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Skill Usage
- has a fairly low mana cost, meaning that you can use it often in lane to harass.
- You can use on allies, enemies, or minions in order to greatly extend the range on and make an unexpected poke at an enemy champion.
- Always be careful when using . The speed boost and bonus AP on are both very useful, but using it defensively may mean that it isn't available to cast when you find that you really need it to disable a high damage enemy such as , or , or to interrupt a channel such as or .
- If the tank already can initiate (such as
- If so, use and you will disable the entire enemy team for a couple of seconds
), you can instead use on yourself for bonus AP.
excels at supporting initiation: attach to a tank, then them to allow them to move into range of the enemy quickly and fire off a to slow much of the enemy team.
- If the tank already can initiate (such as
- Using at rank five on Lulu will allow her to grant 30 additional health with , deal 30 extra damage with , and add 36 damage or shield strength to .
- A single rank makes quite mobile, allowing for ganks or wards depending on her build.
- Use champions like or to keep them revealed. on invisible enemy
- Use on high attack speed allied champions such as , , or as they will strongly benefit from the passive.
- has many uses. It can enhance an already disruptive tank with its knockup and slow, make a bruiser virtually impossible to peel off an enemy carry, or even protect a carry of your own. In lane, it can make ganks from champions with a leap or dash ability deadly, or be used to escape enemy ganks. In general, it should be used early and often as its cooldown is far shorter than most ultimates.
- does not grab turret or minion aggro when used on an allied champion, knocking up surrounding enemy champions. Thus it can be safely used within turret range.
- isn't affected by healing reduction because it will increase health, not restore it.
- is especially useful when used in conjunction with .
- Use to help allies escape dangerous situations. Casting on them or on the enemy will assist them a lot.
Build Usage
- abilities have a good base but scale only moderately well with Ability Power. And since much of her effectiveness comes from enabling and disabling others, Cooldown Reduction will allow you to be more effective then getting straight AP.
- At 40% cooldown, you can constantly keep on an ally.
- helps Lulu sustain herself and her magic-using allies.
- gives you a bit of health, a good dose of Cooldown Reduction and also grants your AD allies bonus attack damage and life steal.
- will increase the effectiveness of and on both you and your allies.
- The active effect of synergies well with .
- Even though would increase the damage from , staying close to enemies is harder than getting close to an ally.
can easily support other champions from the back, leading her to use aura items.
- Since adds a lot of damage per attack, you can build as an Attack Speed carry much like , With items like , , and .
- , and are good items for hybrid attack speed/support.
- Hybrid AP-support items like , aura , etc... can be rushed as they are still supportive items.
should get some AP in late game as her ability bases start to slip off at that moment.
- does not allow to strike multiple enemies whether Lulu or the target of has it.
Recommended builds
Countering
- reduces both her disables, as well as her damage output. Making them an ideal item.
- However, has a much higher damage output than most other support champions. Don't completely ignore her in team fights.
does not have a very high natural damage output, so when alone or focused, she'll die quickly without much retaliation.
- true power comes from the catastrophic amount of CC she can apply , and as such , is completly dependent on her teamates , at the same time , she doesn't escales very well into the late game , due to her medium ratios , but remains as a powerful disabling threat.
- In lane, will often harass heavily with her . Unlike many piercing skillshots, standing behind minions will not mitigate the damage, so moving erratically can help mitigate damage taken.
- has no consistent heal, so poking at her or her lane partner will chop down their health or waste her mana trying to shield them.
- Wait for to use before trying to use any channeled abilities or heading into the fight. This leaves her without the polymorph or speed and ability power buff, and allows your team to fight without disruption. Whimsy has a fairly high cooldown, especially at earlier ranks, meaning you have a good amount of time to fight before Lulu can use it again.
- is deadly for ganks as a combination of , and will leave you in an extremely crippled condition.
- When she and her lane partner hit level 6 it can be very hard to beat them in a 2v2 situacion as
- This ability has a very severe mana cost , if highly harrased pre-level 6 will have problems properly using the ability
delivers a devastating disable and massivly heals her target.
- is an excelent baiter due to , be very carefull about diving or commiting to kill her if she has the ability up
- Watch out for as second bolt will fire from position, meaning that can pick up an unexpected kill on you or a nearby ally if she tags you or a nearby champion/minion with it.
- Despite being squishy, she is extremely hard to catch , as she will escape with , slow you with , prevent some damage with and if you get too close she will send you flying with .
- Try to get
- If she does use it, be careful of what you do next.
- While the knock up, health, and slow are disruptive, they don't hurt your team much after the initial knock up, so staying and fighting may be a good option if you can take out the champion before can shield them or give them the ability power and speed buff from .
- If you have to run, beware of the slows from and . If you get slowed by both of them, a polymorph from may take you out if team is nearby. Also keep in mind that extends range, making it a very effective chasing tool if she attaches it to you or a nearby champion/minion.
- Finally, remember that reveals a tagged enemy champion until Pix leaves, making it impossible to juke through bushes or past corners for the duration of the debuff.
to waste her ultimate without her team initiating. If uses in conjunction with a great initiating champion such as or , your team will be locked up for a few seconds.
- If she does use it, be careful of what you do next.
Champion Spotlight
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