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Skill usage
- Autoattacking between your skills, proccing , is an efficient way to boost your damage and also reduce the cooldown of .
- However, beware that it has a ~0.35 sec delay, during which the target may dodge it.
- Missing one once a minute or two is acceptable, but can get unmanageable if you have a bad aim/your opponent can avoid it.
can hit target out of its cast range, cast it on minions to damage enemies behind.
- Lucian is a high-burst based marksman; a quick combo of
- Remember that will also proc , so you can use it to contribute to combos.
- However you are better off saving it for allows you to re-position yourself if the intended target moves away.
- will also proc , so deactivating it can give you a bit more burst damage if you need it.
- - - - - - can be used to deal massive damage to someone and dash away safely early in the game(only on patch 4.12). Later on, can be used if your target slips out of range or to provide even more sustained damage.
- produces a flash of light where it detonates, which reveals nearby area. Use it to check bushes. Additionally, enemies hit will be left sparkling with energy for a few moments, revealing their position a little longer.
- A smart tactic to escape is to use into your enemy, dash away with and use , proccing the mark from and accelerating yourself.
- By levels 1-4 the damage is actually good and you can use it to harass from a long range
- By levels 4-10 it completely slips off and offers mediocre damage. Use it mainly to chase/last-hit someone or to proc .
- The damage improves by levels 10-18 as you are putting points into and your AD makes it scale decently. It will tickle a tank or a fighter but hits decently against a mage or other marks(wo)man.
's damage quickly slips off as the ability is usually not maxed out, the range is long and the mana cost is fairly low, but the damage is simply underwhelming.
- second shot is performed a very (very, 0.2 sec) short delay after the base-first one, but if you move away Lucian will still perform the attack (with a special animation), it can be smart to blow a , and while getting away with the full damage.
- You may need some practice to fully utilize
- It will hit enemies directly behind the main target in the same angle as the projectile, this may be the easiest way to utilize it.
's cross shaped explosion.
- Aiming on a target affected by the buff procs it, increasing your movement speed and making it easier to keep up with their possible dodging maneuvers.
- Try to save it in when battle breaks out, as it is your only choice to escape besides Flash, if losing the combat, or to chase the fleeing enemies.
will clean any slow, as well as most secondary effect, such as 's attack speed slow.
- Try to aim in a straight line rather than diagonally, this will make it easier to position to hit the target.
- You can also use The Culling to quickly clear minion waves when your turret is being pushed, allow it to target enemy champions if they attempt to take it down.
can be a very good way to scare off enemies attempting to turret dive you.
Build usage
- Although attack speed, benefits more from attack damage, due to and .
- Keep in mind that the active of does work together with but not the active of .
scales with - The boosted stats are good on any autoattack reliant champion.
- The attack damage and health, providing damage and tankyness, also the Rage passive effect of and gives him huge kiting and chasing potential. component gives him some
- The mana, which gives more spammability" to his spells. component gives more burst potential with the 'Spellblade' passive while also giving him increased
- Fitting extremely well with his "bursty" nature, can be "rushed" on
is an overall effective way to boost Lucian's kit.
- mana and armor and some cooldown reduction to help with spamming spells.
- Although the 'Spellblade' passive is not as strong on as it is on , in exchange it provides a significant AoE slow, giving Lucian some effective CC when combined with the short cooldown of at higher ranks.
is a slightly cheaper alternative when still seeking the 'Spellblade' passive of and also provides a large amount of both - attack speed bonus it gives, along with its unique passive.
- When procs, will fire a total of 6 shots, which is useful for wave-clearing, meaning that there won't be a large threat of your lane being pushed.
- Additionally, the bonus attack speed it gives will have synergy with , increasing your damage output by a fair amount.
is an efficient item on , because of the large - attack damage, while the life steal it offers grants much needed sustain, especially with .
- As one of the core items on any Marksman build, can also be 'rushed' on , however might be a better pick if Lucian is not taking heavy poke early on, but if he does, the lifesteal path of could be a better option
is an excellent item for Lucian, because it grants him a hefty amount of - attack speed, critical strike and movement speed.
- It should be also noted that the passive will stack much faster by procing , as each shot will provide another stack, building it twice as fast.
is a good item for , because it offers - attack damage, attack speed, life steal.
- It is worth mentioning that procs both the life steal and passive that offers.
is effective on , granting him - armor penetration while providing some cooldown reduction, and its two upgrades have benefits.
- will grant a boost of health and attack damage, and its shred can quickly be stacked with either procs or .
- , while it doesn't give as much attack damage as a and may not grant the % armor shred, gives a useful active to boost, giving about 2 extra shots as well as movement speed, making it easier to follow the target, while the increased flat armor penetration makes it easier to kill squishier targets.
can be a good way to improve your damage, due to the - armor. will grant a good boost of attack damage as well as high % armor penetration, making it useful against targets with lot of
- is very optional item, should be bought only if has enough damage and requires survival. deal magic damage (+0.9 AP) and increases damage by 0.1 AP per shot (maximum +3.3 AP). will apply a 15% slow by each shot of , so increases the effect of slowing down while active + basic slow time after last shot.
Recommended builds
Countering
- With the great mobility, has a pretty low attack range(500).
- Early game, 's passive grants him a lot of trading potential. Try to avoid getting hit when he has the effect ready.
- Dodging
- Also, try to not stand in a line with allied minions and , as it denies him every chance to line up a shot.
during the 0.35 second delay, with fast reactions or an ability like 's , is a good way to lower 's damage output.
- Be careful when you are hit by movement speed. , affected by the spell's mark, can easily engage with the bonus 40
- 's only real escaping ability (besides summoner spells like ) is . Try to gank a short time after he uses the spell, since the cooldown gives a substantial timeframe in which he is vulnerable to ganks.
- Remember that will clean any slow on , keep that in mind before using powerful slows such as or .
- Although 's damage may seem to be terrifying, moving sideways can help dodging at least a few shots, because the angle of fire cannot be altered once chosen.
Champion Spotlight
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