Life steal (LS) is a stat that restores health to the attacker on all basic attacks, including effects or abilities that modify the basic attack (such as NasusSquare Nasus' Siphoning Strike Siphoning Strike or Spellblade). On-hit effects do not apply life steal.

Life steal is calculated from the effective damage done by the attack, after modifiers and mitigation (i.e. armor).

All champions have 0% base life steal, but it can be increased with items, runes, and by some champion abilities.

Increasing life steal

The following is true life steal. It does not benefit from Heal power Heal Power.

Items

Item Cost Amount Availability
Bilgewater Cutlass item Bilgewater Cutlass1500 Gold10 %All maps
Blade of the Ruined King item Blade of the Ruined King3200 Gold12 %All maps
Doran's Blade item Doran's Blade450 Gold3 %Summoner's Rift, Twisted Treeline
Doran's Lost Blade item Doran's Lost Blade450 Gold8 %Nexus Blitz
Guardian's Hammer item Guardian's Hammer950 Gold10 %Howling Abyss
Mercurial Scimitar item Mercurial Scimitar3400 Gold10 %All maps
Ravenous Hydra item Ravenous Hydra3500 Gold12 %All maps
Stat-Stick of Stoicism item Stat-Stick of Stoicism7337 Gold10 %Nexus Blitz
Vampiric Scepter item Vampiric Scepter900 Gold10 %All maps

Champion abilities

Runes

Increasing attack drain

The following is really similar to life steal, but is not really life steal. It benefits from Heal power Heal Power.

Items

Champion abilities

Runes

Notes

See Healing reduction for more information.

Trivia

Last updated: November 21, 2017 - V7.23

References