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Life steal

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Life steal is an offensive stat that restores health to the wielder for a percentage of all on-hit physical damage they deal, except for Corki Corki's Basic attacks, which also applies life steal on magic damage. Basic attacks, abilities that apply on-hit effects, and abilities that modify basic attacks all benefit from lifesteal.[1]

Life steal is calculated from the actual damage done to an enemy, after armor and all other forms of damage reduction. All champions have 0% base life steal. It can be increased with items, runes, masteries, and some champion abilities.

Increasing life steal

Items

Item Cost Amount Availability
Bilgewater Cutlass item.png Bilgewater Cutlass1500 Gold10 %Common
Blade of the Ruined King item.png Blade of the Ruined King3400 Gold10 %Common
Doran's Blade item.png Doran's Blade450 Gold3 %Classic
Entropy item.png Guardian's Hammer950 Gold10 %Howling Abyss
Flesheater item.png Flesheater1460 Gold10 %Black Market Brawlers
Mercurial Scimitar item.png Mercurial Scimitar3600 Gold10 %Common
Mirage Blade item.png Mirage Blade3200 Gold12 %Black Market Brawlers
Ravenous Hydra item.png Ravenous Hydra3500 Gold12 %Common
Vampiric Scepter item.png Vampiric Scepter900 Gold10 %Common
  • Cull item.png Cull: +3 life on hit.
    +7 attack damage. Unique Passive: Killing a minion grants +1 Gold, up to a maximum of +100 Gold. After having killed 100 minion, grants an additional +350 Gold and permanently disables this passive. 450 Gold
  • Death's Dance item.png Death's Dance: Unique Passive: Instantly heal for 15% of all physical damage dealt. Area of effect physical damage only heals 5% for every unit affected.
    +75 attack damage, +10% cooldown reduction. Unique Passive: 15% of damage taken is dealt as a bleed effect over 3 seconds instead. 3500 Gold
  • Elixir of Wrath item.png Elixir of Wrath: Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.
    Consume: Grants +30 attack damage and Bloodlust for 3 minutes. 500 Gold
  • Hextech Gunblade item.png Hextech Gunblade: Unique Passive: Heal for 15% of damage dealt. Area of Effect damage heal for 5% of damage dealt.
    +40 attack damage, +80 ability power. Unique Active – Lightning Bolt: Deals 250 (+ 30% AP) magic damage and slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items). 3400 Gold
  • Hunter's Machete item.png Hunter's Machete: +8% life steal vs. monsters.
    +50 bonus experience upon killing large monsters, +30 bonus experience on monster kill for each level higher the monster is than you. Unique Passive – Nail: Basic attacks against monsters deal 20 bonus on-hit damage. Limited to 1 jungle item. 350 Gold
  • Maw of Malmortius item.png Maw of Malmortius: Unique Passive – Lifegrip: When Lifeline triggers, gain +10% spell vamp and +10% life steal until out of combat.
    +55 attack damage, +50 magic resist, +10 armor penetration. Unique Passive – Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 300 + (100% bonus MR) magic damage for 5 seconds (90 second cooldown). 3250 Gold
  • Skirmisher's Sabre item.png Skirmisher's Sabre: +10% life steal against monsters.
    +50 bonus experience upon killing large monsters, +30 bonus experience on monster kill for each level higher the monster is than you, +180% base mana regeneration while in the jungle. Unique Passive – Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision on them, and their damage to you is reduced by 20%. Unique Passive – Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Limited to 1 jungle item. 1000 Gold
  • Spirit Visage item.png Spirit Visage: Unique Passive: Increases effectiveness of all sources of healing including self-healing, health regen, life steal and spell vamp by 25%.
    +500 health, +55 magic resistance, +200% base health regeneration, +10% cooldown reduction. 2800 Gold
  • Stalker's Blade item.png Stalker's Blade: +10% life steal against monsters.
    +50 bonus experience upon killing large monsters, +30 bonus experience on monster kill for each level higher the monster is than you, +180% base mana regeneration while in the jungle. Unique Passive – Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds. Unique Passive – Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Limited to 1 jungle item. 1000 Gold
  • Tracker's Knife item.png Tracker's Knife: +10% life steal against monsters.
    +50 bonus experience upon killing large monsters, +30 bonus experience on monster kill for each level higher the monster is than you, +180% base mana regeneration while in the jungle. Unique Passive – Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Unique Active – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. Limited to 1 jungle item. 1000 Gold

Variable Availability

  • Summoner's Rift, Howling Abyss The Bloodthirster item.png The Bloodthirster: Unique Passive: +20% life steal.
    +75 attack damage. Unique Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50 - 350 (based on level) damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds. 3700 Gold

Champion abilities

Note: Only the life steal buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Masteries

  • Vampirism mastery s3.png Vampirism grants 0.4 / 0.8 / 1.2 / 1.6 / 2% life steal and spellvamp.

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Life Steal Mark X X X
Seal X X X
Glyph X X X
Quintessence

GQuintessences (1)

0.84 %

N/A

1.17 %

1 IP

1.5 %

2050 IP

Notes

See Healing reduction for more information.

Trivia

Last updated: June 25, 2016 - V6.12

References

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