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+ | {{C-top}} |
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− | + | {{champion info|{{PAGENAME}}}}{{C-ref}} |
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== Abilities == |
== Abilities == |
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|name=Illumination |
|name=Illumination |
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|icon=Illumination.png |
|icon=Illumination.png |
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− | |description=Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or {{ai|Final Spark|Lux}} will consume the mark, dealing 10{{plus}}( |
+ | |description=Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or {{ai|Final Spark|Lux}} will consume the mark, dealing 10{{plus}}(8{{times}}''Lux's level'') {{as|(+ 20% AP)}} magic damage to the target. |
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}} |
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|{{Ability2 |
|{{Ability2 |
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|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}. |
|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}. |
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|damagetype=magic |
|damagetype=magic |
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− | |spelleffects= |
+ | |spelleffects=area of effect |
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal. |
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal. |
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** Critical strikes will not interact with ''Illumination's'' bonus damage. |
** Critical strikes will not interact with ''Illumination's'' bonus damage. |
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** The bonus damage will still be applied if Lux's attack is {{ai|Aegis Protection|Pantheon|blocked}}. |
** The bonus damage will still be applied if Lux's attack is {{ai|Aegis Protection|Pantheon|blocked}}. |
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** If Lux's attack is {{ai|Counter Strike|Jax|dodged}} or she is [[blind]]ed, the mark will not be detonated. |
** If Lux's attack is {{ai|Counter Strike|Jax|dodged}} or she is [[blind]]ed, the mark will not be detonated. |
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− | ** |
+ | ** Illumination will be blocked by {{ai|Riposte|Fiora|parry}} and will detonate the mark. |
|spellshield=Will block the bonus magic damage. |
|spellshield=Will block the bonus magic damage. |
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|additional= |
|additional= |
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− | * The mark can be removed with |
+ | * The mark can be removed with {{ii|Quicksilver Sash}} or {{ii|Mercurial Scimitar}}. |
− | * Dealing damage with ''Illumination'' will trigger the damage over time from {{ii|Liandry's Torment}}. However, ''Illumination'' will not apply any other [[spell effects]]. |
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|video=Lux IVideo |
|video=Lux IVideo |
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}} |
}} |
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|name=Light Binding |
|name=Light Binding |
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|icon=Light Binding.png |
|icon=Light Binding.png |
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− | |description={{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second. |
+ | |description={{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is {{cctip|root|rooted}} for 2 seconds, and the second enemy is {{cctip|root|rooted}} for 1 second. |
− | {{lc|Missile Speed}} 1200 |
+ | {{lc|Missile Speed}} 1200 |
|leveling= |
|leveling= |
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{{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}} |
{{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[ |
+ | |targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[snare]]s and damages up to two enemies. |
|damagetype=magic |
|damagetype=magic |
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+ | |projectile=true |
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|spelleffects=area of effect |
|spelleffects=area of effect |
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|onhiteffects= |
|onhiteffects= |
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|icon=Prismatic Barrier.png |
|icon=Prismatic Barrier.png |
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|description={{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed. |
|description={{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed. |
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− | {{lc| Missile Speed}} 1400 |
+ | {{lc| Missile Speed}} 1400 |
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}} |
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}} |
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|range=1075 |
|range=1075 |
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|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range. |
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range. |
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|damagetype= |
|damagetype= |
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+ | |projectile=Yasuo |
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|spelleffects= |
|spelleffects= |
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|onhiteffects= |
|onhiteffects= |
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|name=Lucent Singularity |
|name=Lucent Singularity |
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|icon=Lucent Singularity.png |
|icon=Lucent Singularity.png |
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− | |description={{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, slowing enemies within 300 |
+ | |description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, {{cctip|slow|slowing}} enemies within '''300'''-range and granting sight of a slightly larger area for up to 5 seconds. |
+ | |description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the zone will detonate and deal magic damage to enemies in the area. |
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− | |leveling= |
+ | |leveling = |
⚫ | |||
+ | |leveling2 = |
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{{lcaps|Magic Damage|60|105|150|195|240|(+ 60% AP)}} |
{{lcaps|Magic Damage|60|105|150|195|240|(+ 60% AP)}} |
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⚫ | |||
|range=1100 |
|range=1100 |
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|cooldown=10 |
|cooldown=10 |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting=''Lucent Singularity'' is a [[area of effect|ground targeted area of effect]] that applies a [[slow|persistent slow]] until detonated. |
+ | |targeting='''Lucent Singularity''' is a [[area of effect|ground targeted area of effect]] that applies a [[slow|persistent slow]] until detonated. |
|damagetype=magic |
|damagetype=magic |
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+ | |projectile=true |
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|spelleffects=area of effect |
|spelleffects=area of effect |
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|onhiteffects= |
|onhiteffects= |
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* The slow lingers for {{fd|0.25}} seconds after leaving the area of effect. |
* The slow lingers for {{fd|0.25}} seconds after leaving the area of effect. |
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* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early. |
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early. |
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− | * There is an occasional bug where Lux will be unable to reactivate ''Lucent Singularity'' if she does not have enough mana, despite detonating the ability not requiring mana. |
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|video=Lux EVideo |
|video=Lux EVideo |
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}} |
}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting=''Final Spark'' is an [[skill shot|linear, instant skill shot]]. |
+ | |targeting='''Final Spark''' is an [[skill shot|linear, instant skill shot]]. |
|damagetype=Magic |
|damagetype=Magic |
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|spelleffects=area of effect |
|spelleffects=area of effect |
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|spellshield=Will block the ability. |
|spellshield=Will block the ability. |
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|additional= |
|additional= |
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+ | *Lux can not cast any ability, summoner spell, or item acitve while she channels. |
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* ''Final Spark'' grants vision during the cast time and of enemies hit for a short duration afterwards. |
* ''Final Spark'' grants vision during the cast time and of enemies hit for a short duration afterwards. |
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* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. |
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. |
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[[Category:Mage champion]] |
[[Category:Mage champion]] |
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[[Category:Support champion]] |
[[Category:Support champion]] |
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+ | [[Category:Slow champion]] |
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+ | [[Category:Snare champion]] |
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+ | [[Category:Shield champion]] |
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+ | [[Category:Ranged champion]] |
Revision as of 19:20, 11 December 2014
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