After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.
Sonic Wave
Range: 975
Cooldown: 11 / 10 / 9 / 8 / 7
Cost: 50 energy
Active: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and revealing the enemy for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Active: Lee Sin dashes to the enemy revealed by Sonic Wave, dealing physical damage including 8% of the target's missing health. Minions and monsters take a maximum of 400 damage.
Active: Lee Sin dashes to target ally, he and the target each gaining a shield that absorbs a certain amount of damage. Each shield dissipates after 5 seconds if not already destroyed. Lee Sin can cast Iron Will within 3 seconds of using Safeguard.
Shield: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
Iron Will
Cost: 30 energy
Active: For 5 seconds, Lee Sin gains bonus life steal and spell vamp.
Bonus life steal and spell vamp: 5% / 10% / 15% / 20% / 25%
Tempest
Range: 450
Cooldown: 10
Cost: 50 energy
Active: Lee Sin smashes the ground, dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Active: Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
Slow: 20% / 30% / 40% / 50% / 60%
Dragon's Rage
Range: 375
Cooldown: 90 / 75 / 60
Cost: No cost
Active: Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are knocked airborne for 1 second.