List of masteries
Comments21this wiki
Redirected from List of Masteries
This article is marked for deletion. Reason given: outdated, heavy on table usage and generally less useful than other pages that serve the same purpose.
|
A summoner can put one point per summoner level (up to level 30) into masteries. Due to the number of masteries available, this means that a summoner cannot have access to all of the masteries at once, nor even an entire group all at once.
Contents |
Masteries by Effect Type
Edit
- Ability Power
- Mental Force (flat Ability Power) - Offense Tier 1
- Blast (Ability Power per level) - Offense Tier 4
- Archmage (percentage increase to Ability Power) - Offense Tier 5
- Basic Attacks
- Brute Force (attack damage) - Offense Tier 1
- Butcher (bonus damage to minions & monsters) - Offense Tier 1
- Alacrity (attack speed) - Offense Tier 2
- Demolitionist (bonus damage to turrets) - Offense Tier 2
- Deadliness (attack damage per level) - Offense Tier 3
- Lethality (critical strike damage) - Offense Tier 4
- Vampirism (Life Steal) - Offense Tier 4
- Cooldown Reduction
- Sorcery (flat Cooldown Reduction) - Offense Tier 2
- Enlightenment (Cooldown Reduction per level) - Defense Tier 4
- Intelligence (flat Cooldown Reduction) - Utility Tier 5
- Mastermind (Summoner Spell Cooldown Reduction) - Utility Tier 6
- Damage Amplification
- Weapon Expertise (percentage armor penetration) - Offense Tier 3
- Arcane Knowledge (percentage magic penetration) - Offense Tier 3
- Havoc (increase all damage dealt) - Offense Tier 3
- Sunder (flat armor penetration) - Offense Tier 5
- Executioner (increases damage by 6% to targets below 40% health) - Offense Tier 6
- Siege Commander (reduces turret armor) - Defense Tier 4
- Damage Reduction
- Hardiness (flat Armor) - Defense Tier 1
- Resistance (flat Magic Resist) - Defense Tier 1
- Tough Skin (reduces damage from minions and monsters) - Defense Tier 1
- Indomitable (flat damage reduction) - Defense Tier 3
- Evasion (reduces damage from area of effect abilities) - Defense Tier 3
- Honor Guard (percentage damage reduction) - Defense Tier 5
- Enhancements to Summoner Spells
- Summoner's Wrath (improves
Exhaust,
Ignite,
Surge,
Ghost) - Offense Tier 1
- Summoner's Resolve (improves
Revive,
Cleanse,
Heal,
Smite,
Garrison) - Defense Tier 1
- Summoner's Insight (improves
Teleport,
Promote,
Flash,
Clarity,
Clairvoyance) - Utility Tier 1
- Mastermind (Summoner Spell Cooldown Reduction) - Utility Tier 6
- Summoner's Wrath (improves
- Gold
- Mercenary (bonus gold for champion kills and assists) - Defense Tier 5
- Greed (bonus gold every 10 seconds) - Utility Tier 3
- Wealth (bonus starting gold) - Utility Tier 4
- Healing
- Vampirism (Life Steal) - Offense Tier 4
- Summoner's Resolve - (improves healing from
Heal) - Defense Tier 1
- Vigor (flat Health Regen) - Defense Tier 2
- Transmutation (Spell Vamp) - Utility Tier 3
- Perseverance (percentage Health and Mana Regen increase) - Utility Tier 5
- Health
- Durability (Health per level) - Defense Tier 2
- Vigor (flat Health Regen) - Defense Tier 2
- Veteran's Scars (flat Health) - Defense Tier 3
- Juggernaut (percentage maximum Health increase) - Defense Tier 6
- Mana
- Summoner's Insight (improves
Clarity) - Utility Tier 1
- Expanded Mind (Mana per level) - Utility Tier 1
- Meditation (flat Mana Regen) - Utility Tier 2
- Perseverance (percentage Health and Mana Regen increase) - Utility Tier 5
- Summoner's Insight (improves
- Movement and Transportation
- Summoner's Wrath (improves
Ghost) - Offense Tier 1
- Initiator (increased speed when above 70% Health) - Defense Tier 4
- Summoner's Insight (improves
Teleport and
Flash) - Utility Tier 1
- Improved Recall (reduces the cast time of Recall) - Utility Tier 1
- Swiftness (percentage speed increase) - Utility Tier 2
- Summoner's Wrath (improves
- Other
- Bladed Armor (returns 6 damage against minion and monster attacks) - Defense Tier 3
- Good Hands (reduces time spent dead) - Utility Tier 1
- Scout (increased vision range for wards) - Utility Tier 2
- Runic Affinity (Increases the duration of shrine, relic, quest, and neutral monster buffs) - Utility Tier 3
- Awareness (increases experience gain) - Utility Tier 4
- Sage (bonus experience for champion kills and assists) - Utility Tier 4
Offense Mastery Tree (Season Two)
Edit
| Mastery Name | Tier | Ranks | Effect | Similar Masteries |
|---|---|---|---|---|
| First | 1 |
Improves the following summoner spells: |
| |
| First | 3 | +1 Attack Damage per rank |
| |
| First | 4 | +1 Ability Power per rank |
| |
| First | 2 | +2 basic attack damage to minions and monsters per rank |
| |
| Second | 4 | +1.5% Attack Speed per rank | ||
| Second | 4 | +1% Cooldown Reduction per rank |
| |
| Second | 1 | +10 basic attack damage to turrets |
| |
| Third | 4 |
+0.125 attack damage per level per rank (+2.25 damage per rank at level 18) |
| |
|
(requires 4 points in Alacrity) | Third | 1 | +10% Armor Penetration |
|
|
(requires 4 points in Sorcery) | Third | 1 | +10% Magic Penetration |
|
| Third | 3 | Increase damage dealt by 0.5% per rank |
| |
|
(requires 4 points in Deadliness) | Fourth | 1 | +10% Critical Strike Damage |
|
| Fourth | 3 | +1% Life Steal |
| |
| Fourth | 4 |
+0.25 Ability Power per level per rank (4.5 Ability Power at level 18 per rank) |
| |
| Fifth | 3 | +2 Armor Penetration per rank |
| |
| Fifth | 4 | Increases Ability Power by 1.25% per rank |
| |
| Sixth | 1 | Increases damage dealt by 6% to targets below 40% health |
|
Defense Master Tree (Season Two)
Edit
| Mastery Name | Tier | Ranks | Effect | Similar Masteries |
|---|---|---|---|---|
| First | 1 |
Improves the following summoner spells: |
| |
| First | 3 | +2 Magic Resist per rank | ||
| First | 3 | +2 Armor per rank | ||
| First | 2 | Reduces damage from minions and monsters by 1 per rank |
| |
| Second | 4 |
+1.5 Health per level per rank (27 Health per rank at level 18) | ||
| Second | 3 | +1 Health Regen per 5 seconds per rank |
| |
| Third | 2 | Reduces incoming damage by 1 per rank | ||
|
(requires 4 points in Durability) | Third | 1 | +30 Health | |
| Third | 3 | Reduces damage from area effect abilities by 1% per rank |
| |
|
(requires 2 points in Tough Skin) | Third | 1 | Returns 6 damage against minion and monster attacks | |
| Fourth | 1 | Reduces the Armor of nearby towers by 10 (does not stack) |
| |
| Fourth | 3 | +1% Movement Speed per rank when above 70% Health |
| |
| Fourth | 3 |
+0.15% Cooldown Reduction per level per rank (2.7% Cooldown Reduction per rank at level 18) |
| |
| Fifth | 3 | Reduces damage taken by 0.5% per rank |
| |
| Fifth | 3 |
Gain 8 bonus gold per rank on champion kills and assists (50% reduced effect on the Crystal Scar) |
| |
| Sixth | 1 | Increases your maximum Health by 3% and reduces the duration of incoming disables by 10% |
Utility Mastery Tree (Season Two)
Edit
| Mastery Name | Tier | Ranks | Effect | Similar Masteries |
|---|---|---|---|---|
| First | 1 |
Improves the following summoner spells: |
| |
| First | 3 | Reduces time spent dead by 4/7/10% | ||
| First | 3 |
+4 Mana per level per rank (72 Mana per rank at level 18) | ||
| First | 1 | Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds | ||
| Second | 4 | +0.5% Movement Speed per rank |
| |
|
(requires 3 points in Expanded Mind) | Second | 3 | +1 Mana Regen per 5 seconds per rank |
|
| Second | 1 | Increases vision range of wards by 5% | ||
| Third | 4 | Gain 0.5 gold per rank every 10 seconds |
| |
| Third | 3 | +1% Spell Vamp per rank |
| |
| Third | 1 | Increases the duration of shrine, relic, quest, and neutral monster buffs by 20% | ||
|
(requires 4 points in Greed) | Fourth | 2 | Increases starting gold by 20 per rank |
|
| Fourth | 4 | +1.25% experience gain per rank | ||
| Fourth | 1 |
Gain 40 bonus experience on champion kills and assists (50% reduced effect on the Crystal Scar) |
| |
| Fifth | 3 | +3% Health and Mana Regen per rank |
| |
| Fifth | 3 | +2% Cooldown Reduction per rank |
| |
| Sixth | 1 | Reduces the cooldown of your Summoner Spells by 15% |
|