There are LoL terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions.
Please contribute to the page by adding more terms and definitions alphabetically.
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- 1v1
- A custom game between two players. Usually done on Howling Abyss but occasionally done on Summoner's Rift in mid lane.
- The act of battling against an enemy champion, when neither champions have any help from their allies (i.e. both champions are alone)
- A champion's capability of winning direct trades against an enemy champion. Some champions like and have high 1v1 potential. The ones that have lower 1v1 potential usually have other attributes to compensate, such as higher burst, better teamfighting potential, higher kiting capability, and so on.
- 3's
- Twisted Treeline (referring to the fact that teams consist of 3 champions each).
- 5's
- Summoner's Rift (referring to the fact that teams consist of 5 champions each).
A
- AA
- Auto attack.
- AAS
- .
- ABAM
- All Blind All Mid: a custom game type where players pick champions in Blind Pick Mode to fight only in the middle lane.
- Ace
- When all champions on a team are dead at the same time.
- To kill the last living champion on the opposing team.
- Active
- Abilities possessed by champions and certain items that require activating (via clicking and/or hitting a key) to function, as opposed to "passive".
- AD
- Attack damage.
- ADAM
- All Draft All Mid: a custom game type where players pick a champion to only fight in the middle lane.
- ADC
- Attack Damage Carry: a champion that deals high amounts of attack damage as the match progresses.
- AFK
- Away From Keyboard: a player who is not currently in control of their champion in a match.
- Aggro
- The targeting priority (or enmity) of an A.I. controlled minion, turret, monster, etc.
- Ali
- .
- Ani
- Aniv
- .
- AoE
- Area of effect.
- AP
- Ability power.
- ARAB
- All Random All Bottom: A custom game type like ARAM, but played on the bottom lane on the Crystal Scar instead.
- ARAM
- All Random All Mid: A custom game type where players randomly pick a champion to only fight in the middle lane.
- A matched game type where players randomly pick a champion to play on Howling Abyss.
- ARAP
- All Random All Proving Grounds: A custom game type like ARAM, but played on the proving grounds map instead.
- ArP
- ArPen
- Armor penetration.
- ARTS
- Action Real-Time Strategy.
- AS
- ATS
- ASPD
- Attack speed.
- Assassin
- A champion type whose forte is rapidly ambushing and slaying enemy champions. They have abilities that may include stealthing themselves or having a strong dash skill.
- Assist
- To help an allied champion in killing an enemy champion, gaining a share of the bounty.
- The alternative term for Template:Cctip champions.
- Aura
- A passive ability that usually applies to the champion and those around the champion.
- Aura platform
- Aura bot
- A champion who is equipped with multiple aura-producing items to assist teammates.
- Auto attack
- Auto-attack
- Autoattack
- The basic attack move performed by a champion when right-clicking an enemy unit.
B
- B
- Back: to retreat in the general direction of your base or away from the enemy.
- : To return to the base by pressing the "B" key by default.
- Babysit
- For one champion to continually assist another champion in order to assist them in getting more powerful.
- For a champion (usually jungler) to cover a lane and see to it that the minions don't push to the friendly tower, while the usual laning champion is temporarily elsewhere.
- Bait
- To feign weakness in order to lure the enemy into a trap.
- Ball
- The untargetable mobile object under command.
- Banana
- autoattack.
- Baron
- Template:Moi.
- . (Aka "Baron Buff")
- Base
- The walled area where the shop, nexus and inhibitors are situated.
- Bear
- BC
- BD
- Backdoor
- To attack an enemy tower or base without the support of a minion wave. Typically this is done by sneaking through the jungle and only becoming revealed to the opposing team as late as possible, in order to delay a reaction.
- To capture a capture point, typically the middle one, which is close to the enemy fountain and surrounded by two other enemy capture points.
- BF
- BFS
- .
- BG
- Bad Game.
- Bird
- .
- Sometimes refers to the crows from .
- Blind
- A Crowd control effect that causes the recipient's basic attacks to miss completely.
- Blind pick
- A type of match where all participants select their champion simultaneously. Both teams are unaware which champions the opposing side has picked until the loading screen appears. Any champion can be summoned by one ally and one enemy at the same time.
- Picking a champion for a lane in draft pick before the enemy has picked an opposing champion(s) for the same lane.
- Blink
- A type of movement ability, similar to the summoner spell .
- Blitz
- .
- Blue
- Blue Buff: Template:Moi. . By extension, can also refer to the
- Blue Team: the group of players that start out at the lower left side of Summoner's Rift or Howling Abyss, or on the left side of Twisted Treeline and Crystal Scar. This team will always be the first during the pick/ban phase of Ranked and Normal Draft modes.
- Glyphs, a type of rune.
- BM
- Bad mannered / bad manners
- BoRK
- BotRK
- BRK
- .
- Bot
- Bottom lane.
- The Quarry/Boneyard capture points in Dominion.
- An A.I. controlled champion.
- Bot game
- Co-op vs. AI.
- A custom game where nearly all of the players are bots.
- Bounty
- The amount of gold a target is worth should they be slain.
- Box
- Boxes
- BP
- (obsolete), which was replaced by . Sometimes used in place of "B".
- BRB
- Be right back.
- Broken
- When something within the game is viewed as imbalanced or malfunctioning (a champion, an item, a spell, etc.).
- Bruce
- .
- Bruiser
- A champion with high effective health and damage per second. See fighter.
- Brush
- Bush
- The tall grass in which champions can hide.
- BT
- .
- Buff
- A positive effect applied to a champion.
- An official modification to the game mechanics which makes something more powerful, as opposed to a "nerf".
- Bug
- A defect in the mechanics of the game that is not intended.
- .
- .
- .
- Burst
- A large amount of damage being dealt in a short time, pertaining particularly to the damage dealt by a single champion. Nuke is also a commonly used term.
- BV
- .
C
- Cait
- .
- Cap
- .
- To capture a point in Dominion.
- A limit past which something can not rise (For instance, attack speed is capped at 2.5 attacks per second).
- Care
- To be careful, implying a possible gank incoming or any other kind of danger.
- Carry
- A champion that generally starts off weaker than other champions, but becomes more powerful as the game progresses.
- The action of being ultimately responsible for winning a game.
- Cass
- Casio
- .
- Caster
- A champion whose main source of damage is their abilities. The damage can be either magic or physical damage, and can scale with either AP (ability power) or AD (attack damage).
- Cat
- .
- .
- CC
- Crowd control: A category of status effects which limit movement or actions.
- CD
- Cooldown
- Waiting for an ability's cooldown to finish before commencing an action.
- CDR
- Cooldown reduction.
- Chain CC
- To consecutively use multiple crowd control spells on an enemy champion.
- Champ
- A champion; a particular character that the summoner calls on and controls.
- Char
- Short for "character", used to mean champion.
- Channelling
- The casting time required to perform certain spells. These types of spells can be interrupted by "hard" crowd control.
- Chase
- To pursue an enemy champion as they're running away.
- Cheese
- To try to kill the enemy laner at level 1-2 and snowball from there.
- Cho
- .
- Classic
- The standard MOBA game mode in which players focus on laning, pushing minion waves, and destroying the enemy structures.
- Clutch move
- To perform a well-timed action while under pressure.
- Co-op
- Co-op vs. AI: the player versus A.I. controlled champion match mode.
- Collapsing
- When allied players coordinate with each other in order to converge and overwhelm the enemy team.
- Commit
- To not retreat. To stay in a fight until the battle is over, or until your champion is slain.
- Counter gank
- Setting up an ambush in immediate response to an enemy ambush with the intention of negating or thwarting the advantage gained by the enemy's attack.
- Counter jungle
- To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, gold and experience.
- Counter pick
- To choose a particular champion during the selection phase in order to oppose a particular enemy champion.
- Cover
- A player request for another teammate to hold the player's lane while they're not there. (See "babysit" and "hold.")
- Cow
- .
- Creeps
- Monsters and minions.
- CS
- Creeps Slain or Creep Score, an adapted DotA term.
- The Crystal Scar, the map in which Dominion takes place.
- .
- Custom
- Custom game: the match mode created by player with the freedom to determine the team size, map, A.I. controlled champion participation and install a password for limited access.
- Cup
- , .
- Cupcake
- .
- (coined by )
- 's victims
- CV
- .
D
- Dar
- .
- D
- Def
- Defend: to protect the tower or base without attacking aggressively.
- DFG
- .
- DC
- Disconnected.
- Debuff
- A negative effect applied to a champion; the opposite of a buff.
- Deny
- Denial
- To kill allied minions or pets, preventing the opponent from earning the gold and experience from killing them. While this feature is common in other MOBA games it is intentionally absent from League of Legends and replaced with zoning tactics.
- Di
- .
- Disable
- A form of crowd control that prevents the enemy from taking particular actions.
- Dive
- To pursue a specific target into a highly dangerous area, typically beneath an enemy turret.
- Dodge
- Queue dodge.
- A deprecated champion statistic, which determined the possibility to avoid a basic attack.
- Following the removal of the dodge global stat, it is the status effect granted by .
- Dog
- Doge
- .
- Dom
- Dominion
- A game mode that differs from the classic MOBA-style gameplay, and focuses on seizing capture points.
- Donger
- .
- DoT
- Damage over time effect.
- DotA
- Defense of the Ancients: a successful mod created from Warcraft 3. It has inspired similar games such as League of Legends. "Dota" is also used to categorize games of this particular sub-genre within the real-time strategy genre.
- Double kill
- Slaying two enemy champions within a certain length of time.
- DPS
- Damage per second (i.e. attack speed).
- A champion who specializes in dealing steady sustained damage.
- Draft
- Draft Pick: a type of champion selection where all participants must first go through a champion banning phase and where no champion can be picked by more than one player.
- Drag
- Drake
- Template:Moi.
- Drain tank
- Drain tanking
- The act of lifestealing (or using spellvamp/other forms of sustain in case of casters) damage done against enemies to tank their damage. Champions which do this are difficult to kill, especially in 1x1 situations, because they heal through all the damage done, and even if they don't do a lot of damage back, they can win the duel just because the enemy cannot burst them down quickly enough to prevent them from healing back. However, if their sustain is reduced or denied (because they are under CC effects or unable to attack) they can become easy to kill, since they tend to not have or to have less actual tankyness to fall back on. Examples of champions designed to be drain tanks are , , and .
- Duelist
- A champion who excels at combating enemy champions one on one (e.g. , ).
- Dunking
- A flashy or rewarding kill on a champion, described in terms of a slam dunk.
- To use an aerial leap ability to severely damage or slay an enemy champion. Examples of dunking abilities include , and .
E
- E
- The third champion ability which is bound to the "E" key by default.
- EC
- .
- Effective health
- EHP
- Health multiplied by the various damage reduction affecting it (normally armor and magic resistance), i.e. the damage that the champion needs to receive in order to be killed.
- Egg
- Eggnivia
- Elo
- A mathematical rating system for a player's relative skill level.
- Elo hell
- A perceived Elo level where it is very difficult or frustrating for a player to get out of.
- Elojob
- When a low-elo player pays to a high-elo player, so that he can boost the low elo's account to higher elos, usually platinum or diamond. This practice is extremely controversial and is generally condemned by players and punished by Riot due to how it can create negative experiences for those who are battling alongside boosted low-elo players, due to them not having enough experience for the elo where they are playing.
- Eve
- Execute
- An ability that does damage based on the missing health of an enemy. Examples include and . See all "missing health" abilites.
- Executed
- Being slain by a tower or a creep with no enemy champion receiving credit for the kill.
- Otherwise, being slain by .
- Exp
- Shorthand for experience points.
- Ez
- Easy
F
- Face check
- A champion going into a brush to see if an enemy champion is hidden in there. This can be a very risky action.
- Fail flash
- When the player uses their spell in an unintended way, or when they try escape over a wall with but end up at the same side they started, because the wall is too big
- Fall off
- A term used for when a champion becomes weaker during later stages of the game. Those champions generally are strong during the early and/or mid game to compensate, and thus, have a limited window of time to win the game before being outscaled by the enemy. Example of champions that are considered to fall off late game are , , and .
- Farm
- To seek out and kill minions to obtain experience and gold.
- Farm Alarm
- Term coined by E-sports casters for ; Referring to her shriek when the ability is used being heard by all players. Often this ability is used to get back to the jungle to speed up farming.
- FB
- First Blood: the first kill of the game.
- Fear
- A debuff which makes target champion walk around randomly and uncontrollably.
- Fed
- A champion becoming disproportionately powerful after obtaining multiple kills on enemy champions.
- Feed
- To repeatedly die to the enemy team, giving them gold and experience. A player who does this is a feeder.
- FF
- Refers to /ff or 'forfeit', another term for surrendering.
- FFS
- For fuck's sake. An expression of anger or frustration.
- Fid
- Fiddle
- FS
- Field of Justice
- An in-universe term for a location where champions do battle with each other. Also referred to as a map.
- Fighter
- A hybrid champion between tanking and DPS that combines the survivability of a tank and the damage of a DPS or a caster. They were formerly called Bruisers.
- Fill
- In the new champion select, this is a function that allows you to be randomly placed into a lane. If selected as a primary option, you cannot select a second lane option. However, if selected as a secondary option, you can still be randomly placed into a lane, but your primary lane will take priority. There is also autofill - when a player is forced to fill for lanes even if he didn't selected Fill as an option, this is usually done at certain times of day where there are very few players to match in the new champion select, to prevent excessive queue times.
- Fish
- Flank
- To try to bypass the enemy frontline and go directly to the enemy backline by going from an alternative route, mainly from behind. This strategy is useful for assassins and divers, because they don't have enough tankyness to survive a barrage of CCs and direct damage, thus, trying to get past the frontline can mean death for them.
- Flash
- A blink-type summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
- FM
- Fratma's
- A build that utilizes Atmallet. and . Can also be referred to as
- Fratmog's
- A build that utilizes , and all at once.
- Freezing
- Freezing the lane is a very advanced technique that is very efficient. If you do it right, you can effectively deny all creeps to your opponent while freely acquiring creep score without threat.
- Focus
- To direct a team's efforts toward killing a specific target, normally one of high strategic value such as the enemy carry.
- Fog
- FoW
- Fog of War
- The shadowed areas of the map which are out of the vision range of allied champions, minions and structures.
- FoN
- Forced teamfight
- When one team attempts to take a map objective in order to compel the enemy team to try and stop them, resulting in a battle.
- FotM
- Flavor of the Month: a champion that suddenly becomes very popular among players. This can be for reasons such as their usage at a competitive level, an overly tuned buff or the discovery of a bug that is highly beneficial to the champion.
- Fountain
- The raised stone platforms located in each team's base, where champions will respawn after death, regenerate health and mana, and can purchase items.
- Fourchan
- 4Chan
- A nickname for based on her ability to dominate early-game bottom lane if played right. Named after the infamous image board.
- FPS
- IPS
- Frames per second, images per second
- Franky
- Full damage
- A champion who builds mostly offensive items. Generally they build only one defensive item for survivability purposes, but the rest of their builds consist only of offensive items. Thus, these champions tend to do very high amounts of damage, but are very easy to kill.
- Full tank
- A champion who builds mostly defensive items. They generally build no damage items, or only one damage item (which generally offers defensive stats alongside offense). These champions tend to do little damage due to that, but in turn, are extremely difficult to kill.
- FWotD
- WotD
- First Win
- First Win of the day: rewards player a flat bonus of 150 to the IP earned from winning the first match. The bonus refreshes every 22 hours after the first win.
G
- GA
- Game throw
- When a team with a lead makes a mistake or a series of mistakes that causes them to lose the lead, or the entire match.
- Gang
- GP
- Gank
- To ambush one or more unsuspecting enemies with one or more champions.
- Gap closer
- An ability or spell that shortens the distance between the champion and the enemy.
- Gauntlet
- GG
- GG IZI
- Good game
- Easy win
- I win
- Ghoster
- Ghosting
- A player who watches an enemy player's online stream in order to gain an advantage during the match.
- GJ
- Good Job
- GL
- Good Luck
- GLHF
- Good Luck; Have Fun: a portmanteau of GL and HF.
- Glass cannon
- A champion/build that is high in damage but low in defense. This primarily refers to building a champion purely for offense, sacrificing survivability.
- Global
- An ability that can strike anywhere on the map (e.g. ).
- Glyph
- A type of rune which primarily boosts various magical stats.
- Golem
- , which grants the (aka blue buff) after being slain.
- and , usually referred to together as "Golems".
- Gold
- The in-game currency used to buy items.
- Golden Pose
- active
- Gold per 10
- GP10
- Items/masteries/runes that generate extra gold over time. Gold generating items are often incorrectly referred to as GP5.
- Grag
H
- Harass
- To put pressure on an enemy champion by causing damage with little risk of retaliation.
- Hard CC
- A crowd control effect that disrupts the channeling of abilities.
- Hard leash
- To aid the allied jungler by attacking a monster and reducing its health greatly and allowing the ally to deal the last hit.
- Hat
- Funny Hat
- Funky Hat
- Heal bot
- Hec
- Heca
- Heim
- Heimer
- Hero
- The equivalent term for "champion" in other MOBA games.
- HF
- Have Fun
- Hold
- To stay in a lane and protect a tower from being destroyed by the enemy. Primarily done by junglers while the laner is away.
- Hook
- Ability which prevents movement and brings an enemy towards the champion's position. Examples include 's or 's
- Horse
- Hourglass
- Zhonya
- HP
- Health, also known as "Hit Points"
- HP5
- Health Regeneration per 5 seconds
- Hybrid
- A champion that uses two or more build types, such as going both AP and AD.
- Hypercarry
- A champion that has an extremely weak early or mid-game, but scales extremely well late game to the point of being nearly unstoppable if well fed and farmed. This term often describes ADCs that are often highly dependent on auto-attacking (i.e. , , and ) and can be used to describe other champions as well in a lesser extent (i.e. , , ).
I
- IE
- IBG
- Iceborn
- Ignite
- A summoner spell which deals true damage over time on one enemy target. Can also refer to casting the spell on a certain enemy champion.
- Imba
- Imbalanced: describing something as unfairly powerful.
- Inc
- Incoming
- Used to warn a player that one or more champs are heading their way in an attempt to gank. This is unlike MIA, which does not give a definite indication of the missing enemy champion's direction.
- Inhib
- Inhibitor: a structure that prevents the enemy's super minions from being spawned.
- Inhibitor turret
- The tower protecting the inhibitor.
- Initiate
- A champion performing an action which signals allied champions to begin the battle. The initiator may act as bait and take heavy damage from the enemy in order to protect their allies from taking major damage.
- Inner turrets
- The three towers at the outer perimeters of the base.
- Instagib
- Instakill
- Instant giblets or Instant kill: when a full health or nearly full health champion/monster takes lethal damage within such a short time that they essentially died instantly, with no chance to react.
- Instalock
- Instalocking
- Instant lock: to quickly select and lock-in a particular champion (or a random one) to prevent someone else from getting them, usually without previous warning to the rest of the team. This is often perceived as poor sportsmanship.
- Int
- Short for "to intentionally feed an enemy".
- Invade
- To go into the enemy's territory, particularly their jungle.
- IP
- Influence Points
- Ire
- Irie
- Item
- An object carried or used by a champion to enhance their performance in the match.
J
- J4
- Jar
- Jarv
- Jack
- JitB
- Jay
- JoJ
- The Journal of Justice
- Juggernaut
- A term coined by Riot, used to describe fighters that are extremely durable, but are lacking in mobility. They tend to be difficult to 1x1, but at same time, are easy to kite and vulnerable to CC. Examples of juggernauts are and .
- Juke
- The act of feinting a pursuing enemy into chasing the wrong direction by breaking line of sight through usage of brush and/or fog of war.
- The act of dodging skill shots.
- Jungle
- The spaces populated by neutral monsters between the lanes.
- Jungler
- A champion who forgoes fighting in a lane in order to obtain experience and gold from killing creeps in the jungle.
- Jungling
- To kill monsters in the jungle.
K
- Kar
- Karth
- Kass
- Kat
- Kata
- Kay
- Ken
- Kha
- Khaz
- K6
- Kill lane
- A combination of two champions that have the specific purpose of slaying the opposing two champions during the laning phase. A kill lane is usually attempted in the bottom lane.
- Killing spree
- A champion who slays at least three champions consecutively without being slain them self.
- Kit
- A champion's set of abilities.
- Kiter
- A champion that is particularly good at kiting (e.g. ).
- Kite
- Kiting
- Continuously backing away and attacking a pursuing enemy champion in such a way that the enemy is damaged while unable to deal damage back.
- Knockback
- Pushing the target's position in the opposite direction of the skill user. Target cannot move or act during the knocking motion.
- Knockup
- Disabling the target by sending them into the air. The airbound target's horizontal position does not change.
- Kog
- KS
- Kill Steal: Blaming an ally for landing the finishing hit on an enemy champion who they intended to score the kill on.
- Kill Secured: Preventing a severely weakened target from surviving by doing an excessive amount of damage to the target.
- Kill Streak: when a champion slays multiple enemy champions consecutively. The "Kill Streak" will reset when the champion is slain.
L
- Lag
- Slow response during the match due to high network connection latency. Severe lag may result in disconnection and will count as a leave if the player does not reconnect before the end of the match.
- Some players also refer to the slowdown due to a bad computer system as lag.
- Lag specifically refers to the time between when information is sent and when it is received. This can be caused by a network latency, in which data is delayed between a user's computer and the game server, or by a slow computer. Lag most often manifests as "outbound lag", or delay between when a command is given and when it is performed. Lag can also manifest as "inbound lag", or a delay between when an event is registered on the server and when it is displayed on a user's computer. This causes "jumping", or the appearance that a champion's position, health, mana, etc. has suddenly changed.
- Lag Spike
- A sudden and often momentary period of severe lag.
- Lanes
- The paths that allied and enemy minions follow.
- Laner
- The champion or player who occupies a certain lane during the early game.
- Lane bully
- A champion designed to win the lane phase against other champions. They try to constantly harass the enemy laner and deny them farm, making them fall behind. Most lane bullies fall off late game in order to compensate for their early game strength.
- Lane swap
- A strategy that consists in making your bot lane marksman and support go against the enemy top laner, while your top laner go against the enemy bot lane. This strategy used to be very common in competitive games (and very rare otherwise) because it can allow teams to counter some top laners which cannot effectively lane against the constant ranged harass from an enemy (namely lane bullies), on top of the fact that they have a support to protect them. Recent changes made this strategy very risky (as such it is no longer viable at competitive level), as not only the bot lane has less durable towers, but you risk giving the enemy team more gold.
- Laning
- Staying in the minion paths in order to push or farm.
- Laning phase
- The first part of the match on Summoner's Rift and Twisted Treeline. This phase usually ends as one or two turrets are destroyed.
- Lantern
- Laser
- The Nexus Obelisk's basic attack.
- The Inhibitor Turret's basic attack.
- Last hit
- Getting the killing blow on a minion, creep, or enemy champion.
- LB
- Leash
- A tactic used to draw monster aggro, benefiting the jungler.
- A type of ability effect requiring the caster and target to stay within a certain distance. (E.x. .)
- Leave
- Leaver
- Exiting the champion selection or the match before each game is finished, whether voluntarily or not. This is regulated by the Leaver Buster system.
- Lee
- LS
- Life steal
- Leech
- Staying within range of enemy units to gain experience points without assisting your team mates with the kills.
- Leo
- Liss
- LoL
- League of Legends, the title of the game itself.
- The League of Legends, a peacekeeping institution within the game's lore.
- Laughing out loud
- LOM
- Low On Mana – See also Out of Mana
- LW
M
- Main
- A player's best or favorite champion to use.
- A player's best or favorite role.
- Mana
- Resource used by most champions to cast abilities.
- Mana Battery
- Mana Dispenser
- Manaless
- Champions who do not have the mana stat.
- Malp
- Malph
- Malz
- Mal
- ManBearPig
- ManBearPheonix
- ManBearTiger and combinations thereof
- Man drop
- 's
- Mao
- Map
- A location where champions battle against each other.
- A diagrammatic representation of the arena, displayed at the lower right corner of the player's screen.
- Map awareness
- To be conscious of the events occurring around the map. To increase Map awareness, there are abilities and items (e.g. wards) which reveal the fog of war at strategic areas. or
- Map control
- To have vision and influence over areas around the map. Ways to increase Map control include placing wards and destroying enemy towers.
- Map objective
- A task that is sought after which goes towards winning the match. These tasks include getting the blue and red buffs, slaying the Dragon and Baron, destroying towers and inhibitors, etc.
- Mark
- A type of rune which primarily boosts various physical stats.
- A status effect (usually a debuff) which changes the effect of a champion's ability. For instance, Katarina's Bouncing Blades adds a mark to all targets hit, and Katarina's basic attacks and abilities against marked targets deal bonus damage and consume the mark.
- Martyr
- A champion that dies defending a capture point with an extra score reward, depending on how many enemy champions are involved in the kill.
- Mermaid
- Meta
- Metagame
- The game's current play style, consisting of aspects such as lane setup, jungling, and team composition.
- Metagolem
- A tanky-dps build that (ideally) consists of Atmog's, , , and . The term is a portmanteau of the words "metagame" and "golem".
- To a lesser extend this term also applies to a trend in early 2016 for many champions that were supposed to build squishy, to build tanky. This is because back then, items like , , and , as well as the mastery, used to be overpowered. They allowed almost any champion to work with a tanky build because those items provided artificial sources of damage, with Grasp of the Undying providing health-scaling sustain and high base damage as well. A lot of champions that were otherwise supposed to build glass cannon started to build tanky. The most popular examples include , , , , and even . Most of those champions had their base damages nerfed to encourage them to build glass cannon, and the aforementioned items were also nerfed to make them more expensive or do less damage, discouraging their purchase on non-tanky champions.
- MF
- MIA
- Missing In Action: an enemy champion who was laning does not show up in the original lane which may result in brush. 'MIA' is more common on the NA server than on EUW and EUNE. 'SS' is used as the equivalent on the EUW and EUNE servers. to base, preparing to gank the other lane and/or hiding in the
- Mid
- Middle lane
- The Refinery/Drill capture points in Dominion.
- Mid top
- At the beginning of Dominion, a player declares to capture the nearest middle capture point then rushes up to top.
- Mid turrets
- The three towers just outside the base.
- Minion
- The computer-controlled unit spawned from the allied structure (nexus or capture point) to march to the opposing structure along the designated lane.
- Minion wave
- A group of minions spawned together once at a time. Multiple groups of minion waves may accumulate to form a bigger group that is harder to be dealt with.
- Miss
- Enemy champion missing in action. "Miss" (along with "ss") is more common than "MIA" on the European servers.
- MK
- Minion Kills
- MM
- Marksman: a champion that deals high amounts of attack damage as the match progresses, sacrificing it's defensive power and utility. An official term substitutes "ADC" (attack damage carry).
- MOBA
- Multiplayer Online Battle Arena: a genre of games which brings many of the RPG (Role Playing Game) and RTS (Real-Time Strategy) elements together.
- Monkey
- Morde
- Morg
- MP5
- Mana regeneration per 5 seconds
- MPen
- Magic penetration
- MR
- MRes
- Magic resistance
- MS
- Movement speed
- Mundo
- Mummy
- Mumu
- Murder bridge
- Another name for the Howling Abyss map. (At the start of the match, the announcer will occasionally refer to the 'Murder Bridge' rather than 'Howling Abyss'.)
- Previously, the custom game version of the Proving Grounds map, before it was replaced by Howling Abyss.
N
- N1
- Nice One
- Naut
- Nauti
- Nerf
- An official modification to the game mechanics which makes something less powerful, as opposed to a "buff".
- Nexus
- The primary structure of the match where minions are spawned from. Victory is achieved when the opposing nexus is destroyed.
- Nexus turrets
- The two towers protecting the nexus.
- NJ
- Nice Job
- Noc
- Noct
- Nid
- Nida
- Noob
- Unskillful player/inexperienced beginner. Similar forms include "nub" and "n00b". Derived from the word newbie.
- Normal
- Normal game
- NPC
- Non-Player Character
- Nuke
- Any ability that deals huge amounts of damage, such as or . Burst does not mean the same because most characters' burst combos consist of multiple abilities.
O
- OC
- Original content
- Occult
- Off tank
- A champion that has some attributes of a Tank (ability to soak damage, initiation ability, CC, etc.), but lacks in one or more areas.
- Off meta
- A champion being used in a completely different way from what is considered meta for him. For example, it can refer to going with a different lane than intended (e.g. jungle , support ) or a different build (e.g. AD , AP ).
- Sometimes the champions themselves may be considered off-meta if they are uncommon enough, even if they are played as intended. Examples include or .
- Unusual strategies that are very rarely seen on most games. For example, going dual top instead of going with one top and one jungler.
- OMW
- On My Way
- OOM
- Out Of Mana – See also Low On Mana
- OP
- Overpowered
- Open mid
- After falling behind early, a team may allow the enemy team to push down mid lane for an early victory.
- Oracle
- Oracle's
- invisibility. and , used to detect
- Orange
- Ori
- OTW
- On The Way
- Outer turrets
- The three towers furthest from the base.
- Overextending
- A champion moving too far in lane/enemy territory, which can open them up to ganks.
- Overloaded
- A champion which has too many tools or their kit, allowing them to do many different things at once; either because their abilities have an excessive amount of effects, or because their abilities are just too versatile. Champions like this can be considered difficult to balance due to that reason, as simple numbers changes are usually not enough to bring them in line with other champions.
- This can also be applied to items; if an item is too versatile (either due to having many different stats, or effects, or both), it can be considered overloaded.
- Overkill
- The act of dealing (substantially) more damage to an enemy than is needed to kill him off.
- Overtuned
- A champion which has excessively high numbers on their abilities (base damage, scalings, range, missile speed, etc) or their stats (base HP, HP per level, base AD, etc).
- An item can also be considered overtuned if its stats or the numbers on their passive or active effects are too high.
P
- Pant
- Panth
- Party
- A player can invite other players from their friend list to form a team before joining a match. If the amount of participants does not reach the maximum size of the selected match mode (3 or 5), they will be placed with solo players to fill the vacancy/vacancies.
- Path
- Pathing
- The route that will be taken towards a destination.
- PBE
- Public Beta Environment, a testing realm for upcoming content.
- PD
- Peeling
- To use CC abilities to stop enemy champions from attacking an allied champion.
- Penta
- Pentakill - Slaying five enemy champions within a certain length of time.
- Pet
- A non-champion, non-minion ally that may or may not be controllable, is generated by a champion's ability and fights for them on its own (e.g. ).
- PFE
- Template:Csi
- Philo
- Ping
- To alt/G+left-click on the mini map causing a "ping" noise and a mark on the map that your entire team can see.
- The latency of player's internet connection to the game server, measured in "ms" (millisecond, 1 ms=0.001 second).
- Pink
- Poach
- A strategy that annihilates any monster camp of the opposite side of jungle in order to weaken the opponent team's chance on obtaining experience, gold and buff from the jungle camp of their side.
- Poke
- A form of harass which uses long ranged attacks to cause small to moderate damage in order to weaken an enemy, while keeping a safe position.
- Pony
- Position
- Positioning
- A champion's location during a fight. Good positioning is determined by the player knowing the optimal location their champion should be at.
- Pot
- Potion(s), usually .
- Premade
- Multiple players, who know each other, forming a team together before entering the champion selection phase.
- Pro
- An act of calling someone that is very talented when playing, short for professional.
- Proc
- The activation of an effect.
- Proxy
- A high-risk, high-reward strategy (generally done at the top or bottom lanes due the length of the lanes) that involves farming enemy minions between the enemy turrets to prevent the opposing laner from effectively pushing or farming.
- Pub
- Public player: a person that the player is placed on a team with through the automated matchmaking system.
- Pubstomp
- When an organized team of good players thoroughly defeat random public players in a match.
- Pull
- A tactic used to draw monster aggro, benefiting the jungler. Same as leash.
- An ability that brings the enemy closer to you (e.g. ).
- Purple
- Purple team: The group of players that start out at the upper-right side of Summoner's Rift, or right side of Twisted Treeline and Crystal Scar.
- . (Aka "Baron Buff" or "Purple Buff")
- Push
- To continue advancing forward in a lane, clearing it of minions and towers.
- PvP
- Player versus Player: game modes that do not include bot-controlled champions.
Q
- Q
- The first champion ability which is bound to the "Q" key by default.
- Depicts a pair of crying eyes, implying that the other player is complaining.
- QSS
- Quadra kill
- Slaying four enemy champions within a certain length of time.
- Que
- Queue: the champion selection phase before commencing the match. Currently there are Blind Pick and Draft Pick available.
- Queue dodge
- To shut down the game client or disconnect from the internet during the champion selection process to avoid playing the match.
- Quint
- Quintessence, the most expensive/powerful type of rune.
R
- R
- The fourth champion ability (usually the ultimate) which is bound to the "R" key by default.
- Rage
- To display in-game frustration.
- Ragequit
- An incident where a player quits (leaves) the game due to in-game frustrations.
- Raka
- Rambo
- Diving into a fight alone, usually a suicidal tactic.
- Random
- Blindly summoning a champion during the champion selection phase by clicking the "?" or "Lock In" buttons before selecting a champion. (Champions not yet bought or not free to play will not be chosen.)
- Rank
- Ranked
- Ranked game
- Rat
- Razors
- Rdy
- Ready
- Re
- Short for reappear, meaning an enemy champion is no longer MIA.
- Used once someone is no longer AFK.
- Recall
- A universal ability to teleport back to base after an 8 second channel.
- Recommended
- A category of champions whose controlling difficulty is relatively low and suitable to new League of Legends players.
- The recommended items listed in the shop for shortcut purchase. Player can edit their recommended items manually.
- Red
- . Also known as "red buff." By extension, can refer to the .
- Marks, a type of rune.
- Ren
- Rene
- Renek
- Reng
- Rengou
- Report
- An action after each match to report a player to official for inappropriate behavior such as verbal abuse or intentionally feeding the opponent.
- Req
- Request
- Require
- Revolver
- Riot
- The development company that created League of Legends.
- Rito
- An intended misspell of the name of the game company of League of Legends - Riot Games. This word is usually used when players lose against what they perceive to be an 'unfair champion' or when gamebreaking bugs are spotted, people will typically respond with 'Rito pls'.
- River
- The water crossing between lanes on the Summoner's Rift.
- RNG
- Range
- Random number regeneration, game mechanics that utilize randomness. See RNG in WoW.
- RoA
- Rod of
- Roamer
- A champion that is suited to moving around the map in order to support, jungle or gank.
- ROFL
- Rolling on the floor laughing.
- Root
- A debuff which prevents any movement by an enemy champion. Can also be referred to as 'snare' and 'immobilize'.
- RP
- Riot Points
- Rylai
- Rylai's
S
- Satan
- A derogatory nickname for .
- Scaling
- How well a champion's efficiency increases as the game continues and as they gain levels and items. Champions that scale well are normally called carries.
- Scrim
- Scrimmage: two teams competing against each other for fun in a non-tournament game.
- Scrub
- An insult indicating that the player has a low skill level for the game.
- Seal
- A type of rune which primarily boosts defensive or utility stats.
- Secret/Sleeper OP
- A champion which is potentially powerful enough to become meta, but is still unpopular and most people don't realize how strong that champion is.
- Sej
- Seju
- Shop
- The location where items are bought.
- To return to the base and buy items. Interchangeable with "b" or "brb".
- Shroom
- Shutdown
- To slay a champion that is on a killing spree.
- To harass or slay a champion continuously to prevent them from getting more powerful.
- Shyv
- Silence
- A debuff which prevents any activated abilities from being used by the target champion.
- Siv
- Skar
- Skillshot
- An ability that requires aiming a projectile that could miss its target.
- Skin
- A different appearance for a champion that can only be obtained by spending .
- Slow
- A debuff which reduces the target's movement speed.
- Smart cast
- An entry scheme of action command that allows 1-click on the keyboard (or combined with the
shift
key) to perform the action without clicking the mouse button on the target. - Smiteless
- Killing the Template:Moi or Template:Moi without using so that one can immediately invade the enemy jungle to steal the enemy's Blue Sentinel/Red Brambleback.
- Snake
- Snare
- A debuff which prevents a champion from moving. Can also be referred to as a Template:Cctip or an 'immobilize'.
- Snipe
- To shoot out an ability at long range to strike a target.
- Snowball
- Situation that occurs when a champion or team gains an advantage, and continues to use the advantage to win the game.
- Mark / Dash
- Snowball item
- An item that grows in power as you gain kills/assists, e.g. or .
- Soft CC
- A crowd control effect that still allows you to move freely.
- Soft leash
- To draw the aggro of a monster briefly before moving away.
- Solo
- A champion (usually the top and mid laners) that guards an entire lane on their own.
- Solo queue
- As opposed to a party, a player allows the automatic matching system to assign a team for them. The player may end up joining a team completely composed of solo players, or an incomplete party. For the latter case, solo players may need to wait longer until the rest of the party has finished selecting their champions.
- Sora
- SotO
- Space AIDS
- .
- Spell
- Summoner spell: The battle abilities which are not provided by the champion, but rather designated by the summoner to their champion before entering the match.
- Split push
- To continuously advance in one lane while the other members of the team are advancing in another lane.
- Squishy
- A champion that can be killed easily due to low base health/defenses.
- SR
- Summoner's Rift
- SS
- Enemy champion missing, shortened form of "miss". "SS" (along with "miss") is more common than "MIA" on the European servers.
- Stat check
- Stat checking an enemy champion is to rely on having enough stats to tank their damage (or them not having enough stats to tank your damage) as well as things like having your cooldowns (from abilities or summoner spells) up, in a direct fight. Having more sustain than the enemy can also be considered a type of stat checking.
- Some champions are considered stat checks because they rely mostly or exclusively on those things to win trades or kill enemies instead of outplaying, poking, or just having more range or mobility than an enemy. But generally speaking, any champion has the potential of winning against an enemy just by having more stats.
- Stat stick
- An item which either does not have an unique passive or active, or has one that is very weak. In either case, the item is considered useful mostly for its stats; indeed, most items which are considered to be stat sticks tend to have superior stats compared to items which have useful passives and/or actives. An example is old , which did not had a 12% damage reduction passive, and was useful mostly because it used to offer 50% attack speed and 35% critical strike chance, which was superior to old 's 40% attack speed and 20% critical strike chance, allowing Phantom Dancer to compete with Statikk even though the latter had a lighting passive that did burst damage and waveclear. Phantom Dancer was even stacked, because the stats were just that high.
- Steal
- To kill the neutral creeps that's on the enemy's side of the map, particularly their Template:Moi (for Blue Buff). (for Red Buff) or their
- To land the killing blow on a neutral creep that the enemy was actively fighting, particularly Template:Moi and Template:Moi.
- Stealth
- An ability to conceal the user from being seen or detected by enemies.
- Steroid
- A temporary, self applied, straight-forward ability that increases one's performance without tangentially altering it.
- More specifically: an ability that provides an increase to a champion's base stats, or the part of the ability that does so.
- Store
- Riot Store: the 'shop' accessible in the PVP.net interface where player can purchase , champions, skins, Runes, IP Boosts, etc. The term 'shop' dominantly refers to the Shop in the Field of Justice where the actual match is played.
- Streaming
- To watch a video in "real time", instead of downloading a file to the computer and watching it later.
- Stronk
- A typo of the word "strong," mostly used sarcastically due to being a misspelling.
- Stun
- A debuff which prevents the target champions from moving, attacking or casting abilities.
- Summoner
- The role given to the player as they call a champion to the field and directs them in battle.
- Super
- Super minion: a stronger minion that is spawned by destroying an enemy inhibitor in classic game mode. In Dominion mode, each minion wave already contains one super minion.
- Support
- A category of champions whose forte is to support his/her allies' performance.
- Suppression
- A stronger version of the debuff stun which cannot be alleviated or actively broken out of by most methods except .
- Surrendering
- To start a vote between teammates to end the game earlier before the Nexus is destroyed by the opponent team and admit defeat.
- Susan
- name spelled backwards, often as a derogatory term for most players.
- Sustain
- Sustainability
- A champion's capacity for staying in a lane or jungle without having to go back to the base.
- Sustained damage
- A large amount of damage that is done over a long period of time. Essentially the opposite of burst. Despite the name, sustained damage does not always come with actual sustain (but most of time, will do). Sustained damage is considered to be better to deal with tanky targets, while burst is more effective against squishy targets.
- SV
- Synergy
- How well two or more champions/players work together.
- An item that benefits a particular champion without wasted stat boosts or inefficient abilities. ("Synergy" sections were removed from the item pages due to the definition being fairly subjective and cumbersome.)
T
- Tank
- A champion designed to take high amounts of damage, usually with high CC abilities and low damage.
- Tankiness
- The quality of being able to take high amounts of damage, primarily through items that give defensive stats.
- Tanking
- To take high amounts of damage. Usually refers to damage being done to tanks and fighters, who have the durability to survive such damage.
- Tanky DPS
- An alternative term for a "Fighter" type champion. Though the term can be used to describe any champion that has obtained high survivability and damage through levels and items.
- Taunt
- A disable which forces the target to attack the taunter.
- A champion quote which can be activated by entering
/t
or pressing ctrl+2. - Team comp
- Team composition: A specific champion set-up for a team in which they work together to achieve an overall strategy. Examples include Poke comp, Heal comp, Push comp, AoE comp, CC comp, etc.
- Teamfight
- When multiple champions, from each opposing side, gather in one area to battle.
- Teeto
- Nickname for video made popular by PhantomL0rd with this
- Tenacity
- A champion statistic which determines the reduction of effect duration of most crowd control debuffs.
- TF
- Teamfight, when multiple champions, from each opposing side, gather in one area to battle.
- Toon
- Another word for character.
- Top
- Top/upper lane
- The capture point of windmill in Dominion mode.
- Tower
- A commonly used alternative term for the turret.
- Tower diving
- TD
- To pursue an enemy champion while in range of the enemy's tower.
- Tower hugging
- To stay near the tower to deter enemy champions from attacking them.
- Toxic
- Used to describe a person whose attitude negatively influences the game. (http://forums.na.leagueoflegends.com/board/showthread.php?p=37108896#post37108896)
- TP
- Trade
- Trading
- Trade champions: to switch champions with another player during the champion selection for Draft or Ranked games after all players of both teams have finished selecting champions.
- Trade damage: when players from each side deal equivalent injury to each other during a confrontation.
- Trade kills: when players from each side suffer an equivalent number of deaths after a confrontation.
- Tree
- Tri-brush
- A particular "Y" shaped brush that covers three directions, such as those located on Summoner's Rift near the top exit of the jungle of the purple team's side of the map and near the bottom exit of jungle of the blue team's side.
- Trinity
- Triforce
- Triple kill
- Slaying three enemy champions within a certain length of time.
- Tris
- Trist
- Tristy
- Troll
- A person who causes acts of disruption to other players and to the community. These acts may include writing offensive messages or intentionally feeding the enemy. Trolls are also referred to as griefers. See Troll on Wikipedia for more information.
- Mythical beings originating from the Norse mythology. In League of Legends, belongs to this race.
- Troll pole
- .
- Troll pool
- .
- TT
- Twisted Treeline
- Tryn
- Trynd
- Trynda
- Turret
- A stationary defense structure that guards the lanes and the base. It is also commonly referred to as the Tower.
- or .
U
- Ult
- Ulti
- Ultimate ability
- To tell a player to use their champion's ultimate ability.
- Unique
- An aura or ability that does not stack, common to item effects.
- UP
- Underpowered
- URF
- Ultra Rapid Fire's mode games
- , the Manatee. Referring to the day innocent as celebracón
- Utility
- Spells or abilities that have a quality of being beneficial for the team. Template:Cctip champions are known to have a lot of utility.
V
- Var
- Vel
- Vision hack
- An ability which allows a player to see through the fog of war, such as .
- Veig
- Vent
- Ventrilo: a third party voice chat software.
- Vik
- Vlad
- Voli
W
- W
- The second champion ability which is bound to the "W" key by default.
- Ward
- Items that reveal the fog of war once placed.
- Ward jump
- Also known as 'ward hop', involved using a dash ability (e.g. and ) and targeting a ward. This is useful for escaping enemy attacks or intercepting an enemy that has used walls to juke away. Experienced Lee Sin players often build or to complement this ability.
- Ward bait
- To place down a ward in order to set up a gank. When an enemy champion attempts to destroy the ward, usually due to having an Oracle, the player initiates their surprise attack.
- Ward coverage
- The amount of wards placed down to give more vision around the map.
- Ward placement
- The location in which a ward is laid down. Good places to lay down wards are usually in brushes, entrances, the river, etc.
- Warma's
- A build that utilizes Atmogs. and . Can also be referred to as
- Wet Noodle Fight
- Often describes a fight between two champions that are building very little damage - usually tanks. This often takes place in the top lane in competitive play
- Winions
- Minions, especially when they overwhelm objectives such as towers or the nexus. Also, when they contribute to a lot of damage against a champion.
- Wombo combo
- When teammates effectively and consecutively chain together their abilities on enemy champions. The term first originated from a Smash Brothers Melee match.
- WotA
- WotD
- Win of the day: rewards player a flat bonus of 150 to the IP earned from winning the first match. The bonus refreshes every 22 hours after the first win.
- WP
- Well Played
- Wu
- Wuk
- WW
X
- Xin
- XZ
Y
- Yas
- Yasou
- YS
- Yellow
- Seals, a type of rune.
- Yi
- Yor
Z
- Zil
- Zone
- Zoning
- Tactics used to prevent enemy champion(s) from gaining gold/experience.