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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Liandry's TormentLiandry's Torment was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Liandry's Torment OriginalSquare.png|20xpx|border|link=Template:Item data Liandry's Torment/LoL|Template:Item data Liandry's Torment]] [[Template:Item data Liandry's Torment/LoL|Template:Item data Liandry's Torment]].

Recipe

Template:Item data Liandry's Torment

Cost Analysis

Gold Value

Gold efficiency

  • Liandry's Torment Liandry's Torment is 103.33% gold efficient, without its passive.


Similar Items

Strategy

Notes

Mechanic

  • Liandry's Torment Liandry's Torment ticks will tick 6 times at half second intervals. Each tick does 1% of enemy current health as magic damage. Damage from each tick is calculated individually.
    • This effect checks on every tick if the enemy movement is impaired and will deal double the magic damage (2%) if true.
  • Like other current % health damage, it is impossible for Liandrys to kill any target.

Trivia

  • The Unique Passive's effects possibly refers to the Landry's Paralysis, better known as the Guillain–Barré syndrome.
  • The item was referred to as "Liandry's Lament" in several Riot posts, and is occasionally referred to as such.
  • The item was originally going to be called "Zephyr's Lament", but was later changed to Liandry's Torment.
    • If a player checks the "death recap" after dying, if they were dealt damage by Liandry's Torment, the damage from this item has no icon and is referred as "zephyrslamentburn"
  • The item was named after LiaNdrY, the leader of unofficial Russian client development team.

Patch History

V6.24
  • Total cost decreased to 3100 Gold 3100 from 3200 Gold 3200.
V5.22
  • Total cost increased to 3200 Gold 3200 from 3000 Gold 3000.
V5.13
V3.10
  • Enabled on Twisted Treeline and Crystal Scar.
V3.03
  • Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
V3.02
  • Ability power reduced to 50 from 60.
  • Damage per second increased to 2% from 1.66%.
  • Damage-over-time and multi-target spells no longer have reduced effect.
  • Fixed damage effect not being properly reapplied on targets that already have it.
V1.0.0.154
  • Health increased to 300 from 200.
  • Ability power reduced to 60 from 70.
V1.0.0.152 Added
  • Recipe: Haunting Guise Haunting Guise + Amplifying Tome Amplifying Tome
  • Item cost: 2900 Gold 2900
  • Combine cost: 980 Gold 980
  • +70 ability power
  • +200 health.
  • Unique Passive - Eyes of Pain: +15 magic penetration
  • Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.

References

List of Items

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