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m (Final Spark's range)
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Any enemies that are already marked by {{ai|Illumination|Lux}} have it ignited for additional magic damage, then re-applied.
 
Any enemies that are already marked by {{ai|Illumination|Lux}} have it ignited for additional magic damage, then re-applied.
 
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}}
 
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}}
|range=3000
+
|range=3340
 
|cooldown={{ap|80|65|50}}
 
|cooldown={{ap|80|65|50}}
 
|cost=100
 
|cost=100

Revision as of 13:25, 21 February 2014

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Abilities

Illumination

Illumination

Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or Final Spark Final Spark will consume the mark, dealing 10 + (10 × level) magic damage to the target.

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Light Binding

Light Binding

Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.

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Prismatic Barrier

Prismatic Barrier

Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.

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Lucent Singularity

Lucent Singularity

Active: Lux sends an anomaly of twisted light to a target area, slowing enemies within 300 range and granting sight of a slightly larger area for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.

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Final Spark

Final Spark

Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area. Any enemies that are already marked by Illumination Illumination have it ignited for additional magic damage, then re-applied.

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References

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