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{{C-top}}
{{User:Emptylord/Template:Rework}}
 
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{{champion info|{{PAGENAME}}}}{{C-ref}}
 
{{C-top}} {{champion info|{{PAGENAME}}}}
 
 
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/champions/99/lux_the_lady_of_luminosity Lux's profile page] at [[Leagueoflegends.com]]</ref>
 
 
 
 
   
 
== Abilities ==
 
== Abilities ==
  +
{{Ability|I
 
  +
|name=Illumination
{{Ability frame|I|
 
  +
|icon=Illumination.png
 
  +
|description='''Lux's''' offensive [[abilities]] mark all affected enemies with light energy for 6 seconds after damaging them. Her [[basic attack]]s or {{ai|Final Spark|Lux}} consume the mark, dealing{{ft|10{{plus}}(''8{{times}}'''Lux's''' level'')|{{pp18|18|26|34|42|50|58|66|74|82|90|98|106|114|122|130|138|146|154}}}}{{as|(+ 20% AP)}} magic damage to her target.
{{Ability info
 
  +
|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}.
 
|name = Illumination
 
 
|icon = Illumination.jpg
 
 
|description = Lux's damaging spells charge any enemies with energy for 6 seconds. Her autoattacks or Final Spark will ignite the energy, dealing 10{{plus}}(10{{times}}level) magic damage to the target.
 
 
}}
 
 
|{{User:Emptylord/Template:Ability2
 
 
|targeting=Illumination is a debuff that is triggered [[on-hit]] or by Final Spark.
 
 
 
|damagetype=magic
 
|damagetype=magic
  +
|spelleffects=area of effect
 
|spelleffects=false
 
 
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
  +
** Critical strikes will not interact with ''Illumination's'' bonus damage.
 
  +
** The bonus damage will still be applied if Lux's attack is {{ai|Aegis Protection|Pantheon|blocked}}.
**Critical strikes will not interact with Illumination's bonus damage.
 
  +
** If Lux's attack is {{ai|Counter Strike|Jax|dodged}} or she is [[blind]]ed, the mark will not be detonated.
 
**{{Pending for test}} {{ai|Counter Strike|Jax}}, {{ai|Riposte|Fiora}}, {{ai|Aegis Protection|Pantheon}} and [[Blind]].
+
** Illumination will be blocked by {{ai|Riposte|Fiora|parry}} and will detonate the mark.
 
 
|spellshield=Will block the bonus magic damage.
 
|spellshield=Will block the bonus magic damage.
  +
|additional=
 
  +
* The mark can be removed with {{ii|Quicksilver Sash}} or {{ii|Mercurial Scimitar}}.
|additional=<br/>
 
 
*The mark can be removed with [[Quicksilver]].
 
 
*Dealing damage with Illumination will trigger the damage over time from {{ii|Liandry's Torment}}. However, Illumination will not apply any other [[spell effects]]. 
 
 
 
|video=Lux IVideo
 
|video=Lux IVideo
 
 
}}
 
}}
   
  +
{{Ability|Q
}}
 
  +
|name=Light Binding
 
  +
|icon=Light Binding.png
 
  +
|description={{sbc|Active:}} '''Lux''' releases a sphere of light in a line, dealing magic damage to the first enemy it hits and {{cctip|root|rooting}} them for 2 seconds. The light then continues to travel until it hits another enemy, applying half of its original effects.
 
  +
|leveling={{ft|{{lc|Magic Damage|nolist=}} {{ap|60|110|160|210|260}} {{as|(+ 70% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|30|55|80|105|130}} {{as|(+ 35% AP)}}}}
 
  +
|range=1175
{{Ability frame|Q|
 
  +
|cooldown={{ap|15|14|13|12|11}}
 
  +
|cost={{ap|50|60|70|80|90}}
{{Ability info
 
  +
|costtype=mana
 
  +
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[root]]s and damages up to two enemies.
|name = Light Binding
 
  +
{{lc|Missile Speed}} 1200
 
|icon = LightBinding.jpg
 
 
|description = {{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.
 
 
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 70% AP)}}
 
 
{{lc|Second Target Magic Damage}} {{ap|30|55|80|105|130}} {{as|(+ 35% AP)}}
 
 
|range = 1175
 
 
|cooldown = {{ap|15|14|13|12|11}}
 
 
|cost = {{ap|50|60|70|80|90}}
 
 
|costtype = mana
 
 
}}
 
 
|{{User:Emptylord/Template:Ability2
 
 
|targeting=Light Binding is a [[skill shot|linear, colliding skill shot]] that [[root|roots]] and damages up to two enemies. It has a missile speed of 1200.
 
 
 
|damagetype=magic
 
|damagetype=magic
  +
|projectile=true
 
 
|spelleffects=area of effect
 
|spelleffects=area of effect
 
 
|onhiteffects=
 
|onhiteffects=
  +
|spellshield=Will block the ability.
 
  +
|additional=
|spellshield=Will block the ability. 
 
  +
* Striking a target that is protected by a [[spell shield]] or {{cai|Black Shield|Morgana}} will still count as one of the two targets that ''Light Binding'' can hit.
 
|additional=<br/>
 
 
*Striking a target that is protected by a [[spell shield]] or {{cai|Black Shield|Morgana}} will still count as one of the two targets that Light Binding can hit.
 
 
 
|video=Lux QVideo
 
|video=Lux QVideo
 
 
}}
 
}}
   
  +
{{Ability|W
}}
 
  +
|name=Prismatic Barrier
 
  +
|icon=Prismatic Barrier.png
 
  +
|description={{sbc|Active:}} '''Lux''' [[shield]]s herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied [[champion]]s in its path.
 
  +
|description2= '''Lux's''' wand then returns to her, reapplying the shield to all allied champions it passes through and herself. This refreshes ''Prismatic Barrier's'' original shield, but does not stack with it.
 
  +
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}}
{{Ability frame|W|
 
  +
|range=1075
 
  +
|cooldown={{ap|14|13|12|11|10}}
{{Ability info
 
  +
|cost=60
 
  +
|costtype=mana
|name = Prismatic Barrier
 
  +
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range.
 
  +
{{lc|Missile Speed}} 1400
|icon = PrismaticBarrier.jpg
 
 
|description = {{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
 
 
|leveling = {{lc|Shield Strength}} {{ap|80|105|130|155|180}} {{as|(+ 35% AP)}}
 
 
|range = 1075
 
 
|cooldown = {{ap|14|13|12|11|10}}
 
 
|cost = 60
 
 
|costtype = mana
 
 
}}
 
 
|{{User:Emptylord/Template:Ability2
 
 
|targeting=Prismatic Barrier is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range. It has a missile speed of 1400.
 
 
 
|damagetype=
 
|damagetype=
  +
|projectile=Yasuo
 
 
|spelleffects=
 
|spelleffects=
 
 
|onhiteffects=
 
|onhiteffects=
 
 
|spellshield=
 
|spellshield=
  +
|additional=
 
  +
* ''Prismatic Barrier'' will immediately shield Lux upon activation.
|additional=<br/>
 
  +
* Hitting a target a second time will refresh the shield strength, not stack it.
 
  +
* If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
*Prismatic Barrier will immediately shield Lux upon activation.
 
 
*Hitting a target a second time will refresh the shield strength, not stack it.
 
 
*If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
 
 
 
|video=Lux WVideo
 
|video=Lux WVideo
 
 
}}
 
}}
   
  +
{{Ability|E
}}
 
  +
|name=Lucent Singularity
 
  +
|icon=Lucent Singularity.png
 
  +
|description = {{sbc|Active:}} '''Lux''' sends an anomaly of twisted light to the target area, {{cctip|slow|slowing}} nearby enemies and granting {{cctip|sight}} of the area around it for up to 5 seconds.
 
  +
|description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the singularity detonates, dealing magic damage to all enemies in the area.
 
  +
|leveling =
{{Ability frame|E|
 
  +
{{lcap|Slow|20|24|28|32|36%}}
 
  +
|leveling2 =
{{Ability info
 
  +
{{lcaps|Magic Damage|60|105|150|195|240|(+ 60% AP)}}
 
  +
|range={{ap|{{tt|1100|Cast range}}|{{tt|350|Singularity radius}}}}
|name = Lucent Singularity
 
  +
|cooldown=10
 
  +
|cost={{ap|70|85|100|115|130}}
|icon = LucentSingularity.jpg
 
  +
|costtype=mana
 
  +
|targeting='''Lucent Singularity''' is a [[area of effect|ground targeted area of effect]] that applies a [[slow|persistent slow]] until detonated.
|description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
 
 
|leveling = {{lc|Magic Damage}} {{ap|60|105|150|195|240}} {{as|(+ 60% AP)}}
 
 
{{lc|Slow}} {{ap|20|24|28|32|36%}}
 
 
|range = 1100
 
 
|cooldown = 10
 
 
|cost = {{ap|70|85|100|115|130}}
 
 
|costtype = mana
 
 
}}
 
 
|{{User:Emptylord/Template:Ability2
 
 
|targeting=Lucent Singularity is a [[area of effect|ground targeted area of effect]] that applies a [[slow|persistent slow]] until detonated. 
 
 
 
|damagetype=magic
 
|damagetype=magic
  +
|projectile=true
 
 
|spelleffects=area of effect
 
|spelleffects=area of effect
 
 
|onhiteffects=
 
|onhiteffects=
 
 
|spellshield=Will block the ability's detonation.
 
|spellshield=Will block the ability's detonation.
  +
|additional=
 
  +
* '''Lux''' can re-cast ''Lucent Singularity'' in flight to detonate on arrival.
|additional=<br/>
 
  +
* ''Lucent Singularity'' grants sight while in flight and while on the ground.
 
  +
* The slow lingers for {{fd|0.25}} seconds after leaving the area of effect.
*Lucent Singularity grants sight while in flight and while on the ground.
 
  +
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
 
*The slow lingers for 0.25 seconds after leaving the area of effect. 
 
 
*If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early. 
 
 
*There is an occassional bug where Lux will be unable to reactivate Lucent Singularity if she does not have the mana cost, despite detonating the ability not requiring mana. 
 
 
 
|video=Lux EVideo
 
|video=Lux EVideo
 
 
}}
 
}}
   
  +
{{Ability|R
}}
 
  +
|name=Final Spark
 
  +
|icon=Final Spark.png
 
  +
|description={{sbc|Active:}} After gathering energy for {{fd|0.5}} seconds, '''Lux''' fires a giant laser in a line that deals magic damage to all enemies in its wake and briefly {{cctip|sight|reveals}} them.
 
  +
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}}
 
  +
|range=3340
{{Ability frame|R|
 
  +
|cooldown={{ap|80|65|50}}
 
  +
|cost=100
{{Ability info
 
  +
|costtype=mana
 
  +
|targeting='''Final Spark''' is an [[skill shot|linear, instant skill shot]].
|name = Final Spark
 
 
|icon = FinalSpark.jpg
 
 
|description = {{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
 
 
 
 
 
Any enemies that already have the Illumination debuff have it ignited for additional magic damage, then re-applied.
 
 
|leveling = {{lc|Magic Damage}} {{ap|300|400|500}} {{as|(+ 75% AP)}}
 
 
|range = 3000
 
 
|cooldown = {{ap|80|65|50}}
 
 
|cost = 100
 
 
|costtype = mana
 
 
}}
 
 
|{{User:Emptylord/Template:Ability
 
 
|targeting=Final Spark is an [[skill shot|linear, instant skill shot]]. 
 
 
 
|damagetype=Magic
 
|damagetype=Magic
 
 
|spelleffects=area of effect
 
|spelleffects=area of effect
  +
|onhiteffects=
 
|onhiteffects=hide
 
 
 
|spellshield=Will block the ability.
 
|spellshield=Will block the ability.
  +
|additional=
 
  +
*Lux can not cast any ability, summoner spell, or item acitve while she channels.
|additional=<br/>
 
  +
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
 
*Final Spark grants vision during the cast time and of enemies hit for a short duration afterwards.
+
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
  +
** There is a small area in front of Lux's character model which will still deal damage after being displaced. The rest of the laser however will damage from the original point.
 
  +
* ''Final Spark'' goes on cooldown when the laser fires, not when Lux begins to cast it. If Lux dies during the cast time, ''Final Spark'' will not be placed on cooldown.
*Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. 
 
 
*If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
 
 
**There is a small area in front of Lux's character model which will still deal damage after being displaced. The rest of the laser however will damage from the original point.
 
 
*If Lux dies during the cast time, Final Spark will not fire but is still placed on cooldown. 
 
 
 
|video=Lux RVideo
 
|video=Lux RVideo
 
 
}}
 
}}
 
}}
 
 
 
 
   
 
== References ==
 
== References ==
 
 
{{reflist}}
 
{{reflist}}
 
 
{{C-bot}}
 
{{C-bot}}
 
 
 
 
 
 
 
 
 
   
 
[[cs:Lux]]
 
[[cs:Lux]]
 
 
[[de:Lux]]
 
[[de:Lux]]
 
 
[[es:Lux]]
 
[[es:Lux]]
 
 
[[fr:Lux]]
 
[[fr:Lux]]
 
 
[[pl:Lux]]
 
[[pl:Lux]]
  +
[[pt-br:Lux]]
 
 
[[ru:Lux]]
 
[[ru:Lux]]
 
 
[[zh:拉克丝]]
 
[[zh:拉克丝]]
 
 
 
[[Category:2010 release]]
 
[[Category:2010 release]]
 
[[Category:Season One release]]
 
[[Category:Season One release]]
 
[[Category:Released champion]]
 
[[Category:Released champion]]
  +
[[Category:Mage champion]]
  +
[[Category:Support champion]]
  +
[[Category:Slow champion]]
  +
[[Category:Snare champion]]
  +
[[Category:Shield champion]]
  +
[[Category:Ranged champion]]
  +
[[Category:3150 IP champion]]
  +
[[Category:790 RP champion]]

Revision as of 05:37, 29 July 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Illumination

Illumination

Lux's offensive abilities mark all affected enemies with light energy for 6 seconds after damaging them. Her basic attacks or Final Spark Final Spark consume the mark, dealing「 10 + (8 × Lux's level) 」「 Template:Pp18 」(+ 20% AP) magic damage to her target.

Info
  • No additional details.

Light Binding

Light Binding

Active: Lux releases a sphere of light in a line, dealing magic damage to the first enemy it hits and Template:Cctip them for 2 seconds. The light then continues to travel until it hits another enemy, applying half of its original effects.

「 Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP) 」「 Secondary Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 35% AP) 」

Info
  • No additional details.

Prismatic Barrier

Prismatic Barrier

Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path.

Template:Lcaps

Lux's wand then returns to her, reapplying the shield to all allied champions it passes through and herself. This refreshes Prismatic Barrier's original shield, but does not stack with it.

Info
  • No additional details.

Lucent Singularity

Lucent Singularity

Active: Lux sends an anomaly of twisted light to the target area, Template:Cctip nearby enemies and granting Template:Cctip of the area around it for up to 5 seconds.

Template:Lcap

At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.

Template:Lcaps

Info
  • No additional details.

Final Spark

Final Spark

Active: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies in its wake and briefly Template:Cctip them.

Template:Lcaps

Info
  • No additional details.

References

Template:C-bot