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Abilities

Lightslinger

After using an ability, Lucian's next autoattack within 6 seconds will strike twice.

The second shot deals 50% of Lucian's AD (additional 50% AD to minions and monsters), but fully applies on-hit effects, and can critically strike. If the target is killed before the second shot can go off, the second shot will automatically shoot at something else.

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Piercing Light

Active: After a 0.35 second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a 1100-unit line.

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Ardent Blaze

Active: Lucian fires a shot that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage and marking enemies hit for 6 seconds.

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If Lucian damages a marked target with his basic attacks or abilities, he gains 40 movement speed for 2 seconds. This does not consume the mark.

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Relentless Pursuit

Active: Lucian dashes a short distance.

Relentless Pursuit's cooldown is reduced by 1 second for each of Lightslinger's Lightslinger's strikes; the reduction per strike is doubled against enemy champions.

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The Culling

Active: Lucian starts firing shots in the target direction for 3 seconds, each shot dealing physical damage to the first enemy it hits. The number of shots fired scales with his attack speed. The Culling deals quadruple damage to minions but not monsters.

While using The Culling, Lucian's basic attacks are disabled and he cannot activate Piercing Light Piercing Light or Ardent Blaze Ardent Blaze. He can, however, move freely and activate Relentless Pursuit Relentless Pursuit. He also ignores unit collision for the duration.

The Culling can be reactivated to end its effects early and it is interrupted by crowd control effects that inhibit basic attacks.

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  • Shots Fired: 7.5 + (7.5 / 9 / 10.5  ×  attack speed at the time of cast)

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References

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