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m (Reverted edits by ShiverStain (talk | block) to last version by Sturdy Turtle)
(Her Innate apply spell effect in fact.)
(2 intermediate revisions by one other user not shown)
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|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}.
 
|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}.
 
|damagetype=magic
 
|damagetype=magic
|spelleffects=false
+
|spelleffects=area of effect
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
 
** Critical strikes will not interact with ''Illumination's'' bonus damage.
 
** Critical strikes will not interact with ''Illumination's'' bonus damage.
 
** The bonus damage will still be applied if Lux's attack is {{ai|Aegis Protection|Pantheon|blocked}}.
 
** The bonus damage will still be applied if Lux's attack is {{ai|Aegis Protection|Pantheon|blocked}}.
 
** If Lux's attack is {{ai|Counter Strike|Jax|dodged}} or she is [[blind]]ed, the mark will not be detonated.
 
** If Lux's attack is {{ai|Counter Strike|Jax|dodged}} or she is [[blind]]ed, the mark will not be detonated.
** {{Pending for test}} Illumination's relationship with {{ai|Riposte|Fiora|parry}} has yet to be tested.
+
** Illumination will be blocked by {{ai|Riposte|Fiora|parry}} and will detonate the mark.
 
|spellshield=Will block the bonus magic damage.
 
|spellshield=Will block the bonus magic damage.
 
|additional=
 
|additional=
* The mark can be removed with [[Quicksilver]].
+
* The mark can be removed with {{ii|Quicksilver Sash}} or {{ii|Mercurial Scimitar}}.
* Dealing damage with ''Illumination'' will trigger the damage over time from {{ii|Liandry's Torment}}. However, ''Illumination'' will not apply any other [[spell effects]].
 
 
|video=Lux IVideo
 
|video=Lux IVideo
 
}}
 
}}
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}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[root]]s and damages up to two enemies.
+
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[snare]]s and damages up to two enemies.
 
|damagetype=magic
 
|damagetype=magic
 
|projectile=true
 
|projectile=true
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* The slow lingers for {{fd|0.25}} seconds after leaving the area of effect.
 
* The slow lingers for {{fd|0.25}} seconds after leaving the area of effect.
 
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
 
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
* There is an occasional bug where Lux will be unable to reactivate ''Lucent Singularity'' if she does not have enough mana, despite detonating the ability not requiring mana.
 
 
|video=Lux EVideo
 
|video=Lux EVideo
 
}}
 
}}
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|spellshield=Will block the ability.
 
|spellshield=Will block the ability.
 
|additional=
 
|additional=
  +
*Lux can not cast any ability, summoner spell, or item acitve while she channels.
 
* ''Final Spark'' grants vision during the cast time and of enemies hit for a short duration afterwards.
 
* ''Final Spark'' grants vision during the cast time and of enemies hit for a short duration afterwards.
 
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
 
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.

Revision as of 20:10, 1 November 2014

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Abilities

Illumination

Illumination

Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or Final Spark Final Spark will consume the mark, dealing 10 + (8 × Lux's level) (+ 20% AP) magic damage to the target.

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Light Binding

Light Binding

Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.

  • Missile Speed: 1200

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Prismatic Barrier

Prismatic Barrier

Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.

  • Missile Speed: 1400

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Lucent Singularity

Lucent Singularity

Active: Lux sends an anomaly of twisted light to a target area, slowing enemies within 300-range and granting sight of a slightly larger area for up to 5 seconds.

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At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.

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Final Spark

Final Spark

Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.

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Any enemies that are already marked by Illumination Illumination have it ignited for additional magic damage, then re-applied.

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References

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