No edit summary Tag: Visual edit |
LKBN (Message Wall | contribs) m (→Abilities: spellcheck) Tag: rte-source |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
|name=Illumination |
|name=Illumination |
||
|icon=Illumination.png |
|icon=Illumination.png |
||
− | |description=Lux's damaging spells mark any enemies with light energy for 6 seconds. Her |
+ | |description=Lux's damaging spells mark any enemies with light energy for 6 seconds. Her basic attacks or {{ai|Final Spark|Lux}} will consume the mark, dealing {{ft|10{{plus}}(8{{times}}''Lux's level'')|{{pp18|18|26|34|42|50|58|66|74|82|90|98|106|114|122|130|138|146|154}}}}{{as|(+ 20% AP)}} magic damage to the target. |
}} |
}} |
||
|{{Ability2 |
|{{Ability2 |
||
Line 30: | Line 30: | ||
|icon=Light Binding.png |
|icon=Light Binding.png |
||
|description={{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is {{cctip|root|rooted}} for 2 seconds, and the second enemy is {{cctip|root|rooted}} for 1 second. |
|description={{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is {{cctip|root|rooted}} for 2 seconds, and the second enemy is {{cctip|root|rooted}} for 1 second. |
||
⚫ | |||
|leveling= |
|leveling= |
||
{{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}} |
{{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}} |
||
Line 41: | Line 40: | ||
|{{Ability2 |
|{{Ability2 |
||
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[snare]]s and damages up to two enemies. |
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[snare]]s and damages up to two enemies. |
||
⚫ | |||
|damagetype=magic |
|damagetype=magic |
||
|projectile=true |
|projectile=true |
||
Line 56: | Line 56: | ||
|name=Prismatic Barrier |
|name=Prismatic Barrier |
||
|icon=Prismatic Barrier.png |
|icon=Prismatic Barrier.png |
||
− | |description={{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path |
+ | |description={{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. |
+ | |description2= Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed. |
||
⚫ | |||
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}} |
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}} |
||
|range=1075 |
|range=1075 |
||
Line 66: | Line 66: | ||
|{{Ability2 |
|{{Ability2 |
||
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range. |
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range. |
||
⚫ | |||
|damagetype= |
|damagetype= |
||
|projectile=Yasuo |
|projectile=Yasuo |
||
Line 83: | Line 84: | ||
|name=Lucent Singularity |
|name=Lucent Singularity |
||
|icon=Lucent Singularity.png |
|icon=Lucent Singularity.png |
||
− | |description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, {{cctip|slow|slowing}} enemies within '''300'''-range and granting sight of a slightly larger area for up to 5 seconds. |
+ | |description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, {{cctip|slow|slowing}} enemies within '''300'''-range and granting {{cci|Jens_Ingels_LoL-_Sight1.png|Sight#Area-reveal|standard sight}} of a slightly larger area for up to 5 seconds. |
|description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the zone will detonate and deal magic damage to enemies in the area. |
|description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the zone will detonate and deal magic damage to enemies in the area. |
||
|leveling = |
|leveling = |
||
Line 113: | Line 114: | ||
|name=Final Spark |
|name=Final Spark |
||
|icon=Final Spark.png |
|icon=Final Spark.png |
||
− | |description={{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area. |
+ | |description={{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area and {{cci|Jens_Ingels_LoL-_Sight1.png|Sight#Unit-reveal|revealing}} them briefly. |
|description2= Any enemies that are already marked by {{ai|Illumination|Lux}} have it ignited for additional magic damage, then re-applied. |
|description2= Any enemies that are already marked by {{ai|Illumination|Lux}} have it ignited for additional magic damage, then re-applied. |
||
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}} |
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}} |
||
Line 129: | Line 130: | ||
|additional= |
|additional= |
||
*Lux can not cast any ability, summoner spell, or item acitve while she channels. |
*Lux can not cast any ability, summoner spell, or item acitve while she channels. |
||
− | * ''Final Spark'' grants vision during the cast time and of enemies hit for a short duration afterwards. |
||
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. |
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. |
||
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting. |
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting. |
||
Line 159: | Line 159: | ||
[[Category:Shield champion]] |
[[Category:Shield champion]] |
||
[[Category:Ranged champion]] |
[[Category:Ranged champion]] |
||
+ | [[Category:3150 IP champion]] |
||
+ | [[Category:790 RP champion]] |
Revision as of 01:00, 16 May 2015
Template:C-top Template:Champion infoTemplate:C-ref
Abilities
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
References
Template:C-bot