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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 554.4 (+80) Attack damage 52.04 (+3)
Health regen. 6.19 (+0.65) Attack speed [*] 0.638 (+3.3%)
Mana 298.88 (+41) Armor 24.04 (+3)
Mana regen. 8.175 (+0.7) Magic res. 30 (+0)
Ranged 500 Mov. speed 335



After using an ability, Lucian's next basic attack within 3 seconds shoots twice, dealing 30 / 40 / 50% AD physical damage on the second shot, increased to 100% AD physical damage against minions and monsters, which also applies on-hit effects and can critically strike. If Lucian's primary target is killed before the second shot can go off, he automatically shoots another enemy.

Ability Details
Lightslinger is both an on-attack effect and an on-cast effect that allows Lucian to strike two autoattacks in quick succession after each ability cast.
  • Both attacks will trigger on-hit effects.
    • Note however, that only the first attack will consume on-hit effects that apply only for a single hit (For example, Sheen item.png Sheen's passive).
  • Critical strike chance is calculated on each attack individually.
  • The second attack's critical strike is base on 30 / 40 / 50% AD against champions and structures.
  • Blind and Counter Strike.png Counter Strike mitigates the physical damage of both hits.
  • Aegis Protection.png Aegis Protection and Riposte.png Riposte will only block the first hit.
  • Banshee's Veil item.png Spell shields will not block the ability.

Additional Information:

  • The first attack, respectively, functions as the trigger of Lightslinger and will consume the empowerment.
  • If the target dies to the first hit of Lightslinger, the second shot will target another nearby enemy unit. This will prioritise enemy champions, and minions with low health.
    • Even if no second target is found, the Lightslinger buff is still consumed.
    • The second shot can target enemies that are hidden in the fog of war or a bush.
    • This action was originally a bug, but was properly integrated into the ability in V3.12.
  • The second attack is integrated into the first attack, meaning Lucian can move freely as usual after using an auto attack and the second shot will still fire (similar to MasterYiSquare.png Master Yi's Double Strike.png Double Strike). Lucian has special movement animations for such an attack.

Piercing Light
RANGE: 500 / 1100
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5

Active: After a 0.35-second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a line.

  • Physical Damage: 80 / 110 / 140 / 170 / 200 (+ 60 / 75 / 90 / 105 / 120% bonus AD)
Ability Details
Piercing Light is a line area of effect ability that is fired in the direction of a target enemy unit.

Additional Information:

  • Piercing Light will attempt to lead the target if it is moving but does not adjust further during the 0.35 second cast time. As such, a unit can dodge the laser if it changes its velocity by a sufficient amount during the delay.

Ardent Blaze
RANGE: 1000
COST: 60 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10

Active: Lucian fires a shot that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage, marking enemies hit for 6 seconds and granting Sight icon sight of them for the duration.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 90% AP)

If Lucian damages a marked target with his basic attacks or abilities, he gains bonus movement speed for 2 seconds. This does not consume the mark.

  • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60
Ability Details
Ardent Blaze is linear, colliding skill shot that explodes in a cross pattern.

Additional Information:

  • The mark can be removed with Quicksilver.
  • Lucian will only gain bonus movement speed from damaging an enemy. Attacks that are Counter Strike.png dodged, Aegis Protection.png blocked or Riposte.png parried, or miss due to blindness will not activate the buff.
  • The cross pattern will grant vision of Vision Ward item.png Vision Ward inside unwarded bushes.

Relentless Pursuit
RANGE: 425
COST: 40 / 30 / 20 / 10 / 0 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14

Active: Lucian dashes a short distance.

Relentless Pursuit's cooldown is reduced by 1 second for each of Lightslinger.png Lightslinger's strikes, doubled to 2 seconds against enemy champions.

Ability Details
Relentless Pursuit is a linear dash.

Additional Information:

  • Relentless Pursuit will reset Lucian's attack timer on cast.
  • Runaan's Hurricane item.png Runaan's Hurricane has no effect on the flat cooldown reduction per hit of Lightslinger.png Lightslinger.

The Culling
RANGE: 1400
COST: 100 mana
COOLDOWN: 110 / 100 / 90
The Culling

Active: Lucian fires shots in the target direction for 3 seconds, dealing physical damage to the first enemy they collide with. The number of shots fired scales with his attack speed at the time The Culling was cast, and the damage is quadrupled against enemy minions.

  • Physical Damage Per Shot: 40 / 50 / 60 (+ 25% bonus AD) (+ 10% AP)
「 Shots Fired: 7.5 (+ 750 / 900 / 1050% attack speed) 」「 Maximum Shots: 26 / 30 / 33 」

While using The Culling, Lucian cannot attack or use damaging abilities, but can move freely and activate Relentless Pursuit.png Relentless Pursuit. He also ignores unit collision for the duration, and can only be interrupted by crowd control that inhibits Lucian's ability to use basic attacks.

The Culling can be reactivated to end its effects prematurely.

Ability Details
The Culling is made up of multiple linear, colliding skill shots that fire at a fixed angle relative to the map.

Additional Information:

  • While similar to a channel, The Culling is only interrupted by crowd control effects that inhibit attacking - namely: airborne, forced action, stun, suppression, entangle and polymorph. Silences will not interrupt it.
    • Interestingly, blind will also not interrupt The Culling as Blind does not actually prevent the target from declaring attacks.
  • Factoring only Lucian's base attack speed at levels 6, 11 and 16, he will fire a minimum of 13 / 15 / 17 shots.
  • An alternate formula for calculating the number of shots fired is 13 / 15 / 17 (+1 per 20.91% / 17.42% / 14.93% AS). This formula may prove more useful for calculating the efficiency of builds outside of the game where AS is presented as a % bonus rather than as attacks-per-second.
  • Temporary attack speed steroids that are active on-cast will influence the shots fired, such as Youmuu's Ghostblade item.png Youmuu's Ghostblade and Blood Boil.png Blood Boil.
  • Lucian can activate Ghost.png Ghost, Flash.png Flash, Barrier.png Barrier, Heal.png Heal and Relentless Pursuit.png Relentless Pursuit, as well as interact with Dark Passage.png Dark Passage without interrupting The Culling.
  • For the purposes of skills such as Backstab.png Backstab and Mocking Shout.png Mocking Shout, Lucian is facing the direction of his movement, not the direction his model is facing.
  • The shots being fired alternately from Lucian's left and right guns is not just a visual effect, each alternating shot has its own collision detection, resulting in Lucian firing 2 separate but parallel lines of shots. If the target is right on the edge of the firing line, it is possible for them to be hit by only half of the shots, from one of Lucian's two guns.


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