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Flurry
Flurry

Innate: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed, returning 20 energy on the first attack and 10 energy on the second.

Ability Details
Flurry is a self-targeted buff with an on-hit effect component.

Additional Information:

  • Flurry does not activate when using summoner spells or activating items.
  • Flurry will still restore energy even if the attacks are Counter Strike dodged, Riposte parried, Aegis Protection blocked, or if Lee Sin is Blind icon blinded.


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Sonic Wave
TARGET RANGE: 1100
SPEED: 1750
COST: 50 Energy
COOLDOWN: 11 / 10 / 9 / 8 / 7
Sonic Wave

Active: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting True Sight icon true sight of them for 3 seconds.

Physical Damage:
55 / 85 / 115 / 145 / 175 (+ 90% bonus AD)

If Sonic Wave hits, Lee Sin can cast Resonating Strike Resonating Strike within the next 3 seconds.

Ability Details
Sonic Wave is a linear, collision skillshot.

Additional Information:

  • Sonic Wave's True Sight icon true sight is consumed when Lee Sin casts Resonating Strike.


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Resonating Strike
EFFECT RADIUS: 1300
COST: 30 Energy
Resonating Strike

Active: Lee Sin dashes to the enemy marked by Sonic Wave Sonic Wave, dealing physical damage, capped against non-champions.

Physical Damage:
55 / 85 / 115 / 145 / 175 (+ 90% bonus AD) (+ 8% of target's missing health)
Maximum Damage to Non-Champions:
455 / 485 / 515 / 545 / 575 (+ 90% bonus AD)
Ability Details
Resonating Strike is an auto-targeted dash.

Additional Information:

  • Lee Sin will travel to Resonating Strike's target last location if they die while he is mid-dash.


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Safeguard
TARGET RANGE: 700
COST: 50 Energy
COOLDOWN: 14
Safeguard

Active: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, both they and Lee Sin are shielded for 2 seconds and Safeguard's cooldown is reduced by 50%. Lee Sin can self-cast Safeguard to shield himself.

Shield:
55 / 105 / 165 / 220 / 275 (+ 80% AP)

If Safeguard is used, Lee Sin can cast Iron Will Iron Will within 3 seconds.

Ability Details
Safeguard is a single-targeted dash.

Additional Information:

  • Lee Sin cannot self-cast Safeguard if he is immobilized.
  • Safeguard can be used on any targetable allied unit (champions, minions, wards, Demacian Standard Demacian Standard Noxious Trap Noxious Trap, Dark Passage Lantern) except towers and inhibitors.
  • Casting Safeguard will interrupt Resonating Strike Resonating Strike's dash, preventing any potential damage.


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Iron Will
COST: 30 Energy
Iron Will

Active: For 4 seconds, Lee Sin gains bonus life steal and bonus spell vamp.

Bonus Sustain:
10 / 15 / 20 / 25 / 30%
Ability Details
Iron Will is a self-targeted buff.


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Tempest
EFFECT RADIUS: 350
COST: 50 Energy
COOLDOWN: 10
Tempest

Active: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting Sight icon sight of them for 4 seconds.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 100% bonus AD)

If Tempest hits an enemy, Lee Sin can cast Cripple Cripple within the next 3 seconds.

Ability Details
Tempest is a point-blank area of effect.

Additional Information:


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Cripple
EFFECT RADIUS: 500
COST: 30 energy
Cripple

Active: Lee Sin Slow icon slows all enemies in range and marked by Tempest Tempest for 4 seconds, decaying over the duration.

Slow:
20 / 30 / 40 / 50 / 60%
Ability Details
Cripple is a auto-targeted, point-blank debuff.

Additional Information:


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Dragon's Rage
TARGET RANGE: 375
COOLDOWN: 110 / 85 / 60
Dragon's Rage

Active: Lee Sin roundhouse kicks the target enemy champion, instantly Root icon rooting them for 0.25 seconds, dealing physical damage and Airborne icon knocking them back 1200 units over 1 second. Enemies hit by the enemy-turned-projectile receive bonus physical damage and are Airborne icon knocked up for 1 second.

Physical Damage:
150 / 300 / 450 (+ 200% bonus AD)
Collision Damage:
150 / 300 / 450 (+ 200% bonus AD) (+ 12 / 15 / 18% of kicked target's bonus health)
Ability Details
Dragon's Rage is a single-targeted area of effect.

Additional Information:

  • Dragon's Rage's target is Root icon rooted for its cast time (~0.25 seconds)
  • If Dragon's Rage's target dies when first hit there will be no displacement of any kind.
    • The displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations on-cast (the only way for Lee Sin to control where his target is displaced is by using Flash Flash before Dragon's Rage's cast time ends)


References