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Liandry's Torment

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Liandry's Torment
Liandry's Torment
Availability
Common
Tier Legendary
Stats +50 ability power
+300 health
Passive

Unique Passive – Eyes of Pain: +15 magic penetration

Unique Passive: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current Health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.
Menu Defense > Health
Magic > Ability Power
Item cost 2900g (980g)
Sell value 2030g
Item Code 3151

Liandry's Torment is a legendary item in League of Legends. [1]

Recipe

Liandry's Torment item
Liandry's Torment
2900 gold (980 gold)
Haunting Guise item
1485 gold (650 gold)
Ruby Crystal item
400 gold

Cost Analysis

Gold Value

Gold Efficiency

  • The base stats are 65.1% gold efficient.
  • For the item to be considered 100% gold efficient, the magic penetration stat and passive would need to have a combined gold value of 1012g.

Similar Items

Strategy

  • Liandry's Torment is probably best for ability power champions that either can deal percent health magic damage like  Amumu,  Brand,  Elise,  Evelynn,  Fizz,  Poppy,  Malzahar Mordekaiser or  Sejuani or have damage over time abilities like  Amumu,  Brand,  Cassiopeia,  Dr. Mundo,  Fiddlesticks,  Gangplank,  Malzahar,  Rumble,  Singed,  Swain or  Teemo.
  • This item has synergy with items with crowd control effects, like Rylai's Crystal Scepter or Iceborn Gauntlet, because the item will apply the slow debuff and Liandry's Torment which will deal double damage.
    • Rylai's Crystal Scepter will slow champions on-spell-hit but the slow only lasts 1.5 seconds while the DoT occurs over 3 seconds, so only first half of DoT will be doubled.
  • Deathfire Grasp deals percent magic damage based on maximum health, while  Liandry's Torment deals percent magic damage based on current health, which might intuitively seem to not synergize well together.  However, because  Deathfire Grasp's damage is reduced by the enemy's magic resist, its 15% damage amplification will still result in an overall increase to  Liandry's Torment's damage.   Liandry's Torment will only have its maximum damage contribution mitigated if  Deathfire Grasp's active is used when the opponent's current % health is below 100% - % damage reduction from resists and other factors.  For example, if an opponent has an effective 40% magic damage reduction, it is efficient to use  Deathfire Grasp's active while the opponent's current health is above 60% (100% - 40% = 60%).  Ultimately, because  Liandry's Torment is based on current health, its contribution becomes smaller as the opponent loses health; therefore, using  Deathfire Grasp's active on an opponent with a % current health lower than this rule still generally results in a very small loss in efficiency.  In practical application, any potential anti-synergy between the two items can be disregarded as negligible.

Notes

Mechanic

  • Liandry's Torment ticks will tick 6 times at half second intervals. Each tick does 1% of enemy current health as magic damage. Damage from each tick is calculated individually.
    • This effect checks on every tick if the enemy movement is impaired and will deal double the magic damage (2%) if true.

Trivia

  • The item was referred to as Liandry's Lament in several Riot posts, and is occasionally referred to as such.
  • The item was originally going to be called Zephyr's Lament, but was later changed to Liandry's Torment.
    • If a player checks the "death recap" after dying, if they were dealt damage by Liandry's Torment, the damage from this item has no icon and is refered as "zephyrslamentburn"
  • The item was named after LiaNdrY, the leader of unofficial Russian client development team.

Patch history

V3.10:

  • Enabled on Twisted Treeline and Crystal Scar.

V3.03:

  • Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.

V3.02:

  • Ability power reduced to 50 from 60.
  • Damage per second increased to 2% from 1.66%.
  • Damage-over-time and multi-target spells no longer have reduced effect.
  • Fixed damage effect not being properly reapplied on targets that already have it.

V1.0.0.154:

  • Health increased to 300 from 200.
  • Ability power reduced to 60 from 70.

V1.0.0.152: Added

  • Recipe: Haunting Guise + Amplifying Tome
  • Item cost: 2900g
  • Combine cost: 980g
  • +70 ability power
  • +200 health.
  • Unique Passive – Eyes of Pain: +15 magic penetration
  • Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.

References

  1. http://euw.leagueoflegends.com/items#3151 Liandry's Torment's item page
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