As another wonderful year comes to a close we are happy to present the 2014 Community Choice Awards.
Make sure to stock up on some Poro-snax as we vote, discuss and recap all the things that happened this year in League.
Active: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Sonic Wave's mark grants true sight on enemies hit but is consumed when Lee Sin casts Resonating Strike.
If Resonating Strike is activated and the target dies mid-flight, Lee Sin will travel to their last location.
COST: 50 energy
Active: Lee Sin dashes to a target ally. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds.
Shield: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
COST: 30 energy
Active: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
Life steal & spell vamp: 5 / 10 / 15 / 20 / 25%
Safeguard is a targeted dash ability that can be cast on allied units or Lee Sin himself.
Iron Will is a self-targeted buff ability.
Lee Sin cannot self-cast Safeguard on himself if he is immobilized.
Casting Safeguard will interrupt an in-flight Resonating Strike, canceling its dash and preventing any damage from being dealt.
COST: 50 energy
Active: Lee Sin smashes the ground, dealing magic damage to all nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Active: Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are knocked airborne for 1 second.
If the target of Dragon's Rage dies from the initial damage, they will not be knocked back and no knock ups will occur.
The direction in which the target is knocked back is decided at the moment of impact, not Lee Sin and his target's relative locations when he first casts it. If Lee Sin casts Flash within the cast time, he can change the direction his target is sent.