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Illumination
Illumination

Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark Final Spark consume the mark, dealing 20 - 190 (based on level) (+ 20% AP) bonus magic damage.

Ability Details
Notes
  • No additional effects.



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Light Binding
TARGET RANGE: 1175
SPEED: 1200
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Light Binding

Active: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and Root icon roots them for 2 seconds.

Magic Damage:
50 / 100 / 150 / 200 / 250 (+ 70% AP)
Ability Details
Light Binding is a linear, collision skillshot.

Additional Information:


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Prismatic Barrier
TARGET RANGE: 1075
SPEED: 1400
COST: 60 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Prismatic Barrier

Active: Lux launches her wand in the target direction, which then returns to her after reaching maximum range. Allied champions in its path are shielded for 3 seconds, which stacks on subsequent applications.

Shield Strength:
50 / 65 / 80 / 95 / 110 (+ 20% AP)

If Lux shields at least one other ally on the outgoing path, the returning wand will grant twice as much shield.

Empowered Shield:
100 / 130 / 160 / 190 / 220 (+ 40% AP)
Maximum Shield:
150 / 195 / 240 / 285 / 330 (+ 60% AP)
Ability Details
Prismatic Barrier is a linear, pass-through skillshot.

Additional Information:

  • Prismatic Barrier will immediately shield Lux upon activation.
  • The shield only stacks per cast. With sufficient cooldown reduction, such as in the Ultra Rapid Fire game mode, subsequent casts will reset the shield.
  • If Lux dies before her wand changes direction it will fizzle upon reaching maximum range.
  • Lux's wand decelerates on the way out and accelerates on the way back.


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Lucent Singularity
TARGET RANGE: 1000
EFFECT RADIUS: 350
SPEED: 1300
COST: 70 / 85 / 100 / 115 / 130 Mana
COOLDOWN: 10
Lucent Singularity

Active: Lux sends an anomaly of twisted light to the target area, Slow icon slowing nearby enemies and granting Sight icon sight of the area around it for up to 5 seconds.

Slow:
25 / 30 / 35 / 40 / 45%

At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.

Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 60% AP)
Ability Details
Lucent Singularity is a ground-targeted area of effect.

Additional Information:

  • Lux can re-cast Lucent Singularity in flight to detonate on arrival.
  • Lucent Singularity grants Sight icon sight while in flight and while on the ground.
  • The slow lingers for 0.25 seconds after leaving the area of effect and after detonation.
  • If Lux dies while Lucent Singularity is on the field or in flight, it will remain for the full duration and cannot be detonated early.


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Final Spark
TARGET RANGE: 3340
COST: 100 Mana
COOLDOWN: 80 / 65 / 50
Final Spark

Active: After gathering energy for 1 second, Lux fires a giant laser in a line that deals magic damage to all enemies hit, briefly Sight icon revealing them as well as the surrounding area.

Magic Damage:
300 / 400 / 500 (+ 75% AP)

If Final Spark kills at least one enemy champion, a percentage of its remaining cooldown is refunded.

Cooldown Refund:
10 / 30 / 50%
Ability Details
Final Spark is a linear area of effect.

Additional Information:

  • Lux cannot use any ability, summoner spell, or activate any item while casting.
  • Lux can reactivate Lucent Singularity Lucent Singularity while casting her ultimate.
  • Since cast times cannot be interrupted by disables, Lux will ignore crowd control effects during Final Spark but they still affect her afterwards if their duration persists.
  • If Lux is displaced while casting, Final Spark will fire from her original location. A small area in front of Lux's model will also deal damage after displacement.
  • Final Spark only goes on cooldown when it fires and not when Lux starts casting. If she dies while casting, Final Spark will not go on cooldown.
  • Even if Final Spark hits more than one enemy champion, the cooldown refund only triggers once. For example, you cannot get 50%*2=100% by hitting two champions with three levels of the spell.


References