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Previous Lore

"Her guiding light makes enemies wary, but they should worry most when the light fades." - Garen Garen

Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was to use her gifts as an inspiration for all of Demacia.

"Her guiding light makes enemies wary, but they should worry most when the light fades." - Garen Garen, the Might of Demacia

Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionia conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's brother's footsteps and unleash her gifts as an inspiration for all of Demacia.

Candidate
Date
  • October 17, 20 CLE
Observation

Lux runs briskly into the hallway, almost bursting with excitement. The light plays off the young girl's golden hair, emitting a brightness that almost gives her an ethereal air. Her colorful attire and disarming smile would fool any ignorant passerby, but the ease with which she wears her battle armor would give any seasoned warrior pause.

She pauses for a moment to take in the scenery, her intelligent eyes darting around. An intricate baton baton darts rapidly between her fingers, conveying her impatience.

The truest opponent lies within.

An unimpressed "hmph" spills out of her lips. Striding forward, she pushes firmly with a gloved hand to open the marble doors before her. With an effortless spin of her baton, her body is enveloped in a bright aura. She runs inside, undaunted by the complete darkness that swallows her up.

Reflection

Garen Garen, the Might of Demacia, her long-lost brother, stood before her. His face was stern, yet kind, and exactly how she had imagined he would look in real life, having only seen him in the League match broadcasts since he had been taken away.

"Why do you want to join the League?"

Lux allowed herself a smile, trying to not seem smug. While anyone who had been subject to a League judgment was forbidden to discuss the trial, Lux had done her research, and she knew that they summoned illusions to extract their answers. It was mere child's play for her; she could see right through it, and she knew what they wanted to hear.

She straightened and looked the illusion of her brother straight in the eye. "To fight for justice in the name of Demacia."

"What is the real reason, Luxanna?"

"Victory for our allies, defeat for our enemies, and justice for all." They were both quotes from The Measured Tread, the handbook that any self-respecting Demacian could recite on command, but they did not make them any less true for her own purposes.

Her brother frowned, and that was the last thing Lux saw before an explosion of light consumed them.

It was happening again. Sometimes, the light would bounce off the glass hall of the Demacian Royal Academy, casting a bewitching display of prisms in every direction. Lux's skin would shimmer, as if composed from the dust of crystals. Her mood lifted and she let the light envelop her, rendering her invisible in plain sight.

She hadn't yet gained control over the odd occurrence, which was unfortunate as it would happen at random intervals during the most inopportune of moments. Lux ran off in the direction of her home, heart racing in the hopes that the illusion would stick around long enough for her to show her parents. There was only a fleeting twinge of guilt that struck her for leaving school, but her teacher would count her as absent anyway.

Lux burst into the Crownguard residence. To her delight, she heard familiar voices speaking quietly in the kitchen. She found three military officials standing at attention, speaking to her parents. Her heart skipped a beat as she started to retreat back into the living room; they were discussing important business, and she had been taught better than to interrupt. She would have left the house entirely, except at that one dreadful moment, she heard her name.

She froze.

"It is the greatest honor you could bestow upon our household to take Luxanna. She will serve you well, just as Garen has before her." A chair scraped along the floor as her mother stood.

"You are sure, Lilia? Your daughter is at the age where she needs her parents the most, especially after taking her older brother away."

"It is all in the King's name. You will provide all the parenting that she will need." Her father's tone was dismissive.

"Very well. It is done."

Lux fell to the ground, the repressed memories unforgivingly rushing back into her mind. Her parents delivering the news. Lux barricading herself in her room. The pain in her arms as they forcibly dragged her away from her home. Her hair draped across her face as she refused to look at her parents. The burn of her tears as she cried herself to sleep every night. The booming voices yelling at her to focus. Her screams as she cursed her family for doing this to her.

Then, her own voice echoing back at her, reciting the Justice Pledge alongside her fellow recruits. The comfort of re-reading The Measured Tread cover to cover countless times. The indoctrination of the new incoming class, led by Lux herself. The pride swelling in her heart as she marched forth under Demacia's shining banner. The accolades in praise of her exemplary work. The absolute love for her country.

The emptiness of realization of what she had willingly grown to love.

The assault of memories subsided, and she was left slumped in the darkness. She knew the League had retreated from her mind, but the test wasn't over yet. Someone was standing before her, and she didn't even have to look up to know who it was.

"Will you admit the real reason why you want to join the League now?"

Her labored breaths caught in her throat just long enough for her to whisper: "Because I have nothing else... "

The darkness shattered around her, falling to the ground in shards. She crumpled to the ground, heaving sobs racking her body.

Garen remained standing, his normally kind face gruff and unreadable as the illusion dissolved around them. "You have just shared your mind with me. To become a champion of the League, you must allow others into your mind, and they will know your true conviction and purpose better than you yourself. If you are prepared, you know what you must do."

Her brother turned and strode through the hallway that stretched before them to another set of double doors. He did not stop to lend her a hand, nor did he glance backwards to see if she would follow.

He didn't need to. Lux remained on the floor, composing herself. For a moment, she considered calling out to her brother or running back into the Great Hallway, out of the League's penetrative gaze. This was the first challenge that ever daunted her, even more so than when she was being tested by Demacia's top magicians or sneaking through Noxus' innermost tunnels. But she was a Crownguard, and she knew that she would overcome this challenge, just as she had overcome all other challenges in her life.

She stood, clutching the baton deftly in her hand. She would prove that her dedication to her city-state was true, and that she had not been lying when she first answered their question.

Previous Quotes

Upon Selection
Attacking
Movement
Taunt
Joke
Upon Casting Final Spark Final Spark

Previous Abilities

Previous Splash Art

Patch History

V7.23
  • Stats
    • Base attack damage reduced to 53.54 from 53.544.
    • Base health regeneration reduced to 5.4 from 5.424.
V7.22
  • Stats
    • Base health increased to 490 from 477.72.
    • Health growth increased to 91 from 79.
V7.15
  • Light Binding Light Binding
    • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
  • Prismatic Barrier Prismatic Barrier
    • New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
      • Empowered Shield: 100 / 130 / 160 / 190 / 230 (+ 40% AP)
V7.13
  • Elementalist Lux Elementalist Lux
    • Bug Fix: Can now click the same element in both transform phases.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Final Spark Final Spark
    • New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
V7.6
  • General
    • New voice over.
V7.3
V7.1
  • General
    • Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
  • Prismatic Barrier Prismatic Barrier
    • Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
    • Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
  • Lucent Singularity Lucent Singularity
    • Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
  • Final Spark Final Spark
    • Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
V6.24
  • General
    • Bug Fix: Repositioned Elementalist Lux's animated splash in Champion Select on the updated client.
    • Bug Fix: Elementalist Lux's Origin loading screen border is no longer obfuscated by ranked borders.
    • Bug Fix: Fixed a few bugs with Elementalist Lux's transformation menu.
    • Bug Fix: Fixed a gap in Elementalist Lux's Fire form flame collar VFX.
  • Prismatic Barrier Prismatic Barrier
    • Implemented colorblind improvements for Elementalist Lux's Fire and Magma form shields.
V6.23
  • Final Spark Final Spark
    • Clarity: Cast indicator line has been widened to be easier to read.
V6.18
  • Lucent Singularity Lucent Singularity
    • Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 24 / 28 / 32 / 36%.
V6.16
  • Final Spark Final Spark
    • Bug Fix: Fixed a bug where it wasn't dealing damage to champions it hit if Lux couldn't see them.
V6.14
  • Illumination Illumination
    • Base damage increased to Template:Pp18 from Template:Pp18
  • Light Binding Light Binding
    • Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
V6.12
  • Final Spark Final Spark
    • Bug Fix: Fixed a visual bug where Lux would appear to cast multiple lasers in rapid succession (only the last one was real).
V6.7
  • Prismatic Barrier Prismatic Barrier
    • Projectile speed updated to be slightly slower as it goes out but much faster on return.
V6.6
  • Prismatic Barrier Prismatic Barrier
    • Base shield strength reduced to 50 / 65 / 80 / 95 / 110 from 80 / 105 / 130 / 155 / 180.
    • AP ratio reduced to 20% AP from 35% AP.
    • New Effect: Shield stacks when it passes through the same ally when going from and then back to Lux, for a total 100 / 130 / 160 / 190 / 220 40% AP maximum shield.
    • New Effect: Projectile decelerates on the way out and accelerates on the way back.
V6.3
  • General
    • New ability icons.
V5.17
  • Light Binding Light Binding
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • Removed: Reduced damage and reduced root duration for secondary target.
V5.12
  • Prismatic Barrier Prismatic Barrier
    • New Effect: Lux now gains her initial shield instantaneously instead of after the 0.25 second cast time.
  • Lucent Singularity Lucent Singularity
    • Slow zone radius increased to 350 from 300.
    • New Effect: Can be re-activated while in-flight to immediately detonate upon arrival.
V5.6
  • Final Spark Final Spark
    • Bug Fix: Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation.
V4.13
  • Illumination Illumination
    • Base damage reduced to Template:Pp18 from Template:Pp18.
    • New: 20% AP scaling.
V4.5
  • Stats
    • Base armor increased to 12 from 8.
V4.4
  • Final Spark Final Spark
    • New Effect: Maximum range indicator added to map when Highlighting the ability icon.
V4.1
  • Final Spark Final Spark
    • Cooldown start changed to after cast time from on-cast.
    • Removed: No longer goes on cooldown if Lux dies while casting.
V3.8
  • Lucent Singularity Lucent Singularity
    • Slow refresh rate reduced to 0.25 seconds.
    • New Effect: Applies a 0.25 seconds slow to targets hit by the detonation.
V3.5 (Balance update)
  • Stats
    • Movement speed reduced to 330 from 340.
  • Final Spark Final Spark
    • Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.151
  • Final Spark Final Spark
    • Bug Fix: Visual effects no longer appear at the wrong angle if aimed beyond the edge of the map.
V1.0.0.145
V1.0.0.144
V1.0.0.142
  • Stats
    • Base mana regen per 5 seconds increased to 6.6 from 5.6.
  • Light Binding Light Binding
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120.
  • Finales Funkeln Finales Funkeln
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
    • New Effect: Cast range now displays on the minimap.
V1.0.0.138
V1.0.0.135
  • Lucent Singularity Lucent Singularity
    • New Effect: Grants vision while in flight.
    • Cooldown start changed to on-cast from upon detonation.
    • Cooldown increased to 10 seconds from 9.
    • New Effect: Buff displaying duration remaining till automatic detonation.
  • Finales Funkeln Finales Funkeln
    • New Effect: Grants vision of affected area during cast time as well as of enemy champions hit for a short duration afterwards.
    • Lux can no longer Flash Flash while casting Finales Funkeln Finales Funkeln.
V1.0.0.131
  • Prismatic Barrier Prismatic Barrier
    • Base shield strength increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160.
    • Missile speed increased to 1400 from 1200.
  • Lucent Singularity Lucent Singularity
    • Cooldown reduced to 9 seconds from 10.
V1.0.0.125
  • Illumination Illumination
    • Bug Fix: Now properly displays numbers in its tooltip as it updates.
V1.0.0.123
  • Stats
    • Basic attack updated to be more responsive.
    • Basic attack missile speed increased.
  • Light Binding Light Binding
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16 / 15 / 14 / 13 / 12.
V1.0.0.113
  • Prismatic Barrier Prismatic Barrier
    • Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
  • Finales Funkeln Finales Funkeln
    • AP ratio reduced to 75% AP from 85% AP.
V1.0.0.109
  • Stats
    • Bug Fix: Fixed a bug that caused Lux to have 0 base mana regen.
V1.0.0.105
  • Prismatic Barrier Prismatic Barrier
    • AP ratio increased to 35% AP from 30% AP.
    • Mana cost reduced to 60 from 75.
    • Missile width increased by 22%.
    • Bug Fix: AP ratio being lower than stated in tooltip.
  • Lucent Singularity Lucent Singularity
    • Slow increased to 20 / 24 / 28 / 32 / 36% from 14 / 18 / 22 / 26 / 30%.
    • Detonation radius increased to 350 from 300.
    • Bug Fix: Tooltip displaying incorrect values.
  • Finales Funkeln Finales Funkeln
V1.0.0.104
  • General
    • PVP.net tags and character ratings updated.
    • Recommended items updated.
  • Finales Funkeln Finales Funkeln
    • AP ratio increased to 85% AP from 75% AP.
V1.0.0.103
  • Illumination Illumination (Innate)
    • Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
  • Light Binding Light Binding (Q)
    • Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
  • Prismatic Barrier Prismatic Barrier (W)
    • Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
  • Lucent Singularity Lucent Singularity (E)
    • Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
  • Finales Funkeln Finales Funkeln (Ultimate)
    • After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.

References

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