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Lee Sin

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 570.8 (+85) Attack damage 61.176 (+3.2)
Health regen. 7.425 (+0.7) Attack speed [*] 0.651 (+3%)
Energy 200 Armor 24.216 (+3.7)
Energy regen. 50 Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 350


Abilities

Flurry
Flurry

After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed, returning 20 energy on the first attack and 10 energy on the second.

Ability Details
Flurry is a passive self-buff that triggers after Lee Sin uses an ability.

Additional Information:

  • Flurry does not activate when using summoner spells or items.
  • Flurry will still return energy even if the attack is Counter Strike.png dodged, Riposte.png parried, Aegis Protection.png blocked, or if Lee Sin is blinded.


Sonic Wave
RANGE: 1100
COST: 50 energy
COOLDOWN: 11 / 10 / 9 / 8 / 7
Sonic Wave

Active: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting True Sight icon true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike.png Resonating Strike within the next 3 seconds.

  • Physical Damage: 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD)
Resonating Strike
RANGE: 1300
COST: 30 energy
Resonating Strike

Active: Lee Sin dashes to the enemy marked by Sonic Wave.png Sonic Wave, dealing physical damage which is capped at 400 against minions and monsters.

「 Physical Damage: 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD) 」「 Total Physical Damage: 100 / 160 / 220 / 280 / 340 (+ 180% bonus AD) 」 (+ 8% of target's missing health)
Ability Details
Sonic Wave is a single target collision linear skill shot.
  • Projectile Speed: 2000

Resonating Strike is an auto-targeted dash.

Additional Information:

  • Sonic Wave's mark grants true sight on enemies hit but is consumed when Lee Sin casts Resonating Strike.
  • If Resonating Strike is activated and the target dies mid-flight, Lee Sin will travel to their last location.


Safeguard
RANGE: 700
COST: 50 energy
COOLDOWN: 14
Safeguard

Active: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will.png Iron Will within 3 seconds.

  • Shield: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
Iron Will
COST: 30 energy
Iron Will

Active: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.

  • Bonus Sustain: 5 / 10 / 15 / 20 / 25%
Ability Details
Safeguard is a targeted dash ability that can be cast on allied units or Lee Sin himself. Iron Will is a self-targeted buff ability.

Additional Information:

  • Lee Sin cannot self-cast Safeguard on himself if he is immobilized.
  • Safeguard can be used on any targetable allied or enemy unit except for towers and inhibitors. This can include champions, minions, wards and champion pets such as TeemoSquare.png Teemo's Noxious Trap.png Noxious Trap, JarvanIVSquare.png Jarvan IV's Demacian Standard.png Demacian Standard and ThreshSquare.png Thresh's Dark Passage.png Lantern.
  • Casting Safeguard will interrupt an in-flight Resonating Strike.png Resonating Strike, canceling its dash and preventing any damage from being dealt.


Tempest
RANGE: 350
COST: 50 energy
COOLDOWN: 10
Tempest

Active: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting True Sight icon true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple.png Cripple within the next 3 seconds.

  • Magic damage: 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)
Cripple
RANGE: 500
COST: 30 energy
Cripple

Active: Lee Sin Slow icon slows all enemies within range that are marked by Tempest.png Tempest for 4 seconds, decaying over the duration.

  • Slow: 20 / 30 / 40 / 50 / 60%
Ability Details
Tempest is a point blank area of effect ability.

Cripple is a point blank autotargeted debuff.

Additional Information:

  • Tempest grants true sight around all enemies hit. Unlike Sonic Wave.png Sonic Wave, this is not removed when he casts Cripple.


Dragon's Rage
RANGE: 375 / 1200
COOLDOWN: 90 / 75 / 60
Dragon's Rage

Active: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and Airborne icon knocking them back over 1 second.

Physical Damage: 200 / 400 / 600 (+ 200% bonus AD)

Enemies the target collides with take the same damage plus physical damage and are Airborne icon knocked up for 1 second.

Collision Damage: 200 / 400 / 600 (+ 200% bonus AD) (+ 12 / 15 / 18% of kicked target's bonus health)
Ability Details
Dragon's Rage is a single targeted area of effect ability.

Additional Information:

  • If the target of Dragon's Rage dies from the initial damage, they will not be knocked back and no knock ups will occur.
  • The direction in which the target is knocked back is decided at the moment of impact, not Lee Sin and his target's relative locations when he first casts it. If Lee Sin casts Flash.png Flash within the cast time, he can change the direction his target is sent.
  • The enemy is Root icon rooted for the duration of the cast time, approximately 0.25 seconds.


References

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