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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 554.4 (+80) Attack damage 57.46 (+2.41)
Health regen. 6.19 (+0.65) Attack speed [*] 0.638 (+3.3%)
Mana 348.88 (+38) Armor 24.04 (+3)
Mana regen. 8.175 (+0.7) Magic res. 30 (+0)
Ranged 500 Mov. speed 335



After using an ability, Lucian's next basic attack within 3 seconds shoots twice, dealing 30 / 40 / 50 / 60% AD physical damage (100% AD against minions) on the second shot, which also applies on-hit effects and can Critical strike icon critically strike, with its critical damage halved against champions and monsters. If Lucian's primary target is killed before the second shot can go off, he automatically shoots another enemy.

Ability Details
Lightslinger is both an on-attack effect and an on-cast effect that allows Lucian to strike two autoattacks in quick succession after each ability cast.
  • Both attacks will trigger on-hit effects.
    • Note however, that only the first attack will consume on-hit effects that apply only for a single hit (For example, Sheen item.png Sheen's passive).
  • Critical strike chance is calculated on each attack individually.
  • Blind and Counter Strike.png Counter Strike mitigates the physical damage of both hits.
  • Aegis Protection.png Aegis Protection will only block the first hit.
  • Banshee's Veil item.png Spell shields will not block the ability.

Additional Information:

  • The first attack, respectively, functions as the trigger of Lightslinger and will consume the empowerment.
  • If the target dies to the first hit of Lightslinger, the second shot will target another nearby enemy unit. This will prioritise enemy champions, and minions with low health.
    • Even if no second target is found, the Lightslinger buff is still consumed.
    • The second shot can target enemies that are hidden in the fog of war or a bush.
    • This action was originally a bug, but was properly integrated into the ability in V3.12.
  • The second attack is integrated into the first attack, meaning Lucian can move freely as usual after using an auto attack and the second shot will still fire (similar to Master Yi Master Yi's Double Strike.png Double Strike). Lucian has special movement animations for such attacks.

Piercing Light
RANGE: 500 / 900
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Piercing Light

Active: After a 0.35-second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a line.

  • Physical Damage: 80 / 110 / 140 / 170 / 200 (+ 60 / 70 / 80 / 90 / 100% bonus AD)
Ability Details
Piercing Light is a line area of effect ability that is fired in the direction of a target enemy unit.

Additional Information:

  • Piercing Light will attempt to lead the target if it is moving but does not adjust further during the 0.35 second cast time. As such, a unit can dodge the laser if it changes its velocity by a sufficient amount during the delay.

Ardent Blaze
RANGE: 900
COST: 50 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Ardent Blaze

Active: Lucian fires a shot that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage, marking enemies hit for 6 seconds and granting Sight icon sight of them for the duration.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 90% AP)

If Lucian or allied champions damage a marked target with basic attacks or abilities, he gains bonus movement speed for 1 second.

  • Bonus Movement Speed: 60 / 65 / 70 / 75 / 80
Ability Details
Ardent Blaze is linear, colliding skill shot that explodes in a cross pattern.

Additional Information:

  • The mark can be removed with Quicksilver.
  • Lucian will only gain bonus movement speed from damaging an enemy. Attacks that are Counter Strike.png dodged, Aegis Protection.png blocked or Riposte.png parried, or miss due to blindness will not activate the buff.
  • The cross pattern will grant vision of Vision Ward item.png Vision Ward inside unwarded bushes.

Relentless Pursuit
RANGE: 425
COST: 40 / 30 / 20 / 10 / 0 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Relentless Pursuit

Active: Lucian dashes a short distance.

Relentless Pursuit's cooldown is reduced by 1 second for each of Lightslinger.png Lightslinger's strikes, doubled to 2 seconds against enemy champions.

Relentless Pursuit resets Lucian's autoattack timer.

Ability Details
Relentless Pursuit is a linear dash.

Additional Information:

The Culling
RANGE: 1200
COST: 100 mana
COOLDOWN: 110 / 100 / 90
The Culling

Active: Lucian fires shots in the target direction for 3 seconds, dealing physical damage to the first enemy they collide with. The damage is quadrupled against enemy minions.

「 Physical Damage Per Shot: 20 / 35 / 50 (+ 20% AD) (+ 10% AP) 」「 Total non-minion damage: 400 / 875 / 1500 (+ 400 / 500 / 600% AD) (+ 200 / 250 / 300% AP) 」

  • Shots Fired: 20 / 25 / 30

While using The Culling, Lucian cannot attack or use damaging abilities, and can only be interrupted by crowd control that inhibits Lucian's ability to use basic attacks, but is Ghost ghosted, can move freely and activate Relentless Pursuit.png Relentless Pursuit.

The Culling can be reactivated to end its effects immediately.

Ability Details
The Culling is made up of multiple linear, colliding skill shots that fire at a fixed angle relative to the map.

Additional Information:

  • While similar to a channel, The Culling is interrupted by crowd control effects that prevent declaring auto-attacks - namely: airborne, forced action, entangle, stun, suppression, and polymorph. Note that silence and blind do not affect The Culling.
  • Lucian can activate Ghost.png Ghost, Flash.png Flash, Barrier.png Barrier, Heal.png Heal and Relentless Pursuit.png Relentless Pursuit, as well as interact with Dark Passage.png Dark Passage without interrupting The Culling.
  • For the purposes of skills such as Backstab.png Backstab and Mocking Shout.png Mocking Shout, Lucian is facing the direction of his movement, not the direction his model is facing.
  • The shots being fired alternately from Lucian's left and right guns is not just a visual effect, each alternating shot has its own collision detection, resulting in Lucian firing 2 separate but parallel lines of shots. If the target is right on the edge of the firing line, it is possible for them to be hit by only half of the shots, from one of Lucian's two guns.


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