Active:Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Sonic Wave's mark grants true sight on enemies hit but is consumed when Lee Sin casts Resonating Strike.
If Resonating Strike is activated and the target dies mid-flight, Lee Sin will travel to their last location.
COST: 50 energy
Active:Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds.
Active:Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and knocking them back over 1 second. Enemies the target collides with take the same physical damage and are knocked up for 1 second.
If the target of Dragon's Rage dies from the initial damage, they will not be knocked back and no knock ups will occur.
The direction in which the target is knocked back is decided at the moment of impact, not Lee Sin and his target's relative locations when he first casts it. If Lee Sin casts Flash within the cast time, he can change the direction his target is sent.
The enemy is rooted for the duration of the cast time, approximately 0.25 seconds.