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Legendary Guardian

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Legendary Guardian is a tier 5 Resolve mastery with 5 ranks.[1]

Patch History

V5.22 Added
  • Tier 5 Resolve mastery with 5 ranks.


References

  1. Masteries on leagueoflegends.com

Defense Mastery Tree
(Season Four)
Block: Reduces incoming damage from champion basic attacks by 1 / 2.Recovery: Grants 1 / 2 health regeneration per 5 seconds.Swiftness: Reduces the effectiveness of slows by 7.5 / 15%.Tough Skin: Reduces damage taken from monsters by 1 / 2.Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).Veteran's Scars: Grants 12 / 24 / 36 health.Bladed Armor: When enemy monsters attack you they are inflicted with bleed for X seconds, dealing 1% of their current health as physical damage each second.Tenacious: Reduces the duration of crowd control effects by 10%.Juggernaut: Increases maximum health by 3%.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resistance.Perseverance: Grants health regeneration equal to 0.35 / 0.675 / 1 % of your missing health.Adaptive Armor: If your bonus armor is greater than your bonus magic resistance, you gain (4% bonus armor) magic resistance. If your bonus magic resistance is greater than you bonus armor, you gain (4% bonus MR) armor.Reinforced Armor: Reduces damage taken from critical strikes by 10%.Evasive: Reduces damage taken from area of effect magic damage by 4%.Second Wind: Increases effectiveness of self-healing, health regen, life steal and spell vamp by 10% when below 25% health.Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5 / 7.5 / 10%.Oppression: Reduces damage taken from enemies with impaired movement by 2%.Legendary Guardian: Grants 3 armor and magic resistance for each nearby enemy champion.Season 4 Defense
Other Mastery Trees:
Offense Mastery OffenseUtility Mastery (tree) Utility
Legendary Guardian mastery s4
Legendary Guardian was a tier 6 defense mastery with 1 ranks.


Effect per rank

  • Grants 3 armor and 3 magic resistance for each nearby visible enemy champion within 700 units.

Requirements

  • Requires 20 points in Defense.

Trivia

Patch History

V5.22 Removed
  • Removed due to Season 2016.
V5.12
  • Moved to tier 6 from 5.
  • Ranks reduced to 1 from 4.
  • Armor per nearby enemy champion changed to 3 from 1 / 2 / 3 / 4.
  • Magic resistance per nearby enemy champion increased to 3 from 0.5 / 1 / 1.5 / 2.
V3.15
  • Fixed a bug where the name had gotten swapped with the Tenacious mastery s4.png Tenacious mastery.
  • Required range to gain bonus armor and magic resistances from enemy champions reduced to 700 from 900.
  • Undocumented: Now grants 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resist for each nearby enemy champion.
    • Moved to tier 5 from 6.
V3.14 Added
  • Tier 6 Defense mastery with 1 rank.
    • Reduces the duration of crowd control effects by 15%.

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