Life steal (LS) is an offensive stat that restores health to the wielder on all basic attacks, including abilities that modify their basic attacks (such as and ). It is a percent of the basic attack, plus physical damage from modifiers on the attack (such as Spellblade), but not on-hit effects (such as Shock).
Life steal is calculated from the actual damage done to an enemy, after armor and all other forms of damage reduction. All champions have 0% base life steal. It can be increased with items, runes, masteries, and some champion abilities.
Increasing life steal
Items
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- :
- health on-hit. : +3
- Unique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. : Passive:
- :
- :
- monsters. : +10% life steal vs.
- :
- monsters. : +10% life steal against
- Unique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. : Passive:
- monsters. : +10% life steal against
- Unique – Engorge: While above 70% maximum health, gain 10 − 40 (based on level) bonus attack damage. : Passive:
- monsters. : +10% life steal against
Champion abilities
Note: Only the life steal buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- grants 10 / 15 / 20 / 25 / 30% life steal for 4 seconds.
- permanently grants him Error: Parameter '3' is not accepted.% life steal.
- gives him 14 / 16 / 18 / 20 / 22% life steal and 0.5% healing per 1% missing health, which applies to life steal for 6 seconds.
- grants 100% life steal for the duration of the ability.
- grants him 30% life steal for the duration of the ability.
Masteries
- spell vamp. : Grants 0.4 / 0.8 / 1.2 / 1.6 / 2% life steal and
- Energized. Energized attacks heal for 5% − 40% (based on level) AD and grant 30% movement speed for 0.75 seconds. If the Energized attack critically strikes, it instead heals for 5% − 40% (based on level) AD × (2 + bonus critical strike damage). : Moving or attacking makes an attack
Runes
Notes
- Life steal stacks additively, and has no cap.
- 10% × 1.25 = 12.5% life steal.
passive is a unique multiplicative increase, so if you had 10% life steal before, you will now have 12.5%, and not 35% life steal.
- Life steal will not heal from damage done to towers and inhibitors.
- Life steal will heal from all damage done to minions, monsters, pets and champions.
- Abilities that apply on-hit effects such as and will work with life steal.
- Life steal does not work for abilities that don't apply on-hit effects, nor with item actives like with .
- Life steal does not work with True damage, for example .
- Healing reduction effects like and reduce the health restored by life steal.
- See Healing reduction for more information.
Trivia
Last updated: June 8, 2017 - V7.11
- The maximum achievable life steal by a playable champion is 263.925% on .
- Runes: +4.5% Life Steal
- 3 × Quintessences of Life Steal (+3 × 1.5% Life Steal)
- Masteries: +2% Life Steal
- 5 points in (+2% Life Steal)
- Items: +74% Life Steal
- (+20% Life Steal)
- (+15% Life Steal)
- (+15% Life Steal)
- A combination of two of any of the following items: 2 × 12% Life Steal
- (+25% Heal Amp.)
- Buffs: +115% Life Steal
- (+100% Life Steal)
- (+15% Life Steal)
- Heal Amplification: +35% Heal Amp.
- (+25% Heal Amp.)
- (+8% Heal Amp.)
- Relevant mathematics:
- Items = + + + = 74%
- Runes = 1.5% × 3 = 4.5%
- Masteries =
- Buffs = + = 115%
- Heal Multiplier = × = 1.35
life steal = (4.5% + 2% + 74% + 115%) × 1.35 = 263.925%