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Abilities

Flurry

After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.

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Sonic Wave

Active: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting Template:Cctip of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike Resonating Strike within the next 3 seconds.

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Resonating Strike

Active: Lee Sin dashes to the enemy marked by Sonic Wave Sonic Wave, dealing physical damage which is capped at 400 against minions and monsters.

「 Physical Damage: 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD) 」「 Total Physical Damage: 100 / 160 / 220 / 280 / 340 (+ 180% bonus AD) 」 (+ 8% of target's missing health)

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Safeguard

Active: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will Iron Will within 3 seconds.

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Iron Will

Active: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.

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Tempest

Active: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting Template:Cctip of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple Cripple within the next 3 seconds.

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Cripple

Active: Lee Sin Template:Cctip all enemies within range that are marked by Tempest Tempest for 4 seconds, decaying over the duration.

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Dragon's Rage

Active: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and Template:Cctip over 1 second. Enemies the target collides with take the same damage and are Template:Cctip for 1 second.

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References

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