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Previous Lore

"The actions of one may sunder the world, but the efforts of many may rebuild it." - Lee SinSquare Lee Sin

Once a promising Lee Sin AcolyteCircle mage [S|L] from Ionia, Lee Sin is a blind monk who sought redemption at the Shojin Monastery for a terrible mistake that cost innocent lives. In the midst of the Noxian invasion, his power became one with his flesh in a way none could have foreseen. With burning Flurry fists and inhumanly powerful Dragon's Rage roundhouse kicks, he fights those who dare despoil his homeland.

"The actions of one may sunder the world, but the efforts of many may rebuild it." - Lee SinSquare Lee Sin

As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time.

While Lee Sin AcolyteCircle studying [S|L] at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake.

Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks.

His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

  • Lee SinSquare Lee Sin
  • 31 March, 21 CLE

Lee Sin crosses the Great Hall with an aura of confidence unusual for a blind man. He seems to gather sensory information so efficiently it makes one wonder whether, for him, blindness is a weakness or a strength.

His physique is exceedingly understated, tuned only for practical use by years of martial study. What he lacks in size, he makes up for with presence. His conviction is absolute. He pads straight to the doors, then stomps the ground. His head moves up the door, tracking the resulting Sonic Wave sound.

He chuckles at the inscription.


A damp echo trickled outward as the doors thud shut behind Lee Sin, painting the room's cramped dimensions in his mind. The sound was low and the air was stuffy, distorting the noise and accenting his mental image with a subtle blur. In the crannies of the musty stone, fading but distinct human scents lingered, the trace pheromones of violent emotion.

But Lee Sin was transfixed on the overwhelming stench of ready magic.

Arcane potential loomed in the air around him, more than he had ever sensed before. The Reflecting Chamber swelled with it. To most, it would be imperceptible, likely misinterpreted as jitters or dread. It had the quality of the calm before the storm: a pregnant stillness, a swindling serenity. Lee Sin knew that this room, in its current state, was an amplifier, an accelerant for sorcery. He could taste the magical anticipation, like a static charge waiting to be released.

The aroma of fresh pine was suddenly everywhere. He stepped back.

And fire engulfed him.

The sensation was familiar more than anything else. Before the frantic damage reports arrived from nerves all over his body, he shut down part of his mind. He refused the pain access. Now there was only intensity and focus. Here he was again, amidst the flames.

In a disturbing way, it felt like home.

Five months had passed since he began the protest of the Noxian occupation in Ionia. He lit, without any pretense of survival, the pyre that consumed his flesh for two months. In that time, with agony tugging at his sanity, Lee Sin discovered things which hid deep within the soul, inner truths that revealed themselves only in the face of certain annihilation. Just before the lapping flames were to claim his final breath, his fellow monks arrived with the news that Ionia was free.

"It was a cleansing fire, wasn't it?" He recognized the bold timbre of his former mentor, Reginald Ashram, as acutely as the blaze surging around him. Ashram was one of the few people in Valoran privy to the secrets of Lee Sin's past.

"Pain does not heal the heart, it only focuses the mind."

"In this case, it focused many minds, and led to Noxus' withdrawal from Ionian territory."

"A happy turn of events." Lee Sin smiled, although the flickering heat on his face made him wonder if Ashram could see it.

"But you still haven't forgiven yourself."

Lee Sin sank to a meditative pose and the fire billowed in return. This, ironically, was his sanctuary.

"The past remains, no act will undo it." His tongue knew these words like the grooves of his teeth.

"Why do you want to join the League, Lee Sin?"

"I have much yet to do."


Remaining seated, Lee Sin raised one hand to his chest, fire dancing upon it. He swept it forward so sharply that the pyre flickered, and the flames on his arm were completely extinguished.

"A decisive strike may finish a battle", He paused as flames crept back up his outstretched arm, "but the evils of this world persist. To combat them, we must remain diligent." The fire reached his hand again, and he closed it with such force that a shockwave rippled out, expunging the blaze that consumed him. The wave whipped across Ashram, and he took a half-step back.

"How did you survive that fire?"

"I found the purpose I had lost so long ago."

"And what is that purpose? What is your ultimate goal?" There was an urgency in Ashram's voice, a hint of concern that puzzled Lee Sin. Ashram felt threatened.

"One does not need a destination to have direction. Is a drop of water finished when it flows from the brook to the ocean? Is it complete when it rises to join the clouds? Has it failed when it falls upon the land?" An obliging drop of sweat rolled down his forehead.

"What is your direction?"

"To do what is right. To protect the overlooked things which matter most." The drop of sweat hovered on the edge of his brow. "You can find them in the bubbling of the brook, the shade of the passing cloud, or the coolness of the rain." On cue, the drop fell to his waiting palm.

Ashram phrased his response carefully. "Your protest moved all of Valoran to action. Nearly to military action. This is a tremendous amount of power for one man to wield. What happens if that one man's intentions become corrupt?"

"Then I hope other men find the good in themselves to do what is right."

The inquisitor reeked of frustration. He was unused to vulnerability, uncomfortable with all that Lee Sin could perceive.

"How does it feel to expose your mind?" The question was bitter and hollow, deprived of its usual gravitas.

"I would ask you the same question."

Silence ensued.

Lee Sin knew he was alone. The magical potency was gone, spent, and in its place sat an atmosphere of somber fatigue. This was the emotional residue of those who had completed the trial before him. Its flavor was bittersweet.

In one graceful, fluid motion, Lee Sin was on his feet. His clothes and skin were intact, as though untouched by the flames. A fresh breeze swept through the room. Lee Sin could sense the shape of its current as it moved, like a serpent returning to coil in its nest.

Lee Sin lingered a moment, head bowed in appreciation of the champions who had passed this threshold before him.

One life past, one life ahead.

So the Blind Monk joined the League of Legends.

Previous Abilities

Previous Splash Art

Patch History

  • Flurry Flurry
    • Energy restored on first hit increased to 20 / 25 / 30 from 20 at all levels.
    • Energy restored on second hit increased to 10 / 12.5 / 15 from 10 at all levels.
  • Resonating Strike Resonating Strike
    • Range increased to 1200 from 1100.
  • Dragon's Rage Dragon's Rage
    • Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
  • Stats
    • Base health regeneration increased to 7.5 from 7.426.
  • Dragon's Rage Dragon's Rage
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Safeguard Safeguard
    • Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery rune Summon Aery would cause Aery would jump to the caster of that ability.
  • Stats
    • Base attack damage increased to 69 from 61.176.
    • Base armor increased to 33 from 24.216.
  • Sonic Wave Sonic Wave / Resonating Strike Resonating Strike
    • Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
  • Tempest Tempest
    • Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
  • Safeguard Safeguard
    • Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.
  • Resonating Strike Resonating Strike
    • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • Safeguard Safeguard
    • New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
    • Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
  • Lee Sin DragonFistCircle Dragon Fist Lee Sin [S|L]
    • Back design of his shirt changed to yellow from red.
    • Dragon's Rage Dragon's Rage
      • New Effect: Shirt changes to yellow when casting Dragon's Rage.
  • Stats
    • Base movement speed reduced to 345 from 350.
  • Dragon's Rage Dragon's Rage
    • Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
  • Tempest Tempest
    • No longer reveals invisible targets.
    • Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
  • Dragon's Rage Dragon's Rage
    • Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
  • Sonic Wave Sonic Wave
    • Bug Fix: When Sonic Wave target dies before Lee Sin can cast Resonating Strike Resonating Strike, it now cancels Resonating Strike Resonating Strike's 3-second cast window instantly rather than waiting out the remainder of the duration.
  • Iron Will Iron Will
    • Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
  • Lee Sin MuayThaiCircle Muay Thai Lee Sin [S|L]
    • Removed: Seam lines on model at 'Very Low' settings.
  • Safeguard Safeguard
    • Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.
  • Flurry Flurry
    • Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.
  • Dragon's Rage Dragon's Rage
    • New Effect: Enemies hit by the target take (+ 12 / 15 / 18% of kicked target's bonus health) bonus physical damage.
  • Stats
    • Base armor reduced to 24.216 from 26.216.
    • Base health regen reduced to 7.45 from 9.45.
  • General
    • New Classic artwork
  • Stats
    • Base health regen increased to 8.95 from 6.95.
  • Safeguard Safeguard
    • Shield duration reduced to 2 seconds from 4.
  • Cripple Cripple
    • Removed: 20 / 30 / 40 / 50 / 60% attack speed slow.
  • Stats
    • Base armor increased to 20 from 16.
  • Safeguard Safeguard
    • Cooldown increased to 14 seconds from 9.
    • New Effect: Cooldown is reduced by 50% if target is self or an allied champion.
    • Shield duration reduced to 4 seconds from 5.
    • Self shielding changed to allied champions only from all allied units (targeting unchanged).
  • Iron Will Iron Will
    • Bonus sustain duration reduced to 4 seconds from 5.
  • Safeguard Safeguard
    • Allied shielding changed to champions only from all allied units.
  • Safeguard Safeguard
    • Bug Fix: Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed in V1.0.0.118).
  • Iron Will Iron Will
    • Removed: Granting armor while active.
    • Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.
  • Cripple Cripple
    • Range reduced to 600 from 800.
    • Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%.
  • Stats
    • Movement speed increased to 350 from 325.
  • Safeguard Safeguard
    • Cooldown increased to 9 seconds from 8.
  • Iron Will Iron Will
    • Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.
February 21st Hotfix
  • Sonic Wave Sonic Wave
    • Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.
  • Flurry Flurry
    • Bonus attack speed reduced to 40% from 50%.
  • Resonating Strike Resonating Strike
    • Bonus damage reduced to (+ 8% of target's missing health from 10%.
  • Sonic Wave Sonic Wave
    • Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
    • Bonus AD ratio reduced to 90% Bonus AD from 100%.
  • Safeguard Safeguard
    • Range reduced to 700 from 750.
  • Resonating Strike Resonating Strike
    • Post-dash targeting changed to champions only from all enemy units.
  • Resonating Strike Resonating Strike
    • New Effect: Lee Sin will attempt to attack the target he dashed to.
  • Safeguard Safeguard
    • New Effect: Can target wards but they will be revealed for 2 seconds if so.
  • Tempest Tempest
    • Bug Fix: Being able to be activated twice.
  • Sonic Wave Sonic Wave
    • Energy cost reduced to 50 from 60
  • Resonating Strike Resonating Strike
    • Energy cost reduced to 30 from 40.
  • Safeguard Safeguard
    • Removed: Shield restoring energy when broken.
    • Energy cost reduced to 50 from 60.
  • Iron Will Iron Will
    • Energy cost reduced to 30 from 40.
  • Tempest Tempest
    • Range increased to 450 from 400.
    • Energy cost reduced to 50 from 60.
  • Cripple Cripple
    • Energy cost reduced to 30 from 40.
  • Sonic Wave Sonic Wave
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
    • Projectile updated to match effect better.
  • Resonating Strike Resonating Strike
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
  • Safeguard Safeguard
    • Range increased to 750 from 700.
  • Iron Will Iron Will
    • Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
April 6th Hotfix
  • Flurry Flurry
    • Per-hit energy gain increased to 15 from 10.
  • Sonic Wave Sonic Wave
    • Bonus AD ratio increased to 100% Bonus AD from 80%.
  • Resonating Strike Resonating Strike
    • Bonus AD ratio increased to 100% Bonus AD from 80%.
  • Tempest Tempest
    • Bonus AD ratio increased to 100% Bonus AD from 60%.
  • Dragon's Rage Dragon's Rage
    • Bonus AD ratio increased to 200% Bonus AD from 150%.
V1.0.0.114 added
  • Flurry Flurry (Innate)
    • After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.
  • Sonic Wave Sonic Wave (Q)
    • Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    • Resonating Strike Resonating Strike (second cast)
      • Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
  • Safeguard Safeguard (W)
    • Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
    • Iron Will Iron Will (second cast)
      • Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.
  • Tempest Tempest (E)
    • Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
    • Cripple Cripple (second cast)
      • Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
  • Dragon's Rage Dragon's Rage (Ultimate)
    • Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.