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Locket of the Iron Solari

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Locket of the Iron Solari
Availability
Common
Tier Legendary
Stats +300 health
+35 armor
+10% cooldown reduction
+10 health regeneration
Active Unique: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 (+10 per level) damage. 60 second cooldown. (600 range)
Menu Defense > Health
Defense > Armor
Defense > Health Regen
Magic > Cooldown Reduction
Item cost 1850g (520g)
Sell value 1295g
Item code 3190

Locket of the Iron Solari is a legendary item in League of Legends.[1]

Recipe Edit

Cost Analysis Edit

Gold Value

Gold Efficiency

  • Locket of the Iron Solari is gold efficient even without its active.

Similar Items Edit

Trivia Edit

  • This item was inspired by the Iron Solari Conclave, a fan-made forum group that was named after Leona and is supported by IronStylus. Numerous other groups, led by various Riot staff members, were also formed and "warred" with the Iron Solari, but the Iron Solari were arguably the most successful.

Notes Edit

  • This item's active will not stack. More than one ally using this item will only refresh the shield on nearby allies.
    • This item's active applies a debuff, Eclipsed, to all shielded allies, where any newly applied shield from other Lockets of the Iron Solari within the next 8 seconds will only be 50% as effective.

Patch history Edit

V3.04:

  • Combine cost reduced to 520 from 670.
  • Total cost reduced to 1850 from 2000.
  • Health reduced to 300 from 400.

V1.0.0.152:

  • New recipe: Kindlegem + Cloth Armor + Rejuvenation Bead
  • Item cost reduced to 2000 from 2225.
  • Combine cost increased to 670 from 500.
  • Health increased to 400 from 300.
  • Now grants 10% cooldown reduction.
  • Now grants 10 health regen per 5 seconds to the wearer.
  • No longer grants a health regen aura.

V1.0.0.133: Added:

  • Recipe: Emblem of Valor + Heart of Gold + 500g
  • Effects: +300 health, +35 armor
  • Unique aura: Nearby allied champions gain 15 health regen per 5 seconds
  • Unique active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)

References Edit

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