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(Replaced content with " Category:2010 release Category:Season One release Category:Released champion")
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{{User:Emptylord/Template:Rework}}
   
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{{C-top}} {{champion info|{{PAGENAME}}}}
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'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/champions/99/lux_the_lady_of_luminosity Lux's profile page] at [[Leagueoflegends.com]]</ref>
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== Abilities ==
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{{Ability frame|I|
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{{Ability info
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|name = Illumination
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|icon = Illumination.jpg
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|description = Lux's damaging spells charge any enemies with energy for 6 seconds. Her autoattacks or Final Spark will ignite the energy, dealing 10{{plus}}(10{{times}}level) magic damage to the target.
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}}
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|{{User:Emptylord/Template:Ability2
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|targeting=Illumination is a debuff that is triggered [[on-hit]] or by Final Spark.
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|damagetype=magic
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|spelleffects=false
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|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
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**Critical strikes will not interact with Illumination's bonus damage.
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**{{Pending for test}} {{ai|Counter Strike|Jax}}, {{ai|Riposte|Fiora}}, {{ai|Aegis Protection|Pantheon}} and [[Blind]].
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|spellshield=Will block the bonus magic damage.
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|additional=<br/>
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*The mark can be removed with [[Quicksilver]].
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*Dealing damage with Illumination will trigger the damage over time from {{ii|Liandry's Torment}}. However, Illumination will not apply any other [[spell effects]]. 
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|video=Lux IVideo
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}}
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}}
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{{Ability frame|Q|
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{{Ability info
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|name = Light Binding
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|icon = LightBinding.jpg
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|description = {{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.
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|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 70% AP)}}
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{{lc|Second Target Magic Damage}} {{ap|30|55|80|105|130}} {{as|(+ 35% AP)}}
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|range = 1175
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|cooldown = {{ap|15|14|13|12|11}}
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|cost = {{ap|50|60|70|80|90}}
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|costtype = mana
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}}
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|{{User:Emptylord/Template:Ability2
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|targeting=Light Binding is a [[skill shot|linear, colliding skill shot]] that [[root|roots]] and damages up to two enemies. It has a missile speed of 1200.
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|damagetype=magic
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|spelleffects=area of effect
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|onhiteffects=
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|spellshield=Will block the ability. 
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|additional=<br/>
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*Striking a target that is protected by a [[spell shield]] or {{cai|Black Shield|Morgana}} will still count as one of the two targets that Light Binding can hit.
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|video=Lux QVideo
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}}
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}}
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{{Ability frame|W|
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{{Ability info
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|name = Prismatic Barrier
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|icon = PrismaticBarrier.jpg
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|description = {{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
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|leveling = {{lc|Shield Strength}} {{ap|80|105|130|155|180}} {{as|(+ 35% AP)}}
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|range = 1075
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|cooldown = {{ap|14|13|12|11|10}}
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|cost = 60
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|costtype = mana
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}}
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|{{User:Emptylord/Template:Ability2
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|targeting=Prismatic Barrier is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range. It has a missile speed of 1400.
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|damagetype=
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|spelleffects=
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|onhiteffects=
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|spellshield=
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|additional=<br/>
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*Prismatic Barrier will immediately shield Lux upon activation.
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*Hitting a target a second time will refresh the shield strength, not stack it.
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*If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
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|video=Lux WVideo
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}}
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}}
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{{Ability frame|E|
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{{Ability info
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|name = Lucent Singularity
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|icon = LucentSingularity.jpg
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|description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
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|leveling = {{lc|Magic Damage}} {{ap|60|105|150|195|240}} {{as|(+ 60% AP)}}
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{{lc|Slow}} {{ap|20|24|28|32|36%}}
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|range = 1100
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|cooldown = 10
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|cost = {{ap|70|85|100|115|130}}
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|costtype = mana
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}}
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|{{User:Emptylord/Template:Ability2
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|targeting=Lucent Singularity is a [[area of effect|ground targeted area of effect]] that applies a [[slow|persistent slow]] until detonated. 
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|damagetype=magic
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|spelleffects=area of effect
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|onhiteffects=
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|spellshield=Will block the ability's detonation.
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|additional=<br/>
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*Lucent Singularity grants sight while in flight and while on the ground.
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*The slow lingers for 0.25 seconds after leaving the area of effect. 
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*If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early. 
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*There is an occassional bug where Lux will be unable to reactivate Lucent Singularity if she does not have the mana cost, despite detonating the ability not requiring mana. 
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|video=Lux EVideo
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}}
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}}
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{{Ability frame|R|
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{{Ability info
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|name = Final Spark
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|icon = FinalSpark.jpg
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|description = {{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
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Any enemies that already have the Illumination debuff have it ignited for additional magic damage, then re-applied.
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|leveling = {{lc|Magic Damage}} {{ap|300|400|500}} {{as|(+ 75% AP)}}
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|range = 3000
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|cooldown = {{ap|80|65|50}}
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|cost = 100
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|costtype = mana
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}}
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|{{User:Emptylord/Template:Ability
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|targeting=Final Spark is an [[skill shot|linear, instant skill shot]]. 
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|damagetype=Magic
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|spelleffects=area of effect
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|onhiteffects=hide
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|spellshield=Will block the ability.
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|additional=<br/>
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*Final Spark grants vision during the cast time and of enemies hit for a short duration afterwards.
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*Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. 
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*If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
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**There is a small area in front of Lux's character model which will still deal damage after being displaced. The rest of the laser however will damage from the original point.
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*If Lux dies during the cast time, Final Spark will not fire but is still placed on cooldown. 
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|video=Lux RVideo
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}}
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}}
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== References ==
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{{reflist}}
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{{C-bot}}
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[[cs:Lux]]
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[[de:Lux]]
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[[es:Lux]]
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[[fr:Lux]]
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[[pl:Lux]]
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[[ru:Lux]]
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[[zh:拉克丝]]
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[[Category:2010 release]]
 
[[Category:2010 release]]
 
[[Category:Season One release]]
 
[[Category:Season One release]]

Revision as of 11:21, 6 November 2013

User:Emptylord/Template:Rework

Template:C-top Template:Champion info

Template:Fullname, Template:Data Lux/LoL is a champion in League of Legends.[1]



Abilities

Illumination

Lux's damaging spells charge any enemies with energy for 6 seconds. Her autoattacks or Final Spark will ignite the energy, dealing 10 + (10 × level) magic damage to the target.

User:Emptylord/Template:Ability2




Light Binding

Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)


  • Second Target Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 35% AP)

User:Emptylord/Template:Ability2




Prismatic Barrier

Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.

  • Shield Strength: 80 / 105 / 130 / 155 / 180 (+ 35% AP)

User:Emptylord/Template:Ability2




Lucent Singularity

Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 60% AP)


  • Slow: 20 / 24 / 28 / 32 / 36%

User:Emptylord/Template:Ability2




Final Spark

Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.



Any enemies that already have the Illumination debuff have it ignited for additional magic damage, then re-applied.

  • Magic Damage: 300 / 400 / 500 (+ 75% AP)
?
{{{name}}}
ChampionSquare
Targeting Affects Damage
Final Spark is an linear, instant skill shot {{{affects}}} Magic
{{{description}}}

Notes:


  • Final Spark grants vision during the cast time and of enemies hit for a short duration afterwards.
  • Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. 
  • If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
    • There is a small area in front of Lux's character model which will still deal damage after being displaced. The rest of the laser however will damage from the original point.
  • If Lux dies during the cast time, Final Spark will not fire but is still placed on cooldown. 




References

Template:C-bot