' Noxian Guillotine Noxian Guillotine, Jarvan IV's Jarvan IV's Cataclysm Cataclysm and Jayce's Jayce's To the Skies! To the Skies!.

E

E
The third champion ability which is bound to the "E" key by default.
Early game
Laning phase
The typical starting point of a game where champions are low-level, take a longer time to clear minion waves and monsters, when there are very few neutral objectives and few points of control on the map to be contested and all champions focus mostly on farming. Technically ends with either the first Outer turret falling or side lanes swapping around (instead of simply roaming) in order to achieve better objective control, and officially ends with Turret Plating falling off. It is followed by the mid game.
EC
Executioner's Calling Executioner's Calling.
Effective health
EHP
Health multiplied by the various damage reduction affecting it (normally Armor icon armor and Magic resistance icon magic resistance), i.e. the damage that the champion needs to receive in order to be killed.
Egg
Eggnivia
Anivia Anivia during Rebirth Rebirth, officially dubbed by the game's chat.
Elo
A mathematical rating system for a player's relative skill level.
Elo hell
A perceived Elo level where it is very difficult or frustrating for a player to get out of.
Elojob
When a low-elo player pays a higher-skilled player to boost the low elo's account to higher elo. This practice is extremely controversial and is generally condemned by players and punished by Riot due to the problems that result from the inappropriate matchmaking.
Engage
Successfully initiating a fight. Opposite of disengage.
A quality that certain champions naturally have due to their abilities, or a team comp they are part of. Refers to easily initiating a fight from a distance and facilitating all-ins.
ER
Essence Reaver Essence Reaver
Eve
Evelynn Evelynn
Execute
An ability intended to eliminate a champion. Examples include Pyke's Pyke's Death from Below Death from Below and Jinx's Jinx's Super Mega Death Rocket! Super Mega Death Rocket!.
Exp
xp
Shorthand for experience points.
Ez
Ezreal Ezreal
Easy

F

F
The second of two summoner spells the player can allot, bound to "F" by default.
Flash Flash.
Face check
A champion blindly walking into a brush to see if an enemy champion is hidden in there. This can be a very risky action.
Fall off
When a carry champion does not scale well as the game goes on, and struggles particularly in the late game. Usually, champions that fall off are balanced to be strong during the early game and mid game, so they have a limited time window to carry and win the game before being out-scaled by the enemy. This is not synonymous with being useless in the late game however; the vast majority of these champions are balanced around having at least some form of facilitative capability, even in the late game. Examples of champions that fall off are Elise Elise, Lee Sin Lee Sin, and Pyke Pyke.
Farming
To seek out and kill creeps to obtain experience and gold.
Farm lane
When, during the lane phase, neither of the opponents are able to kill each other or to effectively push without jungle interference, resulting into a lane phase where they both just farm.
FB
First Blood: the first kill of the game.
Fed
A champion becoming disproportionately powerful after obtaining multiple kills on enemy champions.
Feed
To repeatedly die to the enemy team, giving them gold and experience. A player who does this is a feeder.
FF
Refers to /ff or 'forfeit', another term for surrendering.
FFS
“For fuck's sake”. An expression of anger or frustration.
Fid
Fiddle
FS
Fiddlesticks Fiddlesticks
Fiesta
Clown fiesta
A game with many mistakes made by both sides.
Fish
Fizz Fizz
Nami Nami
Flame Horizon
Having 100 minion kills more than a lane opponent. Coined by shoutcasters.
Flank
The act of bypassing the enemy frontline and going directly to the backline through an alternative route, mainly from behind while separated from the team. This strategy is useful for assassin-class and diver-class champions because they don't have enough durability to survive a barrage of crowd control and direct damage.
FM
Frozen Mallet Frozen Mallet
Fog
FoW
Fog of War
The shadowed areas of the map which are out of the vision range of allied champions, minions and structures.
FoN
Force of Nature Force of Nature
FotM
Flavor of the Month: a champion that suddenly becomes very popular among players. This can be for reasons such as their usage at a competitive level, an overtuned buff or the discovery of a bug that is highly beneficial to the champion.
Fountain
The raised stone platforms located in each team's base, where champions will respawn after death, regenerate health and mana, and can purchase items.
Fourchan
4Chan
A nickname for Miss Fortune Miss Fortune based on her ability to dominate early-game bottom lane if played right. Namesake from the infamous image board.
FPS
Graphic Frames Per Second the game renders.
Franky
Vi Vi
Fratma's
A deprecated build that utilized Atma's Impaler Atma's Impaler and Frozen Mallet Frozen Mallet. Could also be referred to as Atmallet.
Fratmog's
A deprecated build that utilized Atma's Impaler Atma's Impaler, Frozen Mallet Frozen Mallet and Warmog's Armor Warmog's Armor all at once.
Freeze
Freezing
Allowing the current and at least one succeeding minion wave to stay at about the same position in the lane close to, but outside, the upcoming ally turret while only last-hitting, as ally and enemy minions cyclically come and die. A successful freeze forces the enemy to either walk up into a hostile part of the lane to gain minion rewards and/or finally advance the minion wave, or give up the rewards and the wave state altogether and potentially lose a lot of resources over time. To "break a freeze" means to allow minions to finally assume a different position that can advance to the upcoming turret, naturally or through shoving.

Front-to-Back
One of the two standard executions of team comp that is supposed to force the enemy to physically push their way through a durable frontline in order to access squishy champions that have to stand at the backline. Opposite of Back-to-Front.
Frontline
The champions that are positioning closest to the enemy team. Opposite of backline.
By extension, because the champions that an enemy team usually meets first in a teamfight are those that take the brunt of the attacks, it may also refer to champions capable of successfully protecting and peeling for ally carries for an extended period.
Frostmancy
A build type that was flexed on most ranged mages where they would go top with Kleptomancy Kleptomancy and Spellthief's Edge Spellthief's Edge (And upgrade it to the Frostfang Frostfang.). While top, they would completely ignore killing minions for gold, instead opting to rely on the aforementioned Keystone Mastery and their starting item for income. Because of this, they spent time that was otherwise allotted to CSing bullying their lane opponent, disallowing them from farming, or in more extreme cases, preventing them from remotely netting experience. While the Reddit post that brought the playstyle to the general public's attention was stylized around Kennen Kennen, the most common user of Frostmancy appeared to have been Zilean Zilean.
Full damage
To build all offensive items, contrary to generally building some defensive items for survivability. Consequently, these champions tend to do very high amounts of damage, but are very easy to kill.
Full tank
An item build that grants almost exclusively defensive stats, contrary to granting generally or exclusively offensive statistics. Consequently, these champions become very hard to kill, but deal less upfront damage on average.
FWotD
WotD
First Win
First Win of the Day: a daily mission that rewards the summoner with experience and some Blue Essences BE Blue Essences upon winning a matchmade game.

G

GA
Guardian Angel Guardian Angel
GP
Gangplank Gangplank
Gank
To ambush unsuspecting enemies. Portmanteau of 'gang kill'.
Gap
Diff
Role Gap
Role Diff
Refers to the difference in skill, also sarcastically called a "gap", between a player and their role counterpart in the opposing team.
By extension, signals or draws players' attention toward that difference in skill between two role counterparts. It may be used by a winning player as an exclamation of triumph, or by a losing player in order to vent frustration at a teammate.
Gap closer
An ability or spell that shortens the distance between the champion and the enemy.
Gauntlet
Iceborn Gauntlet Iceborn Gauntlet
GG
"Good game."
GG EZ
GG IZI
"Good Game, easy win."
GGMF
Gun Goddess Miss Fortune Gun Goddess Miss Fortune
Ghosting
Monitoring an enemy's and/or live spectator's perspective to gain informational advantages from learning things about the current game state they are not supposed to know (e.g. Enemy jungler's whereabouts, enemy ward placements, & important cooldowns). Usually done in order to gain access to the enemy team's minimap, causing many players who broadcast their gameplay live to obfuscate their minimap.
GJ
"Good job!"
GL
"Good luck!"
GLHF
"Good luck; have fun!
Glass cannon
A champion/build that is high in damage but lacking defense. This primarily refers to building a champion purely for offense, sacrificing survivability.
Global
An ability that can strike anywhere on the map (e.g. Gangplank's Gangplank's Cannon Barrage Cannon Barrage).
Golden Pose
Any Stasis icon stasis effect.
Gold per 10
GP10
Items that generate extra gold over time. Gold generating items are often incorrectly referred to as GP5.
Gold funneling
Funnel
Funnel strategy
A strategy where multiple incomes of gold are focused onto one champion in an attempt to build a lead compared to the usual rate. In the case of two players, one champion takes both their gold/experience for itself, while the other will fall behind and try to build cheaper items with utility to compensate. This strategy was deterred with minion gold changes, such as the Huntsman effect on jungler items.
Grag
Gragas Gragas
Gray screen
Grey screen
Death Death, in reference to the greyscale overlay that appears on the screen when waiting for respawn.
Gutted
A champion or item that, after a patch, has been rendered completely unviable to play (or buy in case of items).

H

Harass
Attacking an enemy while they are preoccupied with an action.
Hard CC
Stun icon Crowd control that inhibits and stops movement and spell casting.
Hard leash
To aid the allied jungler by helping them kill a Monster icon monster without the use of Smite Smite.
Hat
Funny Hat
Funky Hat
Rabadon's Deathcap Rabadon's Deathcap
Heal bot
Refers to Soraka Soraka contributing nothing but healing.
Hec
Heca
Hecarim Hecarim
Heim
Heimer
Heimerdinger Heimerdinger
Hero
The equivalent term for 'champion' in other MOBA games. Coined from DotA.
Hexa
Hexakill
Pentakill II profileicon Hexakill - Single-handedly achieving Pentakill Mordekaiser profileiconPentakill Karthus profileiconPentakill Yorick profileiconPentakill Sona profileiconPentakill Olaf profileiconPentakill Kayle profileicon six champion kills within 30 seconds of a Pentakill.
The Hexakill game mode.
HF
Have Fun
Hold
To keep the lane from pushing into allied defenses. Primarily done by junglers while the laner is away.
Hook
Ability which prevents movement and brings an enemy towards the champion's position. Examples include Thresh's Thresh's Death Sentence Death Sentence or Blitzcrank's Blitzcrank's Rocket Grab Rocket Grab
Horse
Hecarim Hecarim
Hourglass
Zhonya
Zhonya's Hourglass Zhonya's Hourglass
HP
Health, also known as "Hit Points"
HP5
Health Regeneration per 5 seconds
Hybrid
A champion with significant ability scalings from both AD and AP.
A build that includes both AD and AP.
A champion that does significant amounts of both physical and magic damage.

Hypercarry
A carry that hyperscales and whose kit often features additional tools which reinforce scaling with levels. Hyperscalers innately or by default become superior at the later stages of the game; they typically have a weaker early and mid game to compensate, but their late game outputs can be unstoppably lethal and single-handedly win the game for their team. Attack damage, attack speed, critical strike chance and damage, and/or repeatable on-hit effects, all multiply each other; Marksman icon Marksman-class champions are the ones that best utilize all of these statistics, and a hyperscaling Marksman has a very high amount of all of them. However, AP carries that have similar multiplicative and exceptionally lethal outputs in the late game, can also be called hypercarries. Examples: Jinx Jinx, Kog'Maw Kog'Maw (ADC) / Syndra Syndra, Karthus Karthus (APC)
Hyperscale
Hyperscaling
When power continuously increases through exceptionally good scalings, from the start of the game all the way to reaching a full inventory of items, and potentially beyond for certain infinitely-stacking effects.

I

IE
Infinity Edge Infinity Edge
IBG
Iceborn
Iceborn Gauntlet Iceborn Gauntlet
Inhib
Short for Inhibitor
Initiate
A champion performing an action which signals allied champions to begin the battle. The initiator may act as bait and take heavy damage from the enemy in order to protect their allies from taking major damage.
Innate
A champion's passive ability separate from their four main abilities, shorten to P or I.
Insec
A type of play where a champion tries to position behind an enemy, then knockback them in the direction of the allied team. This makes them a vulnerable target. During the early game, it can be an effective gank setup, and at late game, it can be a game changing move. Popularized by a pro player named "inSec", which used to do this with Lee Sin Lee Sin (by wardjumping behind an enemy, then using Dragon's Rage Dragon's Rage to knockback them in the direction of an ally). Despite this, it is possible to insec with other champions too. The second most popular example is Azir Azir, which can use Conquering Sands Conquering Sands and Shifting Sands Shifting Sands to reposition himself behind an enemy, then use Emperor's Divide Emperor's Divide to knockback them in the direction of allies. Other champions which can potentially insec include Tristana Tristana, Poppy Poppy, Shyvana Shyvana, and Janna Janna.
Instagib
Instakill
Instant giblets or Instant kill: when a full health or nearly full health champion/monster takes lethal damage within such a short time that they essentially died instantly, with no chance to react.
Instalock
Instalocking
Instant lock: to quickly select and lock-in a particular champion (or a random one) to prevent someone else from getting them, usually without previous warning to the rest of the team. This is often perceived as poor sportsmanship.
Int
Short for "Intentional feeding".
Invade
To go into the enemy's territory, particularly their jungle.
Ire
Irel
Irelia Irelia

J

J4
Jar
Jarv
Jarvan IV Jarvan IV
Jay
Jayce Jayce
Jg
Jungle.
JoJ
Journal of Justice
Juggernaut
A term coined by Riot, used to describe fighters that are extremely durable, but are lacking in mobility. They tend to be difficult to duel, but at same time easy to kite and inflict CC. Examples of juggernauts are Darius Darius and Garen Garen.
Juke
The act of feinting an enemy into the wrong direction, usually done by breaking line of sight.
Jungling
To kill monsters in the jungle.

K

Kar
Karth
Karthus Karthus
Kass
Kassadin Kassadin
Kat
Katarina Katarina
Kay
Kayle Kayle
Kayn Kayn
Kanye
A gross misspelling of Kayn Kayn.
Ken
Kennen Kennen
Kha
K6
Kha'Zix Kha'Zix
Kill lane
A combination of the bottom lane selected for the specific purpose of slaying the opposing two champions during the laning phase.
Kit
A champion's set of abilities.
Kite
Kiting
Maintaining safe distance from a pursuing target. Ranged role Ranged champions can leverage the advantage to keep attacking.
Kog
Kog'Maw Kog'Maw
KS
Kill steal: A kill assistant taking kill credit.
KYS
“Kill yourself”.

L

Lag
Slow response during the match due to high network connection latency.
Some players also refer to the slowdown due to an insufficient computer system as lag.
Lag specifically refers to the time between when information is sent and when it is received. This can be caused by a network latency, in which data is delayed between a user's computer and the game server, or by a slow computer. Lag most often manifests as "outbound lag", or delay between when a command is given and when it is performed. Lag can also manifest as "inbound lag", or a delay between when an event is registered on the server and when it is displayed on a user's computer. This causes "jumping", or the appearance that a champion's position, health, mana, etc. has suddenly changed.
Lag Spike
A sudden and often momentary period of severe lag.
Laner
The champion or player who occupies a certain lane during the early game.

Lane bully
A champion designed to win the lane phase against other champions. They try to constantly harass the enemy laner and deny them farm, making them fall behind. Most lane bullies fall off late game in order to compensate for their early game strength.

Lane harass
The act of constantly disturbing the enemy laner while they try to farm minions. Usually, this is done by spending the highest-range, lowest-cooldown, or lowest-cost output available at the time; the basic attack is the lowest cooldown, lowest cost output, and for Ranged role ranged champions it is also longer-range than Melee role melee ones and guaranteed. The goal of a successful lane harass is to eventually become a threat through resource and position advantages, such as having more health than the enemy in order to influence the map in teammate numbers more safely, all-inning, or zoning, etc.

Lane phase
A stage in the match where players are farming for their first items, ends when one or two towers are destroyed and laners start rotating to other lanes.
Lane swap
A strategy where two lanes switch places to compensate for an innate disadvantage that arises from the matchup. This used to be very common in competitive games and very rare otherwise, because it could allow teams to counter some Top icon top laners who were unable to effectively lane against the power of a Bottom icon bottom laner and Support icon support. Over the years, systems have been implemented to render this strategy risky, which have also effectively removed it from competitive play. Firstly, the bot lane outer turret has less durable towers, allowing for ranged champions to farm turret plates and potentially acquire first tower gold more easily. Secondly, drakes that allow for potential scaling (which champions that are drafted in the Bottom icon bottom carry role usually want) are located toward the bottom part of the map, and there are more players to contest it at the bottom half of the map than the top half.
Laning
Remaining in lane to push or farm.
Lantern
Thresh's Thresh's Dark Passage Dark Passage
Laser
Lux's Lux's Final Spark Final Spark
The Nexus Obelisk's basic attack.
Last hit
Getting the killing blow on a minion, creep, or enemy champion.
Late game
The point of the game characterized by longer death timers, intensive control of a large portion of the map and fast pushing and sieging, late-stage Baron and Drake contesting, and multiple champions finishing their item builds. Hypercarries are at their strongest point during the late game. Preceded by the mid game.
LB
LeBlanc LeBlanc
Lich Bane Lich Bane
Leash
The interaction that takes place between two moving units where an attacker unit is following a moving unit. When a unit is ordered to target an enemy unit from outside cast range either with a basic attack or certain abilities, they will automatically attempt to move toward them first.
  - Basic attacks always have to acquire a target, so this interaction may always happen when targeting outside of cast range (= the Range icon attack range).
  - For abilities, this specifically refers to ones that are able to acquire units or locations outside of their cast range (= the override for a target being out of range is to walk into range). In the LoL Wiki, each non-passive ability's acquisition behavior when used outside of cast range is noted in a table under "Details".
In these cases, if the target moves away from the attacker then the attacker is forced to walk toward the target again. Between a champion and a non-champion, this interaction considers the non-champion's targeting rules and range. Between two champions, this interaction takes place at the micro level and is a very complex, strategic one. Leashing may benefit the attacker by allowing them to follow a moving target without further input. Leashing may also disadvantage the attacker by resulting in them delaying or even canceling their attack, or being forced to move to a substandard direction/position.
A tactic where another champion—ally or enemy—assists the Jungle icon jungler in securing a non-epic Monster icon monster camp, either by drawing monster aggro or attacking it. Most often, leashing refers to the first camp cleared by the jungler at level 1, due to (usually, but not always) requiring significantly more time to kill the first camp alone than with help from at least one ally. This is a vestigial term that refers to a removed mechanic where a monster would only focus the first attacker rather than the nearest. However, it may still apply at the present time in instances where an ally or enemy helps kill/secure the camp. Also pull.
Leave
Leaver
Exiting the match before the game is finished, whether voluntarily or not. This is regulated by the Leaver Buster system.
Lethal
To "have lethal" on an opponent means to be able to all-in them when they are low enough on health and successfully kill them. Formally referred to as a "lethal threshold".
LS
Lee Sin Lee Sin
Life steal icon Life steal
Leech
Staying close enough to dying enemy minions in order to share XP with a teammate without directly assisting them.
Leo
Leona Leona
Liss
Lissandra Lissandra
Lockdown
Applying crowd control to the point a champion cannot perform a certain action.
Lockout
A state in which a champion is unable to perform certain actions. Associated tip: Lockout icon 2 Lockout.
LoL
League of Legends, the title of the game itself.
lol
“Laughing out loud”.
LOM
Low On Mana – See also Out of Mana
LW
Last Whisper Last Whisper

M

Macro
Macro play
The large-scale strategies players employ as their general game-plan. Refers to choices in map location, objectives, and vision. Related to micro.
Main
A player's best or favorite champion to use.
A player's best or favorite role.
Mal
Malphite Malphite, Malzahar Malzahar
Malp
Malph
Malphite Malphite
Malz
Malzahar Malzahar
ManBearPig
ManBearPheonix
ManBearTiger and combinations thereof
Udyr Udyr
Man drop
Pantheon Pantheon's Grand Starfall Grand Starfall
Mao
Maokai Maokai
Map awareness
To be conscious of the events occurring around the map. To increase Map awareness, there are abilities and items (e.g. wards and jungle plants) which reveal the Sight icon fog of war at strategic areas.
Map control
To have vision and influence over areas around the map. Ways to increase Map control include placing wards and destroying enemy towers.
Map objective
A valuable mob or structure whose acquisition goes towards winning the match. These tasks include getting the blue and red buffs, slaying Drakes and Baron, destroying towers and inhibitors, etc.
Melee
Melee champion.
Melee minion Melee minion.
Mermaid
Nami Nami
Meta
Metagame
The game's current most effective play style, consisting of aspects such as lane setup, jungling, and team composition.
Metagolem
An incredibly strict build that can be flexed on a certain type of, or in more extreme cases, every champion, that dictates the meta by being unbelievably overpowered. The term is a portmanteau of the words "metagame" and "golem".
A now archaic metagolem that consisted of Warmog's Armor Warmog's Armor, Atma's Impaler Atma's Impaler, Frozen Mallet Frozen Mallet, Trinity Force Trinity Force, and Mercury's Treads Mercury's Treads.
To a lesser extent this term also applies to a trend in early 2016 for many champions that were supposed to build squishy, to build tanky. This is because back then, items like Sunfire Cape Sunfire Cape, Iceborn Gauntlet Iceborn Gauntlet, and Titanic Hydra Titanic Hydra, as well as the Grasp of the Undying mastery 2016 Grasp of the Undying mastery, used to be overpowered. They allowed almost any champion to work with a tanky build because those items provided artificial sources of damage, with Grasp of the Undying providing health-scaling sustain and high base damage as well. A lot of champions that were otherwise supposed to build glass cannon started to build tanky. The most popular examples include Master Yi Master Yi, Fiora Fiora, Ekko Ekko, Fizz Fizz, and even Akali Akali. Most of those champions had their base damages nerfed to encourage them to build glass cannon, and the aforementioned items were also nerfed to make them more expensive or do less damage, discouraging their purchase on non-tanky champions.
MF
Miss Fortune Miss Fortune
Micro
Micro play
The small-scale strategies players employ during and around champion combat. Refers to choices in positioning, ability use and timings, and resource management. Related to macro.
Mid
Middle icon Mid
The Refinery/Drill capture points in Dominated Dominion profileicon Dominion.
Mid game
The point of the game where champions have typically completed an item or three, take a shorter time to clear minion waves and monsters, and when most of the regular map and objective control takes place. Preceded by the early game and followed by the late game.
Mid top
At the beginning of Dominion, a player declares to capture the nearest middle capture point then rushes up to top.
Minion block
See creep block.
MM
Matchmaking.
Archaic abbreviation for "Marksman icon marksman champion"; now more commonly referred to as "ADC".
MOBA
Multiplayer Online Battle Arena: a genre of games which brings many of the RPG (Role Playing Game) and RTS (Real-Time Strategy) elements together.
Mobi (boots)
Boots of Mobility Boots of Mobility
Monkey
MonkeyKing
Wukong Wukong
Morde
Mordekaiser Mordekaiser
Morg
Morgana Morgana
MP5
Mana regeneration icon Mana regeneration per 5 seconds
MPen
Magic penetration icon Magic penetration
MR
MRes
Magic resistance icon Magic resistance
MS
Movement speed icon Movement speed
Server latency, from the amount of "ms", meaning "milliseconds", of latency displayed below the player score bar. Equivalent to "ping" (latency sense).
Mundo
Dr Dr. Mundo, who isn't actually a doctor, so he is called Mundo.
Mummy
Mumu
Amumu Amumu
Murder bridge
Another name for the Howling Abyss icon Howling Abyss map. (At the start of the match, the announcer will occasionally refer to the 'Murder Bridge' rather than 'Howling Abyss'.)
Previously, the custom game version of the Proving Grounds map, before it was replaced by Howling Abyss.

N

N1
"Nice one!"
Naut
Nauti
Nautilus Nautilus
Nerf
(Patch) An official modification to the game which makes something less powerful; opposite of a nerf. The term is originally coined by users in the EverQuest forums describing patches reducing effects to the power of "nerf toy weapons".
NJ
"Nice job!"
Noc
Noct
Nocturne Nocturne
Nid
Nida
Nidalee Nidalee
Nuke
Any ability that deals huge amounts of damage, such as Javelin Toss Javelin Toss or Requiem Requiem. Burst does not mean the same because most characters' burst combos consist of multiple abilities.

O

OC
Original content
Occult
Sword of the Occult Sword of the Occult
OE
Orange Essence Orange Essence Orange Essence
Off tank
A champion that has some attributes of a Tank (ability to soak damage, initiation ability, CC, etc.), but lacks in one or more areas.
Off meta
A champion being used in a completely different way from what is considered meta for them. For example, it can refer to going with a different lane than intended (e.g. jungle Brand Brand, support Jarvan IV Jarvan IV) or a different build (e.g. AD Ahri Ahri, AP Tristana Tristana).
Sometimes the champions themselves may be considered off-meta if they are uncommon enough, even if they are played as intended. Examples include Volibear Volibear.
Unusual strategies that are very rarely seen on most games. For example, going dual top instead of going with one top and one jungler, or playing a melee champion as your ADC.
OMW
On My Way
One point wonder
An ability that has very little change in level scaling, so it is almost full power at rank 1.
One-Trick
One-Trick Pony
OTP
A player who can play only one champion effectively.
OOM
Out Of Mana – See also Low On Mana
OP
Overpowered
A champion or item (usually item builds) that are considered too strong in a particular meta.
Open mid
The enemy team conceding the match before surrender voting is available. Usually done by completely vacating the middle lane to allow the winning team to conclude the match as soon as possible. Usually seen in regions that more heavily value the early phases of a match and/or shorter match times, such as South Korea.
Oracle
Oracle's
Oracle's Extract Oracle's Extract or Looted Oracle's Extract Looted Oracle's Extract, used to detect invisibility.
Orange
Gangplank's Gangplank's Remove Scurvy Remove Scurvy
Ori
Orianna Orianna
OTW
On The Way
Overextending
A champion moving too far in lane/enemy territory, which can open them up to sudden engages.
Overloaded
A champion which has too many tools or their kit, allowing them to do many different things at once; either because their abilities have an excessive amount of effects, or because their abilities are just too versatile. Champions like this can be considered difficult to balance due to that reason, as simple numbers changes are usually not enough to bring them in line with other champions.
This can also be applied to items; if an item is too versatile (either due to having many different stats, or effects, or both), it can be considered overloaded.
Overkill
The act of dealing (substantially) more damage to an enemy than is needed to kill him off.
Overtuned
A champion which has overbearingly high numbers on their abilities (base damage, scalings, range, missile speed, etc) or their stats (base HP, HP per level, base AD, etc).
An item can also be considered overtuned if its stats or the numbers on their passive or active effects are too high.

P

Pant
Panth
Pantheon Pantheon
Pass
Battle Pass
Event passes that links with event tokens and exclusive prizes.
Path
Pathing
The line of movement that will be taken towards a destination after a movement order is issued.
Often referred to in the context of a player prioritizing certain areas of the map ("path to/toward a lane/objective/etc."). May specifically refer to the order in which a Jungle icon jungler will kill jungle camps and gank lanes.
PBE
Public Beta Environment, a testing realm for upcoming content.
PD
Phantom Dancer Phantom Dancer
Peel
Peeling
To use abilities in order to prevent an enemy from damaging, disabling, and/or killing an ally champion. Stun icon Crowd control, Hybrid resistances icon shielding, Heal power icon healing, and various buffs given to allies may achieve this.
Penta
Pentakill
Pentakill profileicon Pentakill - Single-handedly achieving Pentakill Mordekaiser profileiconPentakill Karthus profileiconPentakill Yorick profileiconPentakill Sona profileiconPentakill Olaf profileicon five champion kills within 30 seconds of a Quadra kill. Often regarded as the highest display of champion mastery when the champion is meant to be a carry.
PFE
Pulsefire Ezreal Pulsefire Ezreal
Philo
Philosopher's Stone Philosopher's Stone
Ping
Communication Pings.
Server latency, from the term "pinging" in computer networking. Equivalent to ms (latency sense).
Pink
The removed Vision Ward Vision Ward colored pink, which is succeeded by Control Ward Control Ward. Control Wards are sometimes still referred to as pink wards.
Poacher
Poacher's Dirk Poacher's Dirk
Poacher's Knife Poacher's Knife
Poke
Using attacks and abilities from a distance in order to safely cause small to moderate damage to enemy health.
By extension, a team comp that includes champions capable of easily hitting enemies from a long distance in order to create a health advantage before teamfights.
Pony
Hecarim Hecarim, generally used in a derogatory manner.
Position
Positioning
A champion's location during a fight. Good positioning is determined by the player knowing the optimal location their champion should be at.
Pot
Potion(s), usually Health Potion Health Potion.
Powerspike
The moment at which a champion significantly increases in power (= "spikes") by acquiring a certain level or item. The vast majority of champions inherently spike at level 6 since their ultimate ability can be unlocked. Example: Kayle Kayle gets a powerspike at level 16 because her innate, Divine Ascent Divine Ascent grants her massive bonuses.
Premade
Multiple players, who know each other, forming a team together before entering the champion selection phase.
Pro
An act of calling someone that is very talented when playing, short for professional.
Proc
The activation of an effect. See also Wit's End item Proc damage.
Projectile
An object that has a certain speed and direction. Most projectiles (notably excluding Turret icon turret attacks) can be either blocked or intercepted by an enemy Yasuo's Yasuo's Wind Wall Wind Wall, Braum's Braum's Unbreakable Unbreakable, or Samira's Samira's Blade Whirl Blade Whirl. Targeted-projectile spells (point & click/unit-targeted and auto-targeted) may additionally be completely avoided by Bullet strikethrough projectile-destroying effects, which includes most forms of Untargetable icon untargetability.
Proxy
A high-risk, high-reward strategy (generally done at the top or bottom lanes due the length of the lanes) that involves farming enemy minions between the enemy turrets to prevent the opposing laner from effectively pushing or farming.
Pubstomp
When an organized team of good players thoroughly defeat random public players in a match.
Pull
Equivalent to leashing.
A tactic where a large monster, most often the Red Brambleback Red Brambleback, Blue Sentinel Blue Sentinel, or Drake, is first attacked to gain aggro, and then intentionally drawn by the aggressors outside of its idle position and into a better one to kill it in. The strategy of pulling is any of (A) surprising enemies, (B) lengthening the distance from the enemies' reach, or (C) obtaining a positional advantage. The intention and desired result is that, during the entire time that the monster is in its drawn position, it can be more safely attacked and contested by the ally team.
An ability that Airborne icon displaces the enemy closer to you (e.g. Blitzcrank's Blitzcrank's Rocket Grab Rocket Grab).
Purple
Purple team: The group of players that start out at the upper-right side of the map, once called Team Chaos.
Hand of Baron Hand of Baron. (Aka "Baron Buff" or "Purple Buff")
Push
To continue advancing forward in a lane, clearing it of minions and towers.
PvP
Player versus Player: game modes that do not include bot-controlled champions.

Q

Q
The first champion ability which is bound to the "Q" key by default.
QQ
Depicts a pair of crying eyes, implying that the other player is complaining.
QSS
Quicksilver Sash Quicksilver Sash
Quadra
Quadra kill
Single-handedly achieving four champion kills within ten seconds of a Triple kill.
Quint
Quintessence, the removed most expensive/powerful type of rune.

R

R
The fourth champion ability (usually the ultimate) which is bound to the "R" key by default.
Rage
To display in-game frustration.
Ragequit
An incident where a player quits (leaves) the game due to in-game frustrations.
Raka
Soraka Soraka
Rakan Rakan
Rambo
Diving into a fight alone, usually a suicidal tactic.
Rat
Twitch Twitch
Razors
Bloodrazor Bloodrazor, Stormrazor Stormrazor
Rdy
Ready
Re
Short for reappear, meaning an enemy champion is no longer MIA.
Used once someone is no longer AFK.
A category of champions whose controlling difficulty is relatively low and suitable to new League of Legends players.
The recommended items listed in the shop for shortcut purchase. Player can edit their recommended items manually.
Red
Crest of Cinders Crest of Cinders. Also known as "red buff." By extension, can refer to the Red Brambleback Red Brambleback.
Marks, a removed type of rune.
Red ward
Control Ward Control Ward
Ren
Rene
Renek
Renekton Renekton
Ren
Rengo
Rengar Rengar
Rep
Report: An action after each match to report a player to official for inappropriate behavior such as verbal abuse or intentionally feeding the opponent.
Req
Request
Require
Karthus' Karthus' Requiem Requiem
Revolver
Hextech Revolver Hextech Revolver
Rina
Nickname for Katarina Katarina
Riot
The development company that created League of Legends.
Riot Special
(verb or compound noun) The act of Riot's game designers nerfing a champion or a group of champions as well as a system (item, buff, rune, playstyle, etc.) that they commonly utilize in the current meta, both with the same intent, and leaving said champion(s) as the complete opposite side of balance than they were before.
Rito
An intended misspell of Riot Games, the company that develops League of Legends. This word is usually used semi-ironically when players spot humorously blatant problems in the game, which they typically respond with 'Rito pls'.
River
The map dividing river that lies in neutral territory on Summoner's Rift icon Summoner's Rift.
RNG
Random number generation, game mechanics that utilize randomness. See RNG in WoW.
RoA
Rod of Ages Rod of Ages
Roam
Movement by a laner away from their lane to a different area of the map to gank or otherwise apply map pressure.
ROFL
Rolling on the floor laughing.
Rotate
Rotation
Temporarily switching lanes in order to maximize pushing minion waves and turrets, and minimize the time needed to reach a lane by one or multiple different team members to farm and/or defend structures.
More broadly, moving away from the current lane and toward another lane, an objective, or a fight, in order to be present there for any reason.
RP
Riot Points RP Riot Points
RQ
Ragequit
Run it down mid
Run it down
A phrase coined by streamer Tyler1 meaning to feed the opposing mid lane player by repeatedly running past their mid turret
Rylai
Rylai's
Rylai's Crystal Scepter Rylai's Crystal Scepter

S

Sarah
Nickname for Miss Fortune Miss Fortune.
Satan
A derogatory nickname for Teemo Teemo.
Scale
Scaling
The mathematical interaction where any statistic, including levels, and in the case of non-champions game time, is added to or multiplied by a statistic's or effect's set number to numerically increase the potency of that effect. All other definitions are based on this definition.
The measure of an effect's or champion's emergent power throughout the game (e.g. in terms of killing, waveclearing, etc.) as a function of resources gained. This is naturally based on the type and amount of available scalings to that effect or champion.
The power of a champion or group of champions in a team comp in terms of all their available scalings, that can be compared to other champions or groups of champions in another team comp. "Good" scaling means that a champion has a good amount of statistics and scaling types and values as the game goes on, generally and on average compared to other champions. "Bad" scaling means a champion has worse statistics and scaling types and values as the game goes on, generally and on average compared to other champions. A champion or comp "scales harder" than another when they have comparatively more power as the game goes on.
Scrim
Scrimmage: two teams competing against each other for fun or practice in a non-tournament game.
Scrub
An insult indicating that the player has a low skill level for the game; a noob.
Secret/Sleeper OP
A champion or strategy that is potentially powerful enough to become meta, but is still unpopular and most people don't realize how strong it is.
Sej
Seju
Sejuani Sejuani
Sera
Seraphine Seraphine
Shop
The location where items are bought.
To return to the base and buy items. Interchangeable with "b" or "brb".
Shotcall
Shot-call
The act of providing the team with useful information, problem-solving and decision-making on the current game state and potential strategy. Pings and/or chat may facilitate shotcalling.
Shotgun Knees
Urgot's Urgot's Echoing Flames Echoing Flames, sometimes used in a tongue-in-cheek manner.
Shove
Shoving
Clearing the enemy minion waves as fast as possible, in order to push allied ones into the upcoming enemy turret. Also "shoving a/the lane".
A call toward a teammate to shove, or help in shoving, the lane which they are located in.
Shroom
Teemo's Teemo's Noxious Trap Noxious Trap
Shyv
Shyvana Shyvana
Side lane
Sidelane
(verb or noun) Specifically refers to the top and bottom lanes or their respective laners in Summoner's Rift icon Summoner's Rift. "To sidelane" means to rotate to and start laning in one of the sidelanes, after the early game ends.
Generally refers to the adjacent lane of one that is being discussed, for maps that have more than one lane.
Sieging
The act of champions and minions focusing one or multiple lanes' turrets/inhibitors after minion waves are shoved, either (A) while uncontested by an enemy, or (B) with multiple team members (contested or otherwise). In the latter case, longer-range carriesADCs and APCs — are the team members who assume the primary role of clearing the incoming minion waves and attacking turrets: carries because they have the most damage with which to hit minions and turrets, and longer-range because of the safety advantage. Usually, sieging in which most members of the team or the entire team may participate, takes place while the Hand of Baron Hand of Baron buff is active. The desired result of sieging is both shoving waves and hitting the upcoming turret/inhibitor alongside allied minions; the minions themselves will be focused by the turret first, while champions hit the turret/inhibitor. "Advancing a siege" refers to persisting in clearing minion waves and hitting the upcoming turret/inhibitor.
Congruent to the above, it may also be used to refer to the strategies used in order to prepare and advance a siege.
Single target
A targeting characteristic describing spells that affect only one target. Single-targeting is often used in Projectile projectile-based effects.
Siv
Sivir Sivir
Skar
Skarner Skarner
Small indie company
A derogatory term used to mock Riot for things such as small but useful features that have yet to be implemented, weird bugs, things that are supposedly easy to fix or need a urgent fix, or for poor/controversial decisions. Coined from the fact that Riot used to actually be a small indie company.
Smurf
A secondary account of lower level or rank than a player's primary account. Coined from Schlongor's second account "PapaSmurf".
Snake
Cassiopeia Cassiopeia
Snare
A debuff which prevents a champion from moving. Can also be referred to as a Root icon root or an 'immobilize'.
Snowball
Situation that occurs when a champion or team gains an advantage that allows them to progressively grow stronger.
Mark / Dash Mark / Dash
Snowball item
An item that grows in power as you gain kills/assists, e.g. Mejai's Soulstealer Mejai's Soulstealer.
Soft CC
Stun icon Crowd control that does not inhibit or cancel movement or spell casting.
Soft leash
To draw the aggro of a monster briefly before moving away.
Solo
A champion (usually the top and mid laners) that guards an entire lane on their own.
Either being left alone to deal most of the damage to an objective, or outright starting and successfully completing an objective completely alone, without any help from the ally team.
Solo bolo
The act of killing the enemy lane opponent in a duel with no outside influence; also an exclamation of triumph and superiority after doing so. Coined by personality and former pro player TheBausffs.
Sora
Soraka Soraka
SotO
Sword of the Occult Sword of the Occult
Soul point
The point of the game where one team has slain the 3rd Elemental Drake, where the 4th one will grant Dragon Soul.
Space
Spacing
Maintaining distance between your position and an enemy's or enemies' position during an encounter. Is most frequently used in the contexts of trading and zoning, and is the primary component of kiting. "Space" refers to the imaginary area between two champions at a given position.
Space AIDS
Malzahar's Malzahar's Malefic Visions Malefic Visions.
Spell
Any unique action that a character can do, either directly through their kit or indirectly through secondary sources such as runes, items, etc, and which action has a unique identifier, is internally called a "spell". For example, the vast majority units—including all champions—have a basic attack spell. This usage is largely skipped in the League of Legends Wiki, as is also done by official Rioters, in favor of distinguishing spells into champion attacks, champion abilities, summoner spells, item passives and actives, rune effects, and others, and better presenting them. A unit that activates a spell is said to be "casting" that spell.
Shorthand for Summoner spell. This is usually what is referred to with "spell".
Split push
To continuously advance in one lane while teammates are focused elsewhere.
Squishy
A champion that can be killed easily due to low base health/defenses.
SR
Summoner's Rift icon Summoner's Rift
SS
MIA
A shotcall that was typed in chat to inform of an enemy champion being missing in action, or MIA. "SS" is shortened from "miss". "SS" and "miss" were more common on the EU servers, while "MIA" was more common on the NA servers. This form of shotcalling through chat fell out of favor with the introduction of smart pings.
Stat check
Stat checking
A champion that wins trades just because it has superior stats, instead of because it outplayed the enemy or because it used a certain combo. Any champion can potentially be a stat check, but some champions are considered stat checks because due to how their kit works, they rely mostly or exclusively on stat checking to deal with enemy champions.
A champion can be a stat check because it simply has better stats (ex: having more max HP than the enemy), because it has a lot of a stat that directly counter the enemy (ex: having a lot of armor against an enemy that does fully physical damage), because it can heal more than the enemy can damage, or because it can reduce the stats of an enemy (ex: reducing the enemy's attack speed).
Stat stick
An item which either does not have an unique passive or active, or has one that is very weak. In either case, the item is considered useful mostly for its stats; indeed, most items which are considered to be stat sticks tend to have superior stats compared to items which have useful passives and/or actives. An example is old Phantom Dancer Phantom Dancer, which did not had a 12% damage reduction passive, and was useful mostly because it used to offer 50% attack speed and 35% critical strike chance, which was superior to old Statikk Shiv Statikk Shiv's 40% attack speed and 20% critical strike chance, allowing Phantom Dancer to compete with Statikk even though the latter had a lighting passive that did burst damage and waveclear. Phantom Dancer was even stacked, because the stats were just that high.
Steroid
A temporary, self applied, straight-forward ability that increases one's performance without tangentially altering it.
More specifically: an ability that provides an increase to a champion's base stats, or the part of the ability that does so.
Stonewall
When a champion is effectively able to turn the lane into a farm lane, denying all kill pressure from the enemy and countering their pushing potential, even if they would otherwise have both. They do this without having kill pressure themselves.
Store
Riot Store: the 'shop' accessible in the client interface where player can purchase Riot Points RP Riot Points, champions, skins, Rune pages, Experience Boosts, etc. The term 'shop' dominantly refers to the Shop in the Field of Justice where the actual match is played.
Stronk
A typo of the word "strong," mostly used sarcastically due to being a misspelling.
Stunlock
A phrase used to express being continually hit with hard crowd control, thus being unable to not do anything.
Super
Super minion: a stronger minion that is spawned by destroying an enemy inhibitor in classic game mode.
Super Hard CC
Hard crowd control that is also capable of abruptly canceling the enemy champion's dash rather than it finishing mid-stun. Hard crowd control includes but is not limited to Veigar's Veigar's Event Horizon Event Horizon, knockbacks, and all knockups.
Super Soaker
Hextech GLP-800, often used along with Glacial Augment rune.
Susan
Nasus' Nasus' name spelled backwards, often as a derogatory term for most Nasus Nasus players.
Sustain
Sustainability
A champion's capacity for staying in a lane or jungle without having to go back to the base.
Sustained damage
A large amount of damage that is done over a long period of time. Essentially the opposite of burst. Despite the name, sustained damage does not always come with actual sustain (but most of time, will do). Sustained damage is considered to be better to deal with tanky targets, while burst is more effective against squishy targets.
SV
Spirit Visage Spirit Visage
Synergy
How well two or more champions/players work together.
An item that benefits a particular champion without wasted stat boosts or inefficient abilities. (Also, in the LoL Wiki, "Synergy" sections were removed from item pages due to the definition being fairly subjective and cumbersome.)

T

Tankiness
The quality of being able to take high amounts of damage, primarily through items that give defensive stats.
Tanking
To take high amounts of damage. Usually refers to damage being done to tanks and fighters, who have the durability to survive such damage.
Team comp
Team composition: A specific champion combination for a team intended to achieve an overall strategy. Examples include Dive comp, Poke comp, Heal comp, Push/Siege comp, AoE comp, CC comp, etc.
Teamfight
When multiple (e.g. the entire team) champions gather in one area to battle.
Teeto
Nickname for Teemo Teemo made popular by PhantomL0rd with this video.
TF
Twisted Fate Twisted Fate
Trinity Force Trinity Force
TFT
Abbreviation of Teamfight Tactics.
Thunderlord's
Thunderlord's Decree
TLD
Thunderlord's Decree mastery 2016 Thunderlord's Decree
Tilt
Mental frustration that negatively affects a player's ability to make level-headed decisions during a match. For further reading, see Tilt Type and the Wikipedia article on the concept of Tilt (poker).
Tower
A commonly used alternative term for the turret.
Tower hugging
To stay near the tower to deter enemy champions from attacking them.
Toxic
Used to describe a person whose attitude negatively disrupts other players.
TP
Teleport Teleport
Twisted Fate's Twisted Fate's Gate Gate
Trade
Trading
Trade damage: When two opposing players deal damage to each other during an encounter. However, it can also refer to any non-lethal damaging encounter (i.e. a trade can be "one-sided", where the enemy deals no damage back while having received some). A successful or "good" trade is a trade where one side deals more damage than the other in terms of reaching a lethal threshold.
Trade kills: When players from each side both suffer a number of deaths after a confrontation.
Trade champions: To switch champions with another player during the champion selection for Draft or Ranked games after all players of both teams have finished selecting champions.
Tree
Maokai Maokai
Tri-brush
A particular "Y" shaped brush that covers three directions, such as those located on Summoner's Rift icon Summoner's Rift at the Red Brambleback Red Brambleback jungle entry near the outer turret.
Trinity
Triforce
Trinity Force Trinity Force
Triple
Triple kill
Single-handedly achieving three champion kills within ten seconds of a Double kill.
Tris
Trist
Tristana Tristana
Troll
A person who causes acts of disruption to other players and to the community. These acts may include writing offensive messages or intentionally feeding the enemy. Trolls are also referred to as griefers. See Troll on Wikipedia for more information.
Mythical beings originating from the Norse mythology. In League of Legends, Trundle Trundle belongs to this race.
Troll pole
Fizz's Fizz's Playful Playful, which is tormenting to enemies attempting to eliminate him.
Troll pool
Vladimir's Vladimir's Sanguine Pool Sanguine Pool, which is tormenting to enemies attempting to eliminate him.
TT
Twisted Treeline icon Twisted Treeline
Tryn
Trynd
Trynda
Tryndamere Tryndamere
Turtle
Turtling
A defensive strategy that involves protecting turrets, playing safe, and avoid dying as much as possible until late game comes. It is often used alongside champions with high waveclear potential and hypercarry champions.

U

Ult
Ulti
Ultimate ability
To tell a player to use their champion's ultimate ability.
Ult bot
A champion whose ult is very powerful or a lot more impactful compared to the rest of their kit. Sometimes those champions have the rest of their kits or their base stats nerfed to compensate, but are still worth picking due to their ultimate alone. Examples of champions which are or were considered ult bots are Miss Fortune Miss Fortune, Malzahar Malzahar, Malphite Malphite, and Shen Shen.
Unique
An aura or ability that does not stack, common to item effects.
UP
Underpowered
URF
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire
Urf Urf, the Manatee. Referring to the day innocent as celebracón
Utility
Abilities that have a quality of being beneficial for the team. Controller icon Controller-class champions are known to have a lot of utility.

V

Var
Varus Varus
Vel
Vel'Koz Vel'Koz
Vision hack
An ability which allows a player to see through the Sight icon fog of war, such as Twisted Fate's Twisted Fate's Destiny Destiny.
Veig
Veigar Veigar
Vent
Ventrilo: a third party voice chat software.
Vertical Jungling
A style of jungling mainly seen in higher elo and competitive play where the de facto jungle border between both teams' jungles is the middle lane rather than the river. Instead of the red side owning the first & second quadrants with the blue side owning the third & fourth, one team will own the first & fourth quadrants as well as the southeast (Drake) river, and the other will own the second & third quadrants plus the northwest (Baron) river.
Vik
Viktor Viktor
Vlad
Vladimir Vladimir
Voli
Volibear Volibear

W

W
The second champion ability which is bound to the "W" key by default.
Ward hop
Using a dash ability (e.g. Lee Sin's Lee Sin's Safeguard Safeguard and Jax's Jax's Leap Strike Leap Strike) to target a ward. This is useful for escaping enemy attacks or intercepting an enemy that has used walls to juke away.
Ward bait
To place down a ward in order to set up an ambush. When an enemy champion attempts to destroy the ward, usually due to having an Oracle Oracle, the player initiates their surprise attack.
Warma's
A deprecated build that utilized Atma's Impaler Atma's Impaler and Warmog's Armor Warmog's Armor. Could also be referred to as Atmogs.
Waveclear
Wave-clear
Generically refers to the act of killing the presently incoming waves of minions.
Specifically refers to the time a champion needs to shove the wave when uninterrupted compared to the enemy laner, thus gaining tempo.
Wet Noodle Fight
Describes a fight between two champions that are building very little damage - usually tanks. This often takes place in the top lane during competitive play.
Weedwick
Warwick Warwick during patch 4.20. Warwick was notable in this patch due to the combination of Skirmisher's Sabre Skirmisher's Sabre and Devourer Devourer (which were introduced in this patch) which made him significantly more powerful and allowed him to potentially one shot enemies when combined with his ultimate (since it activates on-hit effects, and in that patch, Skirmisher Sabre's active was considered an on-hit effect). The name is a pun with 420 being a number associated with cannabis.
Win Button
A term generally used tongue-in-cheek or in frustration to express that a champion may only need to use what is usually only their ultimate ability to win a fight.
Winions
Minions, especially when they overwhelm objectives such as towers or the nexus. Also, when they contribute to a lot of damage against a champion.
Wombo combo
When teammates effectively and consecutively chain together their abilities on enemy champions. Coined from a Smash Brothers Melee match.
WotA
Will of the Ancients Will of the Ancients
WP
Well Played
Wu
Wuk
Wukong Wukong
WW
Warwick Warwick

X

Xin
XZ
Xin Zhao Xin Zhao

Y

Yas
Yasou
YS
Yasuo Yasuo
Yellow
Seals, a removed type of rune.
Yi
Master Yi Master Yi
Yor
Yorick Yorick

Z

Zeke
Zeke's
Zeke's Convergence Zeke's Convergence
Zerg Rush
Building up smaller units into a giant wave to rush an enemy. Can be achievable by withholding minions, Zz'Rot Portal Zz'Rot Portal, and playing Yorick Yorick. Coined from Starcraft.
Zil
Zilean Zilean
Zone
Zoning
Tactics used to prevent enemy champion(s) from gaining gold/experience.
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