Active: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Spell shields will block the damage from both abilities and will prevent Sonic Wave from marking a target.
Sonic Wave's mark grants true sight on enemies hit but is consumed when Lee Sin casts Resonating Strike.
If Resonating Strike is activated and the target dies mid-flight, Lee Sin will travel to their last location.
Cost: 50 energy
Active: Lee Sin dashes to a target ally, gaining a shield that absorbs a certain amount of damage. If the ally is a champion, they will also gain a shield. Each shield dissipates after 5 seconds if not already destroyed. Lee Sin can cast Iron Will within 3 seconds of using Safeguard.
Shield: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
Cost: 30 energy
Active: For 5 seconds, Lee Sin gains bonus life steal and spell vamp.
Life steal / spell vamp: 5 / 10 / 15 / 20 / 25%
Safeguard is a targeted dash ability that can be cast on allied units or Lee Sin himself. Iron Will is a self-targeted buff ability.
Lee Sin cannot self-cast Safeguard on himself if he is immobilized.
Casting Safeguard will interrupt an in-flight Resonating Strike, canceling its dash and preventing any damage from being dealt.
Cost: 50 energy
Active: Lee Sin smashes the ground, dealing magic damage to all nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Active: Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are knocked airborne for 1 second.