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{{C-top}}
{{User:Emptylord/Template:Rework}}
 
{{C-top}} {{champion info|{{PAGENAME}}}}
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{{champion info|{{PAGENAME}}}}{{C-ref}}
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/champions/99/lux_the_lady_of_luminosity Lux's profile page] at [[Leagueoflegends.com]]</ref>
 
   
 
== Abilities ==
 
== Abilities ==
 
{{Ability frame|I|
 
{{Ability frame|I|
 
{{Ability info
 
{{Ability info
|name = Illumination
+
|name=Illumination
|icon = Illumination.jpg
+
|icon=Illumination.png
|description = Lux's damaging spells charge any enemies with energy for 6 seconds. Her basic attacks or Final Spark will ignite the energy, dealing 10{{plus}}(10{{times}}level) magic damage to the target.
+
|description=Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or {{ai|Final Spark|Lux}} will consume the mark, dealing 10{{plus}}(8{{times}}''Lux's level'') {{as|(+ 20% AP)}} magic damage to the target.
 
}}
 
}}
  +
|{{Ability2
|{{User:Emptylord/Template:Ability
 
|targeting=Illumination is a debuff that is triggered [[on-hit]] or by Final Spark.
+
|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}.
|damagetype=Magic
+
|damagetype=magic
|spelleffects=hide
+
|spelleffects=false
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
*Critical strikes will not interact with Illumination's bonus damage.
+
** Critical strikes will not interact with ''Illumination's'' bonus damage.
*{{Pending for test}} Illumination's relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
+
** The bonus damage will still be applied if Lux's attack is {{ai|Aegis Protection|Pantheon|blocked}}.
  +
** If Lux's attack is {{ai|Counter Strike|Jax|dodged}} or she is [[blind]]ed, the mark will not be detonated.
  +
** {{Pending for test}} Illumination's relationship with {{ai|Riposte|Fiora|parry}} has yet to be tested.
 
|spellshield=Will block the bonus magic damage.
 
|spellshield=Will block the bonus magic damage.
 
|additional=
|cc=
 
|cleansing=The mark can be removed with [[Quicksilver]].
+
* The mark can be removed with [[Quicksilver]].
 
* Dealing damage with ''Illumination'' will trigger the damage over time from {{ii|Liandry's Torment}}. However, ''Illumination'' will not apply any other [[spell effects]].
|blackshield=Will mitigate the magic damage.
 
|additional=<br/>
 
*Dealing damage with Illumination will trigger the damage over time from {{ii|Liandry's Torment}}. However, Illumination will not apply any other [[spell effects]].
 
 
|video=Lux IVideo
 
|video=Lux IVideo
 
}}
 
}}
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{{Ability frame|Q|
 
{{Ability frame|Q|
 
{{Ability info
 
{{Ability info
|name = Light Binding
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|name=Light Binding
|icon = LightBinding.jpg
+
|icon=Light Binding.png
|description = {{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is snared for 2 seconds, and the second enemy is snared for 1 second.
+
|description={{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.
  +
{{lc|Missile Speed}} 1200
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 70% AP)}}
 
  +
|leveling=
{{lc|Second Target Magic Damage}} {{ap|30|55|80|105|130}} {{as|(+ 35% AP)}}
 
 
{{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}}
|range = 1175
 
 
{{lcaps|Second Target Magic Damage|30|55|80|105|130|(+ 35% AP)}}
|cooldown = {{ap|15|14|13|12|11}}
 
 
|range=1175
|cost = {{ap|50|60|70|80|90}}
 
 
|cooldown={{ap|15|14|13|12|11}}
|costtype = mana
 
 
|cost={{ap|50|60|70|80|90}}
 
|costtype=mana
 
}}
 
}}
  +
|{{Ability2
|{{User:Emptylord/Template:Ability
 
|targeting=Light Binding is a [[skill shot|linear, colliding skill shot]] that can hit two enemies.
+
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[root]]s and damages up to two enemies.
*'''Projectile Speed:''' 1200
 
 
|damagetype=magic
 
|damagetype=magic
  +
|projectile=true
 
|spelleffects=area of effect
 
|spelleffects=area of effect
|liandry=Will deal double damage to rooted targets.
 
 
|onhiteffects=
 
|onhiteffects=
|spellshield=Will block all effects from yourself, but does not stop the skill.
+
|spellshield=Will block the ability.
|cc=Root
 
|cleansing=
 
 
|additional=
 
|additional=
  +
* Striking a target that is protected by a [[spell shield]] or {{cai|Black Shield|Morgana}} will still count as one of the two targets that ''Light Binding'' can hit.
 
|video=Lux QVideo
 
|video=Lux QVideo
 
}}
 
}}
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{{Ability frame|W|
 
{{Ability frame|W|
 
{{Ability info
 
{{Ability info
|name = Prismatic Barrier
+
|name=Prismatic Barrier
|icon = PrismaticBarrier.jpg
+
|icon=Prismatic Barrier.png
|description = {{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions in its path and Lux herself upon touching it. When reapplied, the shield does not stack, but is refreshed.
+
|description={{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
  +
{{lc| Missile Speed}} 1400
|leveling = {{lc|Shield Strength}} {{ap|80|105|130|155|180}} {{as|(+ 35% AP)}}
+
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}}
|range = 1075
+
|range=1075
|cooldown = {{ap|14|13|12|11|10}}
+
|cooldown={{ap|14|13|12|11|10}}
|cost = 60
+
|cost=60
|costtype = mana
+
|costtype=mana
 
}}
 
}}
  +
|{{Ability2
|{{User:Emptylord/Template:Ability
 
|targeting=Prismatic Barrier is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reach maximum range.
+
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range.
*'''Projectile speed:''' 1400
 
 
|damagetype=
 
|damagetype=
  +
|projectile=Yasuo
|spelleffects=hide
+
|spelleffects=
 
|onhiteffects=
 
|onhiteffects=
 
|spellshield=
 
|spellshield=
 
|additional=
|cc=
 
 
* ''Prismatic Barrier'' will immediately shield Lux upon activation.
|cleansing=
 
 
* Hitting a target a second time will refresh the shield strength, not stack it.
|additional=<br/>
 
 
* If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
*Prismatic Barrier will immedtiately shield Lux upon activation.
 
*Hitting a target a second time will refresh the shield strength, not stack it.
 
*If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
 
 
|video=Lux WVideo
 
|video=Lux WVideo
 
}}
 
}}
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{{Ability frame|E|
 
{{Ability frame|E|
 
{{Ability info
 
{{Ability info
|name = Lucent Singularity
+
|name=Lucent Singularity
|icon = LucentSingularity.jpg
+
|icon=Lucent Singularity.png
|description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
+
|description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, slowing enemies within '''300'''-range and granting sight of a slightly larger area for up to 5 seconds.
  +
|description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the zone will detonate and deal magic damage to enemies in the area.
|leveling = {{lc|Magic Damage}} {{ap|60|105|150|195|240}} {{as|(+ 60% AP)}}
 
  +
|leveling =
{{lc|Slow}} {{ap|20|24|28|32|36%}}
+
{{lcap|Slow|20|24|28|32|36%}}
|range = 1100
 
  +
|leveling2 =
|cooldown = 10
 
 
{{lcaps|Magic Damage|60|105|150|195|240|(+ 60% AP)}}
|cost = {{ap|70|85|100|115|130}}
 
 
|range=1100
|costtype = mana
 
 
|cooldown=10
 
|cost={{ap|70|85|100|115|130}}
 
|costtype=mana
 
}}
 
}}
  +
|{{Ability2
|{{User:Emptylord/Template:Ability
 
|targeting=Lucent Singularity is a [[area of effect|ground targeted area of effect]] that applies a persistent slow until detonated.
+
|targeting='''Lucent Singularity''' is a [[area of effect|ground targeted area of effect]] that applies a [[slow|persistent slow]] until detonated.
 
|damagetype=magic
 
|damagetype=magic
  +
|projectile=true
 
|spelleffects=area of effect
 
|spelleffects=area of effect
 
|onhiteffects=
 
|onhiteffects=
 
|spellshield=Will block the ability's detonation.
|liandry=Will deal double damage to slowed enemies.
 
 
|additional=
|spellshield=Will block the detonation damage.
 
 
* ''Lucent Singularity'' grants sight while in flight and while on the ground.
|cc=Slow
 
 
* The slow lingers for {{fd|0.25}} seconds after leaving the area of effect.
|cleansing=
 
 
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
|additional=<br/>
 
 
* There is an occasional bug where Lux will be unable to reactivate ''Lucent Singularity'' if she does not have enough mana, despite detonating the ability not requiring mana.
*Lucent Singularity grants sight while in flight and while on the ground.
 
*The slow lingers for 0.25 seconds after leaving the area of effect.
 
*If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
 
*There is an occassional bug where Lux will be unable to reactivate Lucent Singularity if she does not have the mana cost, despite detonating the ability not requiring mana.
 
 
|video=Lux EVideo
 
|video=Lux EVideo
 
}}
 
}}
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{{Ability frame|R|
 
{{Ability frame|R|
 
{{Ability info
 
{{Ability info
|name = Final Spark
+
|name=Final Spark
|icon = FinalSpark.jpg
+
|icon=Final Spark.png
|description = {{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
+
|description={{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
 
|description2= Any enemies that are already marked by {{ai|Illumination|Lux}} have it ignited for additional magic damage, then re-applied.
 
 
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}}
Any enemies that already have the Illumination debuff have it ignited for additional magic damage, then re-applied.
 
 
|range=3340
|leveling = {{lc|Magic Damage}} {{ap|300|400|500}} {{as|(+ 75% AP)}}
 
 
|cooldown={{ap|80|65|50}}
|range = 3000
 
 
|cost=100
|cooldown = {{ap|80|65|50}}
 
 
|costtype=mana
|cost = 100
 
|costtype = mana
 
 
}}
 
}}
  +
|{{Ability2
|{{User:Emptylord/Template:Ability
 
|targeting=Final Spark is an [[skill shot|linear, instant skill shot]].
+
|targeting='''Final Spark''' is an [[skill shot|linear, instant skill shot]].
 
|damagetype=Magic
 
|damagetype=Magic
 
|spelleffects=area of effect
 
|spelleffects=area of effect
|onhiteffects=hide
+
|onhiteffects=
|spellshield=Will block the damage.
+
|spellshield=Will block the ability.
 
|additional=
|cc=
 
  +
* ''Final Spark'' grants vision during the cast time and of enemies hit for a short duration afterwards.
|cleansing=
 
 
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
|additional=<br/>
 
*Final Spark grants vision during the cast time and of enemies hit for a short duration afterwards.
+
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
  +
** There is a small area in front of Lux's character model which will still deal damage after being displaced. The rest of the laser however will damage from the original point.
*Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
 
*If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
+
* ''Final Spark'' goes on cooldown when the laser fires, not when Lux begins to cast it. If Lux dies during the cast time, ''Final Spark'' will not be placed on cooldown.
*If Lux dies during the cast time, Final Spark will not fire but is still placed on cooldown.
 
 
|video=Lux RVideo
 
|video=Lux RVideo
 
}}
 
}}
 
}}
 
}}
 
==Poll==
 
{{User:Emptylord/Template:Poll}}
 
   
 
== References ==
 
== References ==
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{{C-bot}}
 
{{C-bot}}
   
  +
[[cs:Lux]]
 
[[cs:{{PAGENAME}}]]
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[[de:Lux]]
[[de:{{PAGENAME}}]]
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[[es:Lux]]
[[fr:{{PAGENAME}}]]
+
[[fr:Lux]]
[[pl:{{PAGENAME}}]]
+
[[pl:Lux]]
  +
[[pt-br:Lux]]
  +
[[ru:Lux]]
 
[[zh:拉克丝]]
 
[[zh:拉克丝]]
 
[[Category:2010 release]]
 
[[Category:2010 release]]
 
[[Category:Season One release]]
 
[[Category:Season One release]]
 
[[Category:Released champion]]
 
[[Category:Released champion]]
  +
[[Category:Mage champion]]
  +
[[Category:Support champion]]
  +
[[Category:Slow champion]]
  +
[[Category:Snare champion]]
  +
[[Category:Shield champion]]

Revision as of 18:44, 23 August 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Illumination

Illumination

Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or Final Spark Final Spark will consume the mark, dealing 10 + (8 × Lux's level) (+ 20% AP) magic damage to the target.

Template:Ability2


Light Binding

Light Binding

Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.

  • Missile Speed: 1200

Template:Lcaps

Template:Lcaps

Template:Ability2


Prismatic Barrier

Prismatic Barrier

Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.

  • Missile Speed: 1400

Template:Lcaps

Template:Ability2


Lucent Singularity

Lucent Singularity

Active: Lux sends an anomaly of twisted light to a target area, slowing enemies within 300-range and granting sight of a slightly larger area for up to 5 seconds.

Template:Lcap

At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.

Template:Lcaps

Template:Ability2


Final Spark

Final Spark

Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.

Template:Lcaps

Any enemies that are already marked by Illumination Illumination have it ignited for additional magic damage, then re-applied.

Template:Ability2


References

Template:C-bot