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Tag: Visual edit
m (→‎Abilities: spellcheck)
Tag: rte-source
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|name=Illumination
 
|name=Illumination
 
|icon=Illumination.png
 
|icon=Illumination.png
|description=Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or {{ai|Final Spark|Lux}} will consume the mark, dealing 10{{plus}}(8{{times}}''Lux's level'') {{as|(+ 20% AP)}} magic damage to the target.
+
|description=Lux's damaging spells mark any enemies with light energy for 6 seconds. Her basic attacks or {{ai|Final Spark|Lux}} will consume the mark, dealing {{ft|10{{plus}}(8{{times}}''Lux's level'')|{{pp18|18|26|34|42|50|58|66|74|82|90|98|106|114|122|130|138|146|154}}}}{{as|(+ 20% AP)}} magic damage to the target.
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
Line 30: Line 30:
 
|icon=Light Binding.png
 
|icon=Light Binding.png
 
|description={{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is {{cctip|root|rooted}} for 2 seconds, and the second enemy is {{cctip|root|rooted}} for 1 second.
 
|description={{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is {{cctip|root|rooted}} for 2 seconds, and the second enemy is {{cctip|root|rooted}} for 1 second.
{{lc|Missile Speed}} 1200
 
 
|leveling=
 
|leveling=
 
{{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}}
 
{{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}}
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|{{Ability2
 
|{{Ability2
 
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[snare]]s and damages up to two enemies.
 
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[snare]]s and damages up to two enemies.
 
{{lc|Missile Speed}} 1200
 
|damagetype=magic
 
|damagetype=magic
 
|projectile=true
 
|projectile=true
Line 56: Line 56:
 
|name=Prismatic Barrier
 
|name=Prismatic Barrier
 
|icon=Prismatic Barrier.png
 
|icon=Prismatic Barrier.png
|description={{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
+
|description={{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path.
  +
|description2= Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
{{lc| Missile Speed}} 1400
 
 
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}}
 
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}}
 
|range=1075
 
|range=1075
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|{{Ability2
 
|{{Ability2
 
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range.
 
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range.
 
{{lc|Missile Speed}} 1400
 
|damagetype=
 
|damagetype=
 
|projectile=Yasuo
 
|projectile=Yasuo
Line 83: Line 84:
 
|name=Lucent Singularity
 
|name=Lucent Singularity
 
|icon=Lucent Singularity.png
 
|icon=Lucent Singularity.png
|description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, {{cctip|slow|slowing}} enemies within '''300'''-range and granting sight of a slightly larger area for up to 5 seconds.
+
|description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, {{cctip|slow|slowing}} enemies within '''300'''-range and granting {{cci|Jens_Ingels_LoL-_Sight1.png|Sight#Area-reveal|standard sight}} of a slightly larger area for up to 5 seconds.
 
|description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the zone will detonate and deal magic damage to enemies in the area.
 
|description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the zone will detonate and deal magic damage to enemies in the area.
 
|leveling =
 
|leveling =
Line 113: Line 114:
 
|name=Final Spark
 
|name=Final Spark
 
|icon=Final Spark.png
 
|icon=Final Spark.png
|description={{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
+
|description={{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area and {{cci|Jens_Ingels_LoL-_Sight1.png|Sight#Unit-reveal|revealing}} them briefly.
 
|description2= Any enemies that are already marked by {{ai|Illumination|Lux}} have it ignited for additional magic damage, then re-applied.
 
|description2= Any enemies that are already marked by {{ai|Illumination|Lux}} have it ignited for additional magic damage, then re-applied.
 
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}}
 
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}}
Line 129: Line 130:
 
|additional=
 
|additional=
 
*Lux can not cast any ability, summoner spell, or item acitve while she channels.
 
*Lux can not cast any ability, summoner spell, or item acitve while she channels.
* ''Final Spark'' grants vision during the cast time and of enemies hit for a short duration afterwards.
 
 
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
 
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
 
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
 
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
Line 159: Line 159:
 
[[Category:Shield champion]]
 
[[Category:Shield champion]]
 
[[Category:Ranged champion]]
 
[[Category:Ranged champion]]
  +
[[Category:3150 IP champion]]
  +
[[Category:790 RP champion]]

Revision as of 01:00, 16 May 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Illumination

Illumination

Lux's damaging spells mark any enemies with light energy for 6 seconds. Her basic attacks or Final Spark Final Spark will consume the mark, dealing 「 10 + (8 × Lux's level) 」「 Template:Pp18 」(+ 20% AP) magic damage to the target.

Template:Ability2


Light Binding

Light Binding

Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is Template:Cctip for 2 seconds, and the second enemy is Template:Cctip for 1 second.

Template:Lcaps

Template:Lcaps

Template:Ability2


Prismatic Barrier

Prismatic Barrier

Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path.

Template:Lcaps

Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.

Template:Ability2


Lucent Singularity

Lucent Singularity

Active: Lux sends an anomaly of twisted light to a target area, Template:Cctip enemies within 300-range and granting standard sight standard sight of a slightly larger area for up to 5 seconds.

Template:Lcap

At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.

Template:Lcaps

Template:Ability2


Final Spark

Final Spark

Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area and revealing revealing them briefly.

Template:Lcaps

Any enemies that are already marked by Illumination Illumination have it ignited for additional magic damage, then re-applied.

Template:Ability2


References

Template:C-bot