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Lee Sin/Abilities

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Flurry
Flurry

Innate: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed, returning 20 energy on the first attack and 10 energy on the second.

Ability Details
Flurry is a self-buff with an on-hit effect component.

Additional Information:

  • Flurry does not activate when using summoner spells or activating items.
  • Flurry will still restore energy even if the attacks are Counter Strike.png dodged, Riposte.png parried, Aegis Protection.png blocked, or if Lee Sin is Blind icon blinded.


Sonic Wave
RANGE: 1100
SPEED: 1750
COST: 50 Energy
COOLDOWN: 11 / 10 / 9 / 8 / 7
Sonic Wave

Active: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting True Sight icon true sight of them for 3 seconds.

  • Physical Damage: 50 / 80 / 110 / 140 / 170 (+ 90% Bonus AD)

If Sonic Wave hits, Lee Sin can cast Resonating Strike.png Resonating Strike within the next 3 seconds.

Resonating Strike
RANGE: 1300
COST: 30 Energy
Resonating Strike

Active: Lee Sin dashes to the enemy marked by Sonic Wave.png Sonic Wave, dealing physical damage, capped against non-champions.

「 Physical Damage: 50 / 80 / 110 / 140 / 170 (+ 90% Bonus AD) (+ 8% of target's missing health) 」「 Maximum Damage to Non-Champions: 450 / 480 / 510 / 540 / 570 (+ 90% Bonus AD) 」
Ability Details

Additional Information:

  • Sonic Wave's True Sight icon true sight is consumed when Lee Sin casts Resonating Strike.
  • Lee Sin will travel to Resonating Strike's target last location if they die while he is mid-dash.


Safeguard
RANGE: 700
COST: 50 Energy
COOLDOWN: 14
Safeguard

Active: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, both they and Lee Sin are shielded for 2 seconds and Safeguard's cooldown is reduced to 50%. Lee Sin can self-cast Safeguard to shield himself.

  • Shield: 40 / 100 / 160 / 220 / 280 (+ 80% AP)

If Safeguard is used, Lee Sin can cast Iron Will.png Iron Will within 3 seconds.

Iron Will
COST: 30 Energy
Iron Will

Active: For 4 seconds, Lee Sin gains bonus life steal and bonus spell vamp.

  • Bonus Sustain: 10 / 15 / 20 / 25 / 30%
Ability Details
  • Safeguard is a single-targeted dash.
  • Iron Will is a self-buff.

Additional Information:

  • Lee Sin cannot self-cast Safeguard if he is immobilized.
  • Safeguard can be used on any targetable allied or enemy unit (champions, minions, wards, Demacian Standard.png Demacian Standard Noxious Trap.png Noxious Trap, Dark Passage.png Lantern) except towers and inhibitors.
  • Casting Safeguard will interrupt Resonating Strike.png Resonating Strike's dash and preventing any potential damage.


Tempest
RANGE: 350
COST: 50 Energy
COOLDOWN: 10
Tempest

Active: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting True Sight icon true sight of them for 4 seconds.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 100% Bonus AD)

If Tempest hits an enemy, Lee Sin can cast Cripple.png Cripple within the next 3 seconds.

Cripple
RANGE: 500
COST: 30 energy
Cripple

Active: Lee Sin Slow icon slows all enemies in range and marked by Tempest.png Tempest for 4 seconds, decaying over the duration.

  • Slow: 20 / 30 / 40 / 50 / 60%
Ability Details

Additional Information:


Dragon's Rage
RANGE: 375 / 1200
COOLDOWN: 90 / 75 / 60
Dragon&#039;s Rage

Active: Lee Sin roundhouse kicks the target enemy champion, instantly Root icon rooting him for 0.25 seconds, dealing physical damage and Airborne icon knocking them back over 1 second. Enemies hit by the enemy-turned-projectile take bonus physical damage and are Airborne icon knocked up for 1 second.

「 Physical Damage: 200 / 400 / 600 (+ 200% Bonus AD) 」「 Collision Damage: 200 / 400 / 600 (+ 200% Bonus AD) (+ 12 / 15 / 18% of kicked target's bonus health) 」
Ability Details
Dragon's Rage is a single-targeted area of effect.

Additional Information:

  • Dragon's Rage's target is Root icon rooted for its cast time (~0.25 seconds)
  • If Dragon's Rage's target dies when first hit there will be no displacement of any kind.
    • The displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations on-cast (the only way for Lee Sin to control where his target is displaced is by using Flash.png Flash before Dragon's Rage's cast time ends)


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